Original Post — Direct link

In case you don't know, Patch v21.00 (the release of Ch3s3 in the other mode) has created a bug that causes players to have animation issues. Examples can be seen here:

As you can see, slow animations of the characters, it can also slow your movement speed down with or without a speed melee weapon, it can also cause heavy attacks with melee weapons to stop working. It happens at these scenarios:

  • Intense missions like Eliminate And Collect in mid to high end of the game.

  • 4 player defense missions at any power level.

  • Defense missions at high end (except repair the shelter)

  • Possibly some run and gun missions like Destroy The Encampments.

Most noticeable at older gen devices (PS4, Xbox One X / Xbox One S, Several old PCs). I consider it a critical bug for now due to it affecting some gameplay aspects.

External link →
almost 2 years ago - /u/FreightTrainUSA - Direct link

There are some changes happening in a future update that we think will alleviate these issues. If they continue, we'll make sure the team is aware.

almost 2 years ago - /u/FreightTrainUSA - Direct link

Originally posted by ASimpleSpud

Well here is a clip of how I get it to consistently bugs out from goin commando:

https://gamerdvr.com/gamer/couch-potata/video/160057245

I should probably make an Anti-material charge ability not hitting objects it normally hits like trees.

Edit:

This is the Anti-Material Charge bugging out with the delay. I do not think it is a ping issue.

https://gamerdvr.com/gamer/couch-potata/video/160059150

Thank you for the response.

Seems this issue might stay a bit longer then the next patch but we're tracking the issue on our Trello board now for everyone.

https://trello.com/c/omWSYjlp/2104-player-running-animations