3 months ago - Juber - Direct link
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
3 months ago - Juber - Direct link
Monday:
Browser/General
  • :reconstructionmode: Avatars from the Wildlife Event were named incorrectly. The names now fit the avatar. Also only on beta, the assets were mixed around. This change has been reverted, so only the names are different.
Beta-App
  • :population: Upgrading a building did not always update the provided population correctly, leading to errors when you had too little population left. This no longer happens.
 
3 months ago - Juber - Direct link
Tuesday:
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 
3 months ago - Juber - Direct link
Wednesday:
Browser/General
  • :quests: The 12th Quest of the St. Patrick's Day Event referred to the Druid Hut as this years Grand Prize special reward. This is incorrect and has been adjusted.
  • :antiques_dealer: Some item names were too long for the Antiques Dealer window. They no longer overlap with the amount.
  • :att_def_attacker: Going to the next age did not correctly update the army stats of the Autumn Vineyard. It will now always provide the displayed stats.
  • :ranking: We adjusted the Guild Battlegrounds Leaderboard. Now only victories in the Diamond League count towards the ranking and no longer all victories.
Beta-App
  • :x: No update today.
 
3 months ago - Juber - Direct link
Thursday:
Browser/General
  • :settlements: Removing a chain building in the Mughal Empire Settlement could cause an error. This no longer happens.
Beta-App
  • :ranking: Long guild names did not fit in the ranking overview. We made them fit!
 
3 months ago - Leones - Direct link
Friday:
Browser/General
  • Fixed a small issue with the position of the event overview menu.
  • All quests would leave the screen and re-enter after aborting or completing one.
Beta-App
  • :x: No player related changes