Original Post — Direct link

So "literally unplayable" is a joke that's been shared throughout the gaming community for a while and usually used for minor inconveniences. But you cannot play save the world. Literally. I click on the mission I want to join, I have the "launch" screen on for about 1 frame before the game loading screen appears and then I'm sent back to the world map.

This has to be hotfixed, preferably either today or tomorrow. If epic locks me as well as the majority of other players out for an entire week then we have to quit. Epic doesn't get a ton of revenue for STW, but they get some, and it'll hurt their wallet without their husk slaughterers. I'm not standing for this sh*t if it takes until the next update to fix. We all gotta quit if this keeps on going - not just the players, but our youtubers too like David Dean and SlyGumbi. Even DAN7EH and the other scammer youtubers should quit since I think they're impacted by the bug too. We all have to pack up and leave because this is unacceptable.

I'm showing to epic that I wont play their game any more if they're being this irresponsible.

Edit: They're also preventing us from getting the easter egg launcher or any other new weekly store items. I have ~900 gold so I wont be able to get more gold and therefore unable to buy the launcher. Bullsh*t.

External link →
over 5 years ago - /u/Magyst - Direct link

Hey everyone, I know this is huge issue and pain point right now. I can assure everyone that this is a top priority for us right now. We've been parsing through all the logs that have been sent to us via this post. We're making every effort to get this resolved ASAP.

I definitely understand the sentiment around not having enough gold to purchase the items in the shop. I will bring this to the attention of the team as well.

Thank you.

over 5 years ago - /u/Magyst - Direct link

Originally posted by EpicIceKing

if it's top priority then why did the blasters get fixed first? :thonk:

To be fair, tweaking the issue with a blaster not spawning (could be as simple as a toggle) is definitely not on the same scale of a large scale matchmaking issue.

One is easily hotfixable while the other may require a larger client patch. Lots of stuff happening behind closed doors, I promise.