Original Post — Direct link

Hello u/Magyst , since you are very active in the last few weeks in the QoL change posts, I would like to make three suggestions that go very hand in hand.

  1. Please fix the survivor bonuses, since the update 6.30 of November 2018 when they removed the skill trees, these are broken, they do not work correctly, it would be nice to have an extra Melee, Range, Ability and Trap damage (40% in theory), I think that would help people stop using afk / jail builds.

image posted by u/-119 Left: no ability damage bonus Right: 25% ability damage from survivor squads

  1. If someday you fix the survivor bonuses, please allow the rarity increase of the epic survivors, it would be very useful to have several predefined groups of survivors focused on the different bonuses. And this brings me to the third point.

https://preview.redd.it/9j8t1vvkwpm61.jpg?width=1920&format=pjpg&auto=webp&s=999898e7a22b7f7a8a396c341aba2aca5cc6fc22

https://preview.redd.it/sqzbkgslwpm61.jpg?width=1920&format=pjpg&auto=webp&s=0c9f0984a262159d67b6442b018575d8f780dbd2

  1. Add the option to have different preset survivor teams, so that every time a player wants to use x type of bonuses he does not have to select the survivors he wants again, something that in fact is very tedious.

Thank you very much in advance Magyst for your attention

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about 3 years ago - /u/Magyst - Direct link

Originally posted by [deleted]

Yes, yes, yes!

I have full trap durability squads but I also have full squads with the health bonuses, trap damage bonuses, and ability damage bonuses all leveled up and ready to go if they ever fix survivor bonuses. I would especially like to use Paleo Luna with a full survivor health bonus.

u/magyst a fix to the survivor bonuses is one of the most constantly requested fixes to this game. Please let the devs know this.

Yep! This is on the radar of something the team wants to address. It has been for a while, that's for sure.

But, as with anything I send over to the dev team, I can't promise any time frames on if / when things will be implemented.