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  • base difficulty: PL140
  • 2-players difficulty: PL148
  • 4-players difficulty: PL174
  • 4++ difficulty: PL191
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over 5 years ago - /u/Magyst - Direct link

Originally posted by An-Alice

But this is actually great... I was worried that Husks PL in those missions will be too low, so I've left this comment in Design Chat: https://www.reddit.com/r/FORTnITE/comments/bgx6o1/design_chat_twine_tweaks_4242019/eloqjto/?context=3

I think that increasing max base difficultly to PL128 is too conservative. We were already fighting with Husks over PL200 during events, with limited time and resourced to prepare for defense, while in "standard" missions there is so much time for it that it may be considered as almost unlimited time and resources.

I think it's safe to cap max base difficulty closer to PL200 right away, PL160 (2x +30PL difference between CV and "current" Twine) or maybe even PL190 (3x +30PL difference between CV and "current" Twine).

So, as you can see from my point of view PL of Husks is basically perfect. The problem is with "not so prefect" rewards in those missions tho, but let's hope for the fix of this problem soon, and all will be really great.

Thank you for the constructive write up. I'm gathering the sentiment around the changes made to Twine and I review it with the dev team.