Fortnite: Save the World Dev Tracker


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Latest Patch Notesv9.30 patch notes (about 9 hours ago)

Slow field is now Slow blind , if u stay inside

Comment
about 1 hour ago - /u/Magyst on Reddit - Thread - Direct

Thanks for the heads up! We've got a bug in place and we'll get this fixed. Thank you!

Thanks for the heads up u/VivaR3V. These are definitely not the correct rewards. Did you happen to crash or have to rejoin at all during your time in the Endurance?

There have been several reports of players doing Endurance and receiving the correct rewards so I'm trying to rule out how and where this issue started. Disconnecting and reconnecting may be the issue. (If that happened for you)

Hey everyone,

Just wanted to give you a heads up that we're investigating the issue that causes your Trap Durability and Wall health to not reset after an Endurance mission is failed. We're working to get this issue resolved. Here is a Trello Card for tracking.

Additionally, there is an issue where the Husks PL isn't being scaled correctly in Wargames when a Twine level player plays down into Stonewood or Plankerton. Here is a ...

Read more External link →

v9.30 patch notes

Post
about 9 hours ago - /u/Kimmundi on Reddit - Thread - Direct

Downtime for the v9.30 patch has ended and Endurance mode is here! Complete all 10 SSD to unlock this new challenge in each zone.

Read the patch notes.

External link →

Yesterday


Patch v9.30 Release Timing

Comment
about 22 hours ago - /u/Magyst on Reddit - Thread - Direct

Originally posted by Sora_X456

This is the patch update that gives us the ability to craft energy cells with batteries instead of bacon, right?

Correct :)

Patch v9.30 Release Timing

Post
about 23 hours ago - /u/Magyst on Reddit - Thread - Direct

Hey everyone,

Prepare for the fight of your life! Endurance mode arrives tomorrow!

The v9.30 update releases tomorrow, June 18. Downtime begins at 4 AM ET (0800UTC).

Thank you!

External link →

15 Jun


u/ZeroTAReddit Hah! This is great! Thank you for taking the time to make this awesome drawing! (Thank you for making me look a lot thinner) This is so awesome to see.

Love your signature, very unique!

Originally posted by SorainSky

And call him Constructive Magyst Feedback

#Gottem!

14 Jun


Hey everyone! I'm glad you guys are enjoying this weapon. It's definitely unique and a ton of fun to use! However, there currently seems to be an issue with it's fire rate. I hit another thread with this so I'll quote it here for you all.

The Plasmatron fire rate appears to be a lot lower than intended. We're looking into getting this fixed. You can expect to see more shots once this is resolved. About 4.5ish for Shadow Shard and 5ish for Obsidian.

Plasmatron 9000

Comment
4 days ago - /u/Magyst on Reddit - Thread - Direct

Hey every one! Just wanted to give you all a heads up that the Plasmatron fire rate appears to be a lot lower than intended. We're looking into getting this fixed. You can expect to see more shots once this is resolved. About 4.5ish for Shadow Shard and 5ish for Obsidian.

Hey everyone!

u/Oh-Hey-Man, We rolled out a fix for this looping error message. Can you guys confirm that it's been resolved? Thanks!

Hey everyone, we rolled out a fix for the constant loop of the error message " daily rewards require game access " that players are getting. Can anyone who was getting this issue confirm if it's been resolved for them? Thank you!

Originally posted by Teharina

u/magyst

u/magyst ... oh wait

You guys are too kind! Thank you for the love, passion, and support that you all have for Save the World. Thanks for the cake day shout out!

You are awesome, community!

13 Jun


Originally posted by _MattsNeetWorld_

To be clear.

We want emotes. And we want Frostnite/Horde Bash as a permanent type of mode. But that kind of depends on how fun the endless mode in our SSDs will be.

But those two things will satisfy this community. And thanks for the reply here and explaining things from your side.

Most definitely! Like I said above, the team is still hammering away on some of the requested features.

The endless mode is definitely fun and provides a pretty good challenge. I'm looking forward to everyone trying it out.

Originally posted by AlphaUwU

But aren't beta storms meant for testing if a mode is good enough to become a full fledged mission (I may be wrong).

If so then why would the br team need to try new things with the husks if they weren't planned on being used much in the future?

