If you shoot these spikes (image provided) with a bow, you get the achievement “Kill an enemy with a single arrow shot” https://cdn.discordapp.com/attachments/505471286290677781/602798003136364544/Bug.PNG
Submitted by Levi.
If you shoot these spikes (image provided) with a bow, you get the achievement “Kill an enemy with a single arrow shot” https://cdn.discordapp.com/attachments/505471286290677781/602798003136364544/Bug.PNG
Submitted by Levi.
you can place buildings off screen | my friend found this one, it might already have been mentioned, sorry if it is. here is a video of what happens https://youtu.be/_4pjAmFOt6w |
Submitted by Just A Smol Boi
Craftable item at the Forge, players can place it down to damage entities that walk on top of it. This object is already in the game but may need some reworking to make it more flexible
Decorative item crafted at the Carpentry Table. Players can place it down and attack it to check their current damage. A Dmg number should popup using our usual elastic bouncy anim
Decorative item crafted at the Carpentry Table, players can place it down and interact with it to write something down. When they interact with it again the message is displayed
Bottled Fairy description says that it heals 9 hp, but upon use it only heals 2 hp.
When planting wheat, cotton or pepper seeds, the plant will automatically destroy itself (still gives items) if planted under a fence. Was attempting to use the plants as decoration. Was not using droids, and destroyed all mining rods. Does not seem to affect planted beets or pumpkins.
mode select menu is done, but steam_download_scores_around_user doesn’t seem to be working – both for that menu, and objLeaderboardDisplay. This isn’t a huge priority, but when you can Nomm, see if I’m just being dumb or if this is an engine bug
Show green/red shadow on mouse pointer and allow for direct inventory placement
(original title): Enemies may now target and attack Structures and Animals
[notes from lazy] Let’s try to make our parEnemy class a bit more modular and well set up for the new kind of tasks we’re going to have to do in this update. Really just organizing the various common behaviors in a way that can be easily inserted into new / existing enemies. We also may need some better methods for pathfinding, as the current pathfinding isn’t great, and enemies will have to do more of it now to attack structures and animals. Maybe this should all be tied in with an FSM?
Really its down to your judgement here @nommiin_ – looking over what we need for this update and what exists, feel free to explore it and chat with me about what you’d like the changes to look like, then we can go from there
50% chance to appear every night once players have at least 8 lands. Sells 3 random items from this item pool:
-Great Skull -Void Portal -Star Fragment -Void Steel -Obsidian -Legendary Gem -Spirit Orb
Each tool/weapon/object/entity deals a flat damage value. The damage of each gear item is shown to the player when the item is acquired/selected on the gear menu