When the player picks up a resource, the HUD will display the total amount they have in their Inventory, and not the amount they’ve just picked up.
JIRA FORT-836091
When the player picks up a resource, the HUD will display the total amount they have in their Inventory, and not the amount they’ve just picked up.
JIRA FORT-836091
When trying to pin any Quests in the Quest Log (both while in a Mission or in the Lobby), players won’t be able to. This will be fixed in the upcoming update.
JIRA FORT-857780
General Top Issues: https://trello.com/c/hPO1oa8F ______________________________________________________________
Battle Royale/Reload/OG Top Issues: https://trello.com/c/HpnG42pi ______________________________________________________________
LEGO Fortnite Top Issues: https://trello.com/c/qABfadyf
Read moreWhen moving around (emoting, running, swimming, jumping etc.), the Batman Comic Book Cape Back Bling may not animate properly when in Performance Mode.
JIRA FORT-858296
Upon respawn, the player (or their teammates) may end up in a different location instead of the Banner Gadget (Level 4 Upgrade and higher).
JIRA FORT-854018
When mantling, players may notice the sound effect plays louder than expected.
JIRA FORT-831844
When trying to reach the player, Husks may phase through built floor/ceiling sections after climbing any ramps or stairs.
JIRA FORT-771671
After going into a Team Rumble match and using a Jam Emote, players may be unable to perform Jam Emotes in Battle Royale.
JIRA FORT-784608
Rewards from quests overflow into storage. When you click through stuff in post-mission rewards screen note an asterisk on the bottom right that says something like "*sent to storage"
Here's my go to for high level content, straight from 2018 XD
Megabase Kyle
Team perk: Supercharged traps
Power Modulation
Lofty Architecture
Tough Traps
Electrified Floors
Fully Contained
THIS DOES NOT WORK WITHOUT LONG ARM OF THE LAW AS YOUR TEAM PERK. I JUST NOW FOUND OUT. SO IF IT DOES NOT WORK. EQUIP LONG ARM AS YOUE TEAM PERK AND YOU GOT IT
Ah, that explains it! Was a bit puzzled since with the time I spent in StW AMC would always get cut short the moment I lost footing
Always has been. They can also spawn side by side
Go through the main questline until you complete the "Stonewood Storm Shield Defense 3" quest, that will unlock all the extra quests that can be completed.
Yep, heals survivors, defenders and animals. I'd also recommend switching to a compressor bow if you have a free-running survivor - it's very effective at knocking back enemies and keeping the survivor running.
The problem with their original attack and why people didn't like it was that bees are a very effective area denial attack, it could stack and you had no counterplay except leaving that area. And then you had your wave RNG that could overwhelm you with bee husks.
So as a part of a bigger rework beehives stopped sending bee clouds and instead we've received beehive lobbers with the added counterplay of being able to clear the bees by destroying the thrown beehive.
What’s a founder shield?
It's a shared boost icon displayed by the daily XP bonus and your account level.
Description
Players will find that after opening the Emote wheel they will have to perform an emote in order for the wheel to close.
JIRA
FORT-761507
You probably clicked "More" > "Tile size" on the Schematic page while in menus. This affects tile size throughout the whole UI
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Issue:
Not seeing this on the Trello, but since 33.30 the volume boundaries of some secondary objectives around the map (radar towers, survivor antennas etc) now have a collision. Not all objectives are affected, I've only seen this on some of the smaller radar towers and the survivor antenna.
These boundaries seem to block pretty much all the weapon fire. It's not the objective itself, but the volume it occupies and clears if it's spawned near the buildings/trees. The bow trajectory previs also reacts to this collision.
Platform: PC, but this most likely affects all platforms