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Hello Queens and Kings,
For the detailed description of the changes, please see the list below:
Bugfixes
Cultural Settlements
This is the mobile section of the changelog. These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. So don't be surprised if you don't see the update on your devices just yet.
Castle System
They are also finishing their work on the next Age: Space Age Jupiter Moon! If you would like to get yourself informed about our features in development, please visit our Beta servers, or check the Mobile Beta Test Program.
Sincerely,
Your Forge of Empires Team
For the detailed description of the changes, please see the list below:
Bugfixes
Cultural Settlements
- In the Mughal Empire Cultural Settlement, there was an issue, in which the indicators that show where to place a Chain Building, were not displaying as expected. This has been fixed, and they will now guide you where to place your chain buildings.
- There was an issue with the Achievement,"The Last Samurai", which falsely displayed 14 completions of the Feudal Japan Settlement being required, instead of the correct number of 13. This has now been adjusted.
- When manually aiding a player (in their city) and after receiving a blueprint, then returning to your city, there was a technical issue where the Inventory Window would not work as expected. This has been fixed.
- Exchanging items from your Inventory did not visually decrease the number of items. This has been fixed.
- In Guild Battlegrounds, there was an issue with the locator button (found within the Guild Battlegrounds Log), where the button would not locate Conquered Provinces as expected. The locator button now works as expected.
- In the PVP Arena, after a fight, the reward window would sometimes appear behind the PVP Arena window. This no longer happens.
- In the Shop, some packages showed Iron Age Units and Goods (despite the player having advanced beyond this Age). They have been fixed, and the correct Age related resources are shown.
- There was an issue in Player Cities, where having 99 Forge Points in your bar and vising a Great Building, would sometimes cause an issue, where items in your city would be collected by merely moving the mouse over them (without player clicking). This has now been fixed, and collectable items need to be clicked again.
This is the mobile section of the changelog. These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. So don't be surprised if you don't see the update on your devices just yet.
Castle System
- In the Main Window, with your current level, the check marks indicating what rewards you already collected, were missing. We have now added them, to show those rewards were already collected.
- In the same window, there was an issue, where permanent rewards were not sorted by new additions and increased boosts first (like in the browser version). This has now sorts correctly (showing new additions and increased boosts first).
- Exchanging items from your Inventory did not show the item in the additional Castle System Slots. It is now correctly shown.
- Having 1000 blueprints or more did not show the full amount, making it impossible to see how many blueprints you had exactly. We have fixed this issue.
- In the Goods Overview, there were some translation issues with Goods, where they did not fit in the box and were broken-up with a line break. This has been fixed.
- Also in the Goods Overview, Venus Carbon was shown on top of Special Good List, even though it is currently the last special good. We have fixed it, so it displays in the correct place.
- After updating your game, there were sometimes technical issues, where the loading screen would display a black background, and the loading bar would later display in the Player City. This has been corrected, so no longer occurs.
- On Battlefields, there was a technical issue that caused white grid lines to display, decreasing the overall visibility. This display issue has been fixed.
They are also finishing their work on the next Age: Space Age Jupiter Moon! If you would like to get yourself informed about our features in development, please visit our Beta servers, or check the Mobile Beta Test Program.
Sincerely,
Your Forge of Empires Team