almost 7 years ago - /u/Epic_Jason - Direct link

Hey everyone,

 

We’ve heard the community feedback loud and clear that melee could use some love, so with patch 4.4 we will be making substantial buffs to melee weapons. Damage and impact values will be raised across the board, with an eye towards closing the gap between fast, light damage-focused weapons and slow, heavy control-focused weapons.

 

As a result of this change the durability of melee weapons will be consumed a little faster, and the cost to craft them has been increased. This increase is only affecting the lower-rarity materials - ore, crystal, and power cell costs are all remaining the same. The overall cost to use melee weapons is still well below the cost of crafting ammo for ranged weapons.

 

We recognize that this change alone won’t be sufficient to bring melee to parity with ranged weapons, particularly in terms of survivability and uptime. Instead, this is intended to be the first step in a series of broader changes aimed at increasing the viability of a diverse range of play styles over the long term.

 

Thanks,

 

Jason

Senior Systems Designer

External link →
almost 7 years ago - /u/Epic_Jason - Direct link

Hey everyone,

 

We’ve heard the community feedback loud and clear that melee could use some love, so with patch 4.4 we will be making substantial buffs to melee weapons. Damage and impact values will be raised across the board, with an eye towards closing the gap between fast, light damage-focused weapons and slow, heavy control-focused weapons.

 

As a result of this change the durability of melee weapons will be consumed a little faster, and the cost to craft them has been increased. This increase is only affecting the lower-rarity materials - ore, crystal, and power cell costs are all remaining the same. The overall cost to use melee weapons is still well below the cost of crafting ammo for ranged weapons.

 

We recognize that this change alone won’t be sufficient to bring melee to parity with ranged weapons, particularly in terms of survivability and uptime. Instead, this is intended to be the first step in a series of broader changes aimed at increasing the viability of a diverse range of play styles over the long term.

 

Thanks,

 

Jason

Senior Systems Designer

External link →
almost 7 years ago - /u/Epic_Jason - Direct link

Originally posted by Harryolo97

Hey while you are taking look at melee weapons I wanted to bring notice that currently you can't get Damage to slowed and snared enemies at level 20 perk. This is really bad since 30% snare is probably best level 25 perk for melee weapons but not being able to combine it with snared dmg buff really sucks especially since guns have no problem with that. Please someone from epic who sees this comment look into this.

We discovered several weapon types where the Damage VS Slow/Snare perk should have been possible, but was missing from the perk loadout. They should be fixed up in update 4.4.

almost 7 years ago - /u/Epic_Jason - Direct link

Originally posted by TestSubjectF4

Now do us a huge favor and fix the melee perks that are currently doing literally nothing. Damage resistance does nothing and some people are saying that movement speed also does nothing. It would be awesome if these perks actually worked with this buff coming to the 4.4 patch.

The Damage Resistance perk is not functioning at all, and will be fixed in update 4.4.

The Movement Speed perk does increase normal run speed, but is not increasing sprint speed. In update 4.4 it will be fixed so that it increases both.

Patch notes sneak peek! :)