We are investigating an issue with the Blizzard Grenade in Fortnite Creative and UEFN. Damage will continue to affect the player who enters the storm until the player is eliminated.
External link →We are investigating an issue with the Blizzard Grenade in Fortnite Creative and UEFN. Damage will continue to affect the player who enters the storm until the player is eliminated.
External link →We are investigating an issue with the Blizzard Grenade in Fortnite Creative and UEFN. Damage will continue to affect the player who enters the storm until the player is eliminated.
External link →We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.
How about fix the lighting 💀
We're investigating.
We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."
The Blizzard Grenade is now working as intended.
Thank you to everyone for reporting the Lumen issue. We've deployed a hotfix, and you can find more information here: https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13
We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.
We have deployed a fix, and placed switches will no longer be reset to off when a new player joins the session.
We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.
As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.
We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.
As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.
This will be fixed in a future update.
We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."
This will be fixed in an upcoming update.
We're aware of an issue where creators are unable to test Rocket Racing tracks in VKEdit/Play. The team is investigating ways to make this process better. For now, creators will need to do most final testing, particularly testing respawn logic, by generating and running private island codes.