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v8.40.1 Client Update Timing

Players getting kicked from matches

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Hi all! Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:

 

**Explanation**:

**Evidence**:

**If  replicable, how**:

**Platform**:

 

By doing this, we can use the upvote system to measure severity/frequency and also provide the developers with more info than simply, "Hey, this thing is not working, can you fix? Thanks." While allowing less severe/frequent bugs some more visibility instead of flooding the thread with the same bug. If you wish to report a bug and see that it's already reported, then just reply to that comment. If you have a workaround for that bug, then comment it on that post.

We've also included some important links that we find may help you out. We'll continue to update them as necessary.

External link →
over 5 years ago - /u/Magyst - Direct link

Originally posted by KekkoRebu

Explanation: Can't join games, the moment i enter a lobby the loading screen comes out and i'm kicked back to the map menu

Evidence: //

If replicable, how: Just go into any mission

Platform: PC

Hey there u/KekkoRebu! We've been working to get this issue resolved as soon as possible. We rolled out a PC fix for this issue and are aiming to have a console fix in early next week.

Thank you!

over 5 years ago - /u/Magyst - Direct link

Originally posted by BigItalianBeenus

Aww man, I was hoping this would be fixed

This is being resolved in v8.50 and we have this listed on our Trello Board for tracking.

Thanks!

over 5 years ago - /u/Magyst - Direct link

Originally posted by MomoMuseau

Explanation: No voice chat at all, it stopped working while playing and it hasn't worked anymore. Everything is configured correctly and working, it works in every other game (apex, cod, etc) but not in fortnite, nor in StW nor in BR.

Evidence: I can send whatever you need, screenshots of the settings, the mic working perfectly on the PS4, etc.  I found on internet (reddit and epic games bugs webpage) a ton of posts of people with the same problem, no feedback at all, not a single epic games answer.

Platform: PS4.

If you need some more info, ask for it

Thank you for the report. I'm sending this over to have the QA team investigate.

over 5 years ago - /u/Magyst - Direct link

Originally posted by Mysteriona

Explanation: Defenders still not working correctly with obliterator or neon snipe rifle.

Evidence: You stating this was a bug about 2weeks ago. Playing with teammates is already more difficult with current health bug. Be nice if we wasn't punished for playing solo with defenders. Please fix.

If replicable, how: Drop a defender with a neon or obliterator in a box n they won't do anything at all. Regardless of enemy distance.

Platform: All

Thanks for letting us know. We're aware of this issue and still working to get this resolved.

over 5 years ago - /u/Magyst - Direct link

Originally posted by mistmonstersss

Explanation: huge memory leak. After playing a couple of missions the game gobbles up 5gb of memory and freezes. Before this patch the game always used around 3gb of ram and never froze. (it sometimes ctd but that was very rare). My video card prepatch was silent too, now the fan runs like a aeroplane the whole time the game is open. On the bright side, it feels like it is faster to open the game.

Evidence:

If replicable, how: Just play a couple of missions

Platform: PC

Thank you for taking the time to write this up. We noticed the spike after release and have active discussions going on around this.

Thanks again!

over 5 years ago - /u/Magyst - Direct link

Originally posted by burnsdg

I'm in NAE on PS4, and game is showing tonight's Reset for me as midnight eastern instead of "normal" reset time of 8pm (midnight UTC). Closed and relaunched, still showing midnight eastern.
u/magyst

Edit: same incorrect "reset" time is also showing up in the "other" mode....
Edit2: spoke to a friend in the UK on EU servers, his is showing the "correct" reset time of midnight UTC.

Thanks for reporting this! We rolled out a fix today and correct this issue. Here is a link to that post + resolved issues blog.

over 5 years ago - /u/Magyst - Direct link

Originally posted by Aleskies

explanation bio energy source doesn't work at all in some cases

evidence using abilities and actions that drain energy and not receiving any shields.

if replicable, how not entirely certain, however I have a feeling it's when you change hero loadout in a mission lobby.

platform ps4

Thanks for letting us know! I'll send this over to the QA to review to make sure the perk is working correctly.

over 5 years ago - /u/Magyst - Direct link

Originally posted by Evilkiey91

Explanation: mist monster sometime not appear,included storm shield and destroy orb

Evidence: //

If replicable, how: it happen to all mission

Platform: PC and probally happen to console too

This issue was impacting Blasters which caused them not to spawn properly. We've recently rolled out a server to correct this issue.

