over 3 years ago - The Fortnite Team - Direct link

The Creative v17.20 update is live. Let’s dig into what’s new!

Down But Not Out Device 

Shake enemies down for information, carry them around, or yeet them into oblivion! This new device gives you control over every aspect of the Down But Not Out (DBNO) mechanic; whether you’re making fast-paced PvP games or hard-fought PvE survival games. Now you have a new tool to control the action.

Read more details on the Down But Not Out device within the recently released Fortnite Creative Documentation website.

Fortnite Creative Down But Not Out Device

New Saucer Vehicle Device

A new vehicle that’s out of this world! The Saucer is the latest piece of advanced tech flying into Fortnite Creative! The Saucer comes complete with four seats, boost function, a powerful tractor beam that can pick up players and physics objects, and an energy cannon. The Saucer opens the door for new immersive gameplay and unique ways to interact with objects in the world, allowing you to become a master manipulator!!

Read more details for the Saucer Vehicle Device on the Fortnite Creative Documentation website.

Fortnite Creative Saucer Vehicle Device

Gameplay Updates

  • Added the Recon Scanner to the Weapons Gallery.

Device Updates

  • Added the Down But Not Out Device.
    • This device gives control over all aspects of the DBNO state to allow it to be tuned to what best suits each game rather than simply being an on/off toggle.
    • This device has the following options:
      • Enabled During Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
      • DBNO Enabled: Do Not Override, Yes, No (Default: Do Not Override)
      • Tenacity Depletion Rate: Default, 1-15, 20, 25, 30 (Default: Default)
        • Downed players begin with 100 Tenacity and lose the specified amount each second until eliminated or revived.
      • Health After Revive: Default, 1%, 5%, 10%, 25%, 50%, 75%, 100% (Default: Default)
        • Specifies the % of max health a player has when revived by a teammate. 
      • Time to Revive: Instant, 1-5 seconds, 10 seconds, 15 seconds, 20 seconds (Default: 10 seconds)
        • Determines the length of interaction required to revive a downed teammate.
      • Allow Revives: Yes, No (Default: Yes)
      • Shakedowns: On, Off (Default: On)
      • Show Player Location on Shakedown: Yes, No (Default: Yes)
        • Determines whether the victim’s teammate locations are revealed as the result of a shakedown.
      • Alert Team When Downed: On, Off (Default: On)
        • Determines whether an alert is sent to teammates when a player is downed.
      • Last Man Standing Mode: No, Yes (Default: No)
        • When set to YES this prevents the game from ending when the final player on a team is downed - the game will only end when all players on a team have been fully eliminated.
      • Selected Team: None, 1-50 (Default: None)
      • Affects Team: All But Selected, Only Selected (Default: All But Selected)
        • These settings allow the device to affect only specific teams.
      • Selected Class: None, Any, No Class, 1-16 (Default: None)
      • Affects Class: All But Selected, Only Selected (Default: All But Selected)
        • These settings allow the device to affect only specific classes.
      • Allow Carry: Yes, No (Default: Yes)
        • Determines whether enemies can pick up and carry a downed player.
      • Enable When Receiving From: No Channel, 1-250 (Default: No Channel)
      • Disable When Receiving From: No Channel, 1-250 (Default: No Channel)
      • Down Player When Receiving From: No Channel, 1-250 (Default: No Channel)
        • Puts the instigating player immediately into the downed state.
      • Revive Player when Receiving From: No Channel, 1-250 (Default: No Channel)
        • Immediately revives the instigating player.
      • When Player Downed Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the downed player as the instigator.
      • When Player Picked Up Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the picked up player as the instigator.
      • When Player Thrown Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the thrown player as the instigator.
      • When Player Dropped Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the dropped player as the instigator.
      • When Player Revived Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the revived player as the instigator.
      • On Shakedown Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the player performing the shakedown as the instigator.
      • When Shaken Down Transmit On: No Channel, 1-250 (Default: No Channel)
        • Sends a signal with the player being shaken down as the instigator.
  • Added the UFO Spawner device.
    • This device allows the UFO to be spawned and customized.
    • This device has the following options:
      • Enabled During Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
      • Respawn Time: Never, Instant, 1-5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant)
      • Respawn Vehicle When Enabled: Yes, No (Default: Yes)
      • Destroy Vehicle When Disabled: Yes, No (Default: Yes)
      • Owning Team: Any, 1-50 (Default: Any)
      • Visible in Game: On, Off (Default: On)
        • Determines whether the spawner base is visible during game.
        • NOTE: The tooltip on this option is incorrect.  Turning off visibility DOES also turn off collision.
      • Vehicle Health: Indestructible, 1, 50, 100, 200, 400, 600, 800, 1000, 1200, 1500, 2000, 3000, 4000, 5000, 9999 (Default: 1500)
      • Reboots: No Reboots, 1-5, Unlimited (Default: 2)
        • Determines how many times the UFO can be rebooted with full health after being reduced to 0 health.
      • Enable Cannon: Yes, No (Default: Yes)
      • Enable Tractor Beam: Yes, No (Default: Yes)
        • The tractor beam has been prevented from picking up the majority of devices for everyone’s safety.  Certain devices such as power ups, collectibles, chests etc. can be picked up.
      • Assigns Driver When Receiving From: No Channel, 1-250 (Default: No Channel)
      • Respawn Vehicle When Receiving From: No Channel, 1-250 (Default: No Channel)
      • Destroy Vehicle When Receiving From: No Channel, 1-250 (Default: No Channel)
      • Enable When Receiving From: No Channel, 1-250 (Default: No Channel)
      • Disable When Receiving From: No Channel, 1-250 (Default: No Channel)
      • When Player Enters Vehicle Transmit On: No Channel, 1-250 (Default: No Channel)
      • When Player Exits Vehicle Transmit On: No Channel, 1-250 (Default: No Channel)
      • When Vehicle Spawns Transmit On: No Channel, 1-250 (Default: No Channel)
      • When Vehicle Is Destroyed Transmit On: No Channel, 1-250 (Default: No Channel)
  • Added new options to the Mutator Zone device.
    • Gravity: Don’t Override, Very Low, Low, Normal, High, Very High (Default: Don’t Override)
    • Movement Multiplier: Don’t Override, 0, 0.2 - 2.0 in increments of 0.1 (Default: Don’t Override)
      • Setting this to 0 effectively prevents players from moving while in the zone. 

