27 days ago - /u/iFlak - Direct link

Creators can now opt in to a refreshed version of the Creative Content Browser and begin testing in Fortnite ecosystem v31.00. Please provide your feedback on the EDC forums at https://forums.unrealengine.com/t/creative-content-browser-feedback-thread/1956852.

Patchwork gets a new Song Sync device and better memory optimization. LEGO® islands now have the NPC Spawner device, new player tools, and futuristic space Galleries.

Check out the new Technical Tab in the Creator Portal where you can now view Verse runtime error diagnostics for your islands.

Read more and check out the bug fixes at
https://dev.epicgames.com/documentation/uefn/31-00-release-notes-in-unreal-editor-for-fortnite

External link →
27 days ago - /u/iFlak - Direct link

Creators can now opt in to a refreshed version of the Creative Content Browser and begin testing in Fortnite ecosystem v31.00. Please provide your feedback on the EDC forums at https://forums.unrealengine.com/t/creative-content-browser-feedback-thread/1956852.

Patchwork gets a new Song Sync device and better memory optimization. LEGO® islands now have the NPC Spawner device, new player tools, and futuristic space Galleries.

Check out the new Technical Tab in the Creator Portal where you can now view Verse runtime error diagnostics for your islands.

Read more and check out the bug fixes at
https://dev.epicgames.com/documentation/uefn/31-00-release-notes-in-unreal-editor-for-fortnite

External link →
27 days ago - /u/iFlak - Direct link

Creative Content Browser: Selecting tags from the details panel is not filtering items or being reflected in the Filter Menu

27 days ago - /u/iFlak - Direct link

We’re aware of an issue where players cannot Favorite an experience while within an island on iOS, and are working to fix this ASAP.

You are still able to Favorite from the Lobby and we’ll provide another update when this has been fixed.

26 days ago - /u/iFlak - Direct link

We are investigating an issue with UEFN experiences converted from Fortnite Creative. The Day Sequence Devices, Skydome Devices, and the legacy “Time of Day” island setting may behave incorrectly and be reset to default. We will let you know when we have an update.

24 days ago - /u/iFlak - Direct link

We are aware of an issue where the Grind Rail Visual style may not appear correctly if the client language is not set to English. https://forums.unrealengine.com/t/the-new-slide-rail-styles-did-not-appear-in-creation-1-0/1978210

24 days ago - /u/iFlak - Direct link

We are aware of an issue with jump height when using Respawn() in Verse.

23 days ago - /u/iFlak - Direct link

We have temporarily disabled backward compatibility checking in the UEFN editor, but it will still be checked and enforced when publishing. This addresses an issue with some creators being unable to build and test their islands.

23 days ago - /u/iFlak - Direct link

We are aware of a regression in `31.00` that occurs if you make calls to `GetPlayspace` from within the `block` of a class or a class constructor of a `creative_device` subtype. You may cause a crash when the device runs this code when opening the level, or dragging-and-dropping the creative device into the level. You may also encounter problems when attempting to publish the island, since it will fail the cook process. This will be fixed in a future release of UEFN.

In the meantime, you can remove any such calls within `block` or class constructor functions as a workaround. You may have to do so before opening your project.