Thank you!

over 5 years ago - /u/Magyst - Direct link

Originally posted by kuroviejo

Explanation: Enemy spawns appearing from every direction (including Amplifiers where they are not supposed to attack)

Evidence: https://youtu.be/OiAaC-opmPg

If replicable, how: I think it’s gets triggered randomly, it happens to me two times in a row during different games, in different amplifiers. When searching for it, I read a comment expressing the same thing almost 7 months ago, so i think this go beyond 8.00

Platform: PS4

We'll do some investigations around this to make sure the Husks are spawning correctly in SSD missions.

Thank you for the report!

over 5 years ago - /u/Magyst - Direct link

Originally posted by FromWayDownUnder

**Explanation**: Outlander ability cooldowns (teddy, shocktower) are not reduced when you have exactly 1 charge fragment. If you have more than 1, the cooldown is applied correctly. When having exactly 1 fragment, the cooldown on TEDDY will always be the default 60 seconds.

**Evidence**: //

**If replicable, how**: Playing Outlander, collect 1 charge fragment, place TEDDY. The cooldown will incorrectly be 60 seconds, and the charge fragment will be consumed.

**Platform**: PC

Awesome, thank you for sharing this! I appreciate the detailed information.

I'll forward this to our QA team to take a pass on this.

over 5 years ago - /u/Magyst - Direct link

Originally posted by All_Work_All_Play

Explanation: Holding down "E" no longer auto-searches/opens/interacts with objects in the environment as they cross your reticle.

Evidence: //

If replicable, how: Just go into any mission, hold "E", target stuff that can be searched. You'll only search if you press "E" again.

Platform: PC

Thanks for sharing! I'll kick off some testing to see if this is working correctly.

over 5 years ago - /u/Magyst - Direct link

Originally posted by mistmonstersss

Explanation: Traps showing through the top and back of the ceiling and wall piece

Evidence:

If replicable, how: Place a gas trap and you can see the top of it poking through the ceiling. Place a dart trap or broadside and you can see it from the back of the wall piece.

Platform: PC

Interesting. I'll reach out to the art department to see if this is intended.

Thank you!

over 5 years ago - /u/Magyst - Direct link

Originally posted by Raincow

Explanation: Not able to place certain building pieces in some rare cases. (NOT specific to Patch 8.40. I had it happen in 8.30 as well but it can still happen in 8.40)

So far I had it happen with a floor piece (on the ground) of a radio tower. Another player was able to place it for me (that's why I think it's based on the player and not something that is happening for everybody).

Then I had it happen with a 180° rotated stair piece close to a wall (The ones you do to prevent smashers from charging) in a Ride the Lighting mission.

After that I experienced it in a RTH mission (Video below) with a rotated stair piece as well. The building indicator is blue and you can clearly build in the specific area but trying to place it doesn't do anything. Interesting thing though is that I was able to place a stair piece with a different rotation and rotate it afterwards.

I can't explain the Radio Tower floor issue but maybe the other two cases could be caused by a stair piece that was placed earlier but got destroyed?

Evidence: Video of the 'Refuel the Homebase' Mission

If replicable, how: N/A

Platform: PC

Also sent a bug report from the in-game report feature in a mission that it occurred in.

Thank you for taking the time to write this up and record video. This type of info helps us get to the bottom of these issues. We'll take a pass and see if we can get this to happen on our end.

over 5 years ago - /u/Magyst - Direct link

Originally posted by DBRichard

Gnomes in Autumn zones do not count towards Gnome daily mission.

I'll add a screenshot later but it's basically a gnome that simply doesn't glow and when hit doesn't count .

Gnomes

Awesome, thank you for the report. I'll have some testing done on this so that we can get it fixed.

Thank you!

over 5 years ago - /u/Magyst - Direct link

Originally posted by crazyparty

Explanation:

End of day sound glitch that was supposedly fixed in patch 8.30: "Fixed an issue that caused the end of day audio loop to be stuck on as player score increases."

Evidence:

https://www.youtube.com/watch?v=YcJwj9WAVaU

If replicable, how:

Play a game of Save the World

Platform:

PC

Thank you! We fixed a version of this a few patches ago. I'll have someone investigate this issue further.