Fortnite: Save the World

Fortnite: Save the World Dev Tracker




16 Jan

Post
    Trello on Trello - Thread - Direct

If the player opens the Emote Wheel for the first time while in the Lobby or a match, they will see the “Emotes” tab show instead of the “Locker Emotes” tab.

JIRA FORT-844052


15 Jan

Post
    Trello on Trello - Thread - Direct

When falling off a tall enough cliff, building or structure while riding the Hoverboard, the player will receive more damage than intended.

JIRA FORT-840825


14 Jan

Post
    Trello on Trello - Thread - Direct

During Endurance or Wargame runs (e.g. Torn Apart), if the tornado passes through a structure with a Trap attached, it may damage and/or destroy it.

JIRA FORT-837420

Post
    Trello on Trello - Thread - Direct

When returning to Homebase from a completed Mission, or after leaving an SSD run, the player may lose the ability to move up and down with their D-pad.

Temporary Workaround: Players should still be able to navigate menus vertically using the left stick, or by going to the Locker tab and using D-pad commands there.

JIRA FORT-830857

Post
    Trello on Trello - Thread - Direct

After playing a match in Ballistic and loading right into Save the World, some players may get stuck in first-person camera view.

Temporary Workaround: Restarting the game should help fix this.

JIRA: FORT-834955

Post
    Trello on Trello - Thread - Direct

If the player presses the designated controller button to open the “Mission Activation Vote” UI during an ongoing Mission, the input may fail to trigger the voting screen and open the Menu instead.

JIRA FORT-831107

Post
    Trello on Trello - Thread - Direct

The Homescape Wrap does not animate when viewed or equipped due to an issue. We are working to resolve this, and will update this card as we have identified and deployed a fix.

JIRA FORT-840104

Post
    Trello on Trello - Thread - Direct

We’re aware of reports about Mission Alerts double-resetting right after the standard reset times and are investigating.

JIRA FORT-784417


27 Dec

Comment

Originally posted by HotSpell9095

what does smoke screen even do

It heavily debuffs (IIRC -90%) ranged damage to any husk that's inside the cloud, meaning after a few kills the husk crowd is inside the cloud and your gun is suddenly a peashooter.


26 Dec

Post
    Trello on Trello - Thread - Direct

After going into a Team Rumble match and using a Jam Emote, players may be unable to perform Jam Emotes in Battle Royale.

JIRA FORT-784608


24 Dec

Comment

This has been a thing for ages. All the bows are tried are affected by that. Xenon, compression bow, etc. When you first install the traps they're in a "dormant" state, they will not react to your arrows. However when the first husk projectile enters their radius they'll "wake up" and from that moment on will also target your arrows.


20 Dec

Comment

Originally posted by DerfMtgStw

My hypothesis based on these results is that there are at least 19k accounts with access to STW that plan on purchasing from the OG store. Assuming each account buys at least one skin, this is a highly lucrative move for Epic. It's a good thing they fixed the "fragile trap" bug before they announced the OG store.

Considering this data only includes players who have Save the World and had the time to invest immediately in XP farming, it suggests an even bigger payout from the full BR userbase.

Not that you guys care. I was just observing "out loud" some interesting implications of this data.

More like 15K. If you go to fortnitegg and zoom out to a week, you'll see that there is always a spike around midnight UTC, usually up to 30K. It's just this time it's bigger. Also, now that there's more time passed, you can see that this is most likely unrelated to focused XP farming as CCU curve drops exactly the same way as on previous days of the week.


18 Dec

Post
    Trello on Trello - Thread - Direct

If players place B.A.S.E. or a Trap down on any structure piece, they’ll be unable to edit the structure or place new Traps.

Temporary Workaround: Upgrading the structure piece allows Traps to be placed or structure tiles to be edited again.

JIRA FORT-832121

Post
    Trello on Trello - Thread - Direct

When attacking player-built structures the Wall Traps are on, Husks can damage and destroy the Traps.

JIRA FORT-833843

Post
    Trello on Trello - Thread - Direct

Placing a Trap on a building, upgrading the building, then leaving the zone - causes the Trap and the materials used to disappear.

Temporary Workaround: Starting a Storm Shield Defense fight after the Trap is place, and building upgraded, will properly save the Trap.

JIRA FORT-834307


11 Dec

Post
    Trello on Trello - Thread - Direct

When trying to reach the player, Husks may phase through built floor/ceiling sections after climbing any ramps or stairs.

JIRA FORT-771671

Post
    Trello on Trello - Thread - Direct

If you’re unable to find a particular experience at first glance, please use the slider at the bottom, zoom out or use the “Search Text” functionality to find it (CTRL+F on PC).