Last spring I was diagnosed with generalized anxiety disorder. While I won't dive into specifics I had a traumatic incident that started triggering daily panic attacks/nightmares for me for a weeks after the incident. I got professional help and met with a therapist to set up a recovery plan. I cut caffeine, started working out more often, read up on ways to grow from the incident, talked about anxiety with loved ones, etc. Since then I've been on a better and stronger path but I can still lapse into moments of anxiousness and panic. It's been an odd road, but it's getting better.
When I was in the midst of my recovery planning and processing though I decided to buy STW as a BR player. BR was getting too stressful and hectic for me and a PVE style game seemed like a good way to relax. I liked CoD Zombies and other zombie (yes, I know they're husks) survival games so STW seemed like a natural fit. And it turned out to be a great fit for me and what I needed at that time in my life. The base building, grinding for upgrades, and hilarious (if yet cheesy) dialogue has really been a saving grace for me the last year. While it can be tense to beat some missions I find it relaxing overall and like flexing my creative juices figuring out fun new tunnels and strategies. I mostly play Constructor because no one else seems too -- but I like building a great base/tunnels for my team and helping them beat stuff.
STW has given me a great creative and relaxing outlet to refocus my anxious energy when I feel it coming on. I just wanted to say thanks to /u/Magyst and ask if you could tell the STW dev team my little story here I'd greatly appreciate. I know this subreddit has it's feedback and sometimes other... commentary, but even with all its faults this game has been a lifesaver for me and I love it so much. I look forward to seeing where it goes and how it improves over time -- I know you guys are working on things enhance the game you're passionate about.
Anyways, thanks for listening and enjoy destroying those husks!
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