Beta Storms are designed so that we can test out new mission types without fully adding them into the regular mission rotation. This allows us to pull them down, make iterations, and add them back. We've made a lot of iterations to those based on community feedback.

Regarding the BR husks.. they made their first appearance in Fortnitemares. The tech was there and they ultimately made a return for the Winter event and now in this new LTM.

Originally posted by djasi78

please give us something like this mode. Not search this , that. This is quite obvious. I played 4 games and i could play 50 more of these in one sitting. But i dont even bother to do " find this , that". You can evolve frostnite,horde bash into something special. Wargames is a good step , i should say. I have always wanted to say this but i didn't.. Rewards can given based on how many waves survived. I hope you notice this. " Kino Der Toten"

What i loved about Horde rush:

  1. Zombies coming from all directions , mixed with one tank
  2. Storm constantly moving , so we cannot just sit in one place
  3. Limited Resources . We just cannot kill every zombie and mixed with tank , the constant look for resources.
  4. Final Boss zombie mixed with tank and team of zombies , with storm constantly moving and shrinking is an adrenaline rush

What i am worried about.

BR is evolving at an incredible pace and now with Horde rush , they ...

Read more

This is great! Thank you for providing constructive feedback!

I'm really curious at what players are finding that they enjoy about the mode. It opens the door for more ideas in STW regarding features, etc. Looking forward to hearing more of this from the community.

The matchmaking issues affecting players have been resolved!

We will continue monitoring success rates. Thank you for your patience.

Hey everyone,

Lots of discussion in this thread! I definitely understand the concerns about the mode and the features that you guys want over in STW (Emotes, etc). I do want to reiterate that this is only a temporary LTM and that allows the BR dev team to try new things.. much like a Beta Storm for STW. This also gives Switch and Mobile players the opportunity to try a PVE experience.

For those that actually hop in and try the mode.. I would love to hear your thoughts on things about this mode that you enjoyed during your time playing it. :)

We're definitely keeping an eye on these threads and hammering away at some of the things you've been asking for.

Thanks!

Hi, all.

We are currently experiencing matchmaking issues across all modes. We are investigating and will keep you updated once the issue is resolved.

UPDATE:

The matchmaking issues affecting players have been resolved!

We will continue monitoring success rates. Thank you for your patience.

External link →

12 Jun


Originally posted by NadakoMei

This issue was introduced in 9.20 and still exist in 9.21 :

Explanation:

Traps with Increased building health and Heal attached building perk are not working after leaving your SSD (the perk aren't saved).

Evidence:

Tested on all SSD, it's working everytime. Video : https://youtu.be/jTLhXf1m9jg

If replicable, how:

Join your SSD.

Place a trap with Increased building health or Heal attached building perk on a wall (for exemple T3 metal).

Leave the SSD.

Rejoin your SSD.

Your wall with the Increased building health perk have now the same health than other wall type (T3 metal).

If you start a wargame and damage the wall with the "Heal attached building" perk, the wall won't be healed.

Platform:

PC

Thanks for the very detailed and video walkthrough of this issue. Definitely helpful! I'll shoot this over to the team to review.

Originally posted by WaldenMC

99% of the BR community hates them.

Regardless, they are in a completely new LTM now that you have the option to or not to play without it impacting the main mode.

Originally posted by WaldenMC

There was some great reception around the Deimos fiends

lmao

Hence the word some ;)

I made a comment on a similar post eairler this morning so I'll quote that information here :)

The mode is definitely fun but I wouldn't directly compare it to STW as it's no where near as complex or deep.

Much like Beta Storms in STW.. LTMs give the BR dev team flexibility on new types of gameplay. LTMs (and Beta Storms) are ever changing and allows us to temporarily test new ideas in each game mode. There was some great reception around the Deimos fiends and the team wanted to use them again in some way.

You never know what type of LTM or Beta Storm will appear as we're always discussing new ideas.

Hey everyone!

Much like Beta Storms in STW.. LTMs give the BR dev team flexibility on new types of gameplay. LTMs (and Beta Storms) are ever changing and allows us to temporarily test new ideas in each game mode. There was some great reception around the Deimos fiends and the team wanted to use them again in some way.

You never know what type of LTM or Beta Storm will appear as we're always discussing new ideas.

When do they post? (GMT +0)
Something missing? Let us know and we'll add it!