Gameplay Fixes

  • Fixed an issue that caused players to encounter an infinite loading screen when flying outside of their Island.
  • Fixed an issue with the camera while steering an ATK.
  • Fixed an issue with the bounce pad when used with the mutator zone.
  • Fixed an issue that prevented players from scrolling up when looking at scoreboards.
  • Fixed an issue that prevented players from flipping over the X-4 Stormwing and ATK. 
  • Fixed an issue that caused Cuddlefish to not stick to players.
  • Fixed an issue where Creatures failed to spawn from the Creature Placer device after placing vehicles.

Island Fixes

  • Fixed an issue where interaction orbs would not turn off the matchmaking portals on Hub Islands.
  • Fixed an issue with no ground collision under the water for all islands.

Prefab & Gallery Updates

  • Important Note: We’ve noticed recently that over time a number of devices have been tagged incorrectly or not tagged with all the applicable categories, resulting in the Filter list in the Device Gallery being less than helpful in some cases.  In this release we have gone through and ensured that all devices are now tagged correctly, and even added a couple of new Filter categories to pull devices into logical groups which will hopefully make things a lot easier to find.  We know that this might upset muscle-memory for some people who have been using Creative for a long time, but hopefully the overall benefits of having everything tagged and filtered logically will outweigh any temporary confusion. Thanks for your patience.
  • Added a rainbow flag to General Props Gallery A.

Prefab & Gallery Fixes

  • Fixed an issue that caused the shipping container from Industrial Gallery B to appear white and grey.
  • Fixed an issue with the Sloped Glass gallery pieces that prevented players from placing the gallery in specific directions. 
  • Fixed an issue with Z-fighting on front door floors in Colossal Coliseum.
  • Fixed an issue where some of the trim assets from the Colossal Coliseum Wall Gallery would self-destruct.

Device Fixes

  • Fixed an issue with the Timer Device that caused it to count down rather than up.
  • Fixed an issue with the mutator zone that prevented players from performing some actions, such as firing or building when it wasn’t supposed to. 
  • Fixed an issue with the Health Powerup device that caused textures to fail to appear when placed.

UI Fixes

  • Fixed an issue with Kymera Ray Gun crosshairs appearing incorrect.
  • Fixed an issue with party size not updating properly in the hub when players leave.
  • Adjusted search tags for Devices in order to more accurately describe device usability.