over 2 years ago - Juber - Direct link
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
over 2 years ago - Juber - Direct link
Monday:
Browser/General
  • The Stage of Ages showed the normal goods icon when motivated, instead of the one for previous era goods. We have fixed that bug.
  • We have made some adjustments to the Golden Orrery and Stage of Ages. for more information, have a look here.
  • Last week, we fixed the issue with the incidents, however, this bug occurred again shortly after. We made some tweaks and have fixed the issue for the browser version. It is not yet fixed for mobile.

Beta-App
  • No player related updates.
 
over 2 years ago - Juber - Direct link
Tuesday:
Browser/General
  • The production start sound for residential buildings and workshops did not appear. You will now hear the sound.
  • You were able to collect the A.I. Core, even if you were not in a guild. This is now not possible anymore to prevent voiding the collected guild goods.
  • Similar to a bug fixed in the last version, when entering the town hall while having more than 99 Forge Points in your bar lead to a persisting "clicking state". This lead to accidental collections. This will no longer happen.
  • The tooltip for the Golden Orrery showed a coin symbol, even though it does not produce any coins. We have changed it to a supply icon.

Beta-App
  • No player related updates.
 
over 2 years ago - Juber - Direct link
Wednesday:
Browser/General
  • In the Event History, the amount of medals as a reward for some PvP Towers was too large and did not fit in the box. We have fixed this issue.
  • Something similar happened to the diamond button to buy the missing goods for the A.I. Core. We have adjusted the button size here.
  • After unlocking a building in your Cultural Settlement, the building menu button in your main city could start blinking too. This will no longer happen.

Beta-App
  • Some Apple users were not able to login. This issue was also hotfixed today for the live version.
 
over 2 years ago - Juber - Direct link
Thursday:
Browser/General
  • The balancing changes for the Golden Orrery were only applied to level 9-10. They are now also applied to 1-8, so it does not require motivation on these levels anymore.
  • We added some missing data for buildings from Space Age Jupiter Moon.
  • In the Daily Challenges, the collect button could get covered and resulting in players not being able to collect it. This will not happen anymore.
  • Some info windows had a long headline in some languages, resulting in oversized windows. We will now truncate them.
  • Buildings outside of the city provided an era in the popup, when visiting other players cities. We have removed them.

Beta-App
  • Collecting the Venus Carbon Synthesizer did not show a blimp (/popup). This now works as expected.
  • Receiving the achievement "Great Commander" would result in an unresponsive app. This will no longer happen.
 
over 2 years ago - Juber - Direct link
(sorry for the delay on this one)
Friday:
Browser/General
  • In Space Age Jupiter Moon some packages in the shop were not available or not working. This issue has been fixed.
  • Finishing your cultural settlement would lead to a broken quest state in your main city (empty window with settlement questgiver). This no longer happens.
  • After upgrading your Champions Retreat to another era, the Champion was not unrecruited visually. You had to reload the game to recruit it again. This is no longer necessary. This issue was already once fixed a while back, but lead to other major problems, because of which we had to revert the changes.

Beta-App
  • No update today.