4 months ago - /u/iFlak - Direct link

Get Ready! Starting tomorrow, you’ll be able to publish your islands that use the First Person Camera Mode device.

This update also includes redesigned text chat for more flexible player communications in your islands and the new Locomotion Preset setting, which allows creators to add locomotion from Battle Royale or Ballistic.

You’ll also have access to OG and Ballistic weapons like the Striker AR and Ranger Pistol. Be sure to check out the new prefabs and galleries, such as the Bushido Base Dojo, Warrior’s Watch Roof Gallery, and more!

Creator pages are live across Fortnite! Players will be able to favorite you, so make sure to customize your images and bio.

Also, be sure to check out the community bug fixes that were reported in the EDC forums. Thank you for your diligence in reporting and helping to improve UEFN!

For the full list of bug fixes and more, check out the complete documentation:
https://dev.epicgames.com/documentation/uefn/33-10-release-notes-in-unreal-editor-for-fortnite

External link →
4 months ago - /u/iFlak - Direct link

Get Ready! Starting tomorrow, you’ll be able to publish your islands that use the First Person Camera Mode device.

This update also includes redesigned text chat for more flexible player communications in your islands and the new Locomotion Preset setting, which allows creators to add locomotion from Battle Royale or Ballistic.

You’ll also have access to OG and Ballistic weapons like the Striker AR and Ranger Pistol. Be sure to check out the new prefabs and galleries, such as the Bushido Base Dojo, Warrior’s Watch Roof Gallery, and more!

Creator pages are live across Fortnite! Players will be able to favorite you, so make sure to customize your images and bio.

Also, be sure to check out the community bug fixes that were reported in the EDC forums. Thank you for your diligence in reporting and helping to improve UEFN!

For the full list of bug fixes and more, check out the complete documentation:
https://dev.epicgames.com/documentation/uefn/33-10-release-notes-in-unreal-editor-for-fortnite

External link →
4 months ago - /u/iFlak - Direct link

Fortnite Creative:

There is an issue on consoles where creators may be unable to name islands. As a workaround, go to ‘island settings’ then the ‘overview’ tab and select the ‘Edit Island Name and Description’ button. The island can then be successfully renamed and virtual keyboard can be opened.

We are working on a fix for an upcoming update.

4 months ago - /u/iFlak - Direct link

Creators may experience intermittent issues with sprinting, mantling, and other types of movement in UEFN. We are investigating.

4 months ago - /u/iFlak - Direct link

Players may experience inconsistencies with text chat for Game Channels in your UEFN and Creative islands.

We're investigating now, and will provide an update once we have more information.

4 months ago - /u/iFlak - Direct link

Attempting to open the virtual keyboard when interacting with HUD Message Device / Skilled Interaction Device / Pop-up Dialog Device will lock the creator into the device UI until the Cancel/Discard button is pressed multiple times. This will be fixed in a future update.

3 months ago - /u/iFlak - Direct link

Originally posted by iFlak

Fortnite Creative:

There is an issue on consoles where creators may be unable to name islands. As a workaround, go to ‘island settings’ then the ‘overview’ tab and select the ‘Edit Island Name and Description’ button. The island can then be successfully renamed and virtual keyboard can be opened.

We are working on a fix for an upcoming update.

This is now fixed, following today’s update. Thank you!

3 months ago - /u/iFlak - Direct link

Originally posted by Maperon4526

Probably is a bug considering this update I'm pre sure they discontinued the old day light device and no matter what you gotta use the new chapter 5 lighting, somewhere along the way probably just bugged out

Please see the reminder here about the TODM and Skydome device.

3 months ago - /u/iFlak - Direct link

Originally posted by Maperon4526

still doesn't address how the lighting broke an update ago with the launch of chapter 6

We're checking into it.