about 1 month ago - /u/iFlak - Direct link

In this release, you’ll be able to view diagnostics of Verse runtime errors that occur when you or your players are running your experiences. Check out the new Verse tab on the Content Service portal which shows the Verse runtime errors that were encountered across all of your projects.

We also have updates to the Visual Studio Code (VSC) Verse Extension, We have added more buttons in VSC for you to communicate with UEFN.

Also new, you can now expose Niagara VFX assets to your code and spawn these particle systems in Verse.

The Harbinger SMG comes in as a new weapon and Shield Bubble Jr. makes its way in as a new consumable.

Hit up the following links to learn more:

http://create.fortnite.com/news/fortnite-ecosystem-v29-10

https://dev.epicgames.com/documentation/en-us/uefn/29-10-release-notes-in-unreal-editor-for-fortnite

External link →
about 1 month ago - /u/iFlak - Direct link

In this release, you’ll be able to view diagnostics of Verse runtime errors that occur when you or your players are running your experiences. Check out the new Verse tab on the Content Service portal which shows the Verse runtime errors that were encountered across all of your projects.

We also have updates to the Visual Studio Code (VSC) Verse Extension, We have added more buttons in VSC for you to communicate with UEFN.

Also new, you can now expose Niagara VFX assets to your code and spawn these particle systems in Verse.

The Harbinger SMG comes in as a new weapon and Shield Bubble Jr. makes its way in as a new consumable.

Hit up the following links to learn more:

http://create.fortnite.com/news/fortnite-ecosystem-v29-10

https://dev.epicgames.com/documentation/en-us/uefn/29-10-release-notes-in-unreal-editor-for-fortnite

External link →
about 1 month ago - /u/iFlak - Direct link

There is a known issue where attempting to publish your project may result in validation errors in the editor related to VerseDevices. This has been fixed in an upcoming release. Unfortunately, there is no known workaround at this time.

about 1 month ago - /u/iFlak - Direct link

We’ve addressed an issue with default matchmaking settings for Competitive Race Tracks built in UEFN, significantly reducing matchmaking times and getting players on the track quicker. To benefit from these changes, competitive racing islands published prior to 4:30PM ET on March 25 will need to be republished.

29 days ago - /u/iFlak - Direct link

Originally posted by iFlak

There is a known issue where attempting to publish your project may result in validation errors in the editor related to VerseDevices. This has been fixed in an upcoming release. Unfortunately, there is no known workaround at this time.

This has been resolved. Please be aware you will need to update manually in the Epic Games Launcher if you do not have auto-updates active.

25 days ago - /u/iFlak - Direct link

We’re aware of an issue in UEFN islands where certain camera settings will cause a player’s screen to go black upon elimination. This issue occurs when a camera is removed from a player immediately after they have been eliminated.

Workaround: Creators should adjust the settings so the camera is not removed upon elimination.