Original Post — Direct link

As excited as I was to play the game, it seems like this update wasn’t thought through at all. So I’ll keep this post short and list the problems below:

1) PL mission zones got halved. (Fewer PL 76, 82, 88, 94... etc missions are available to play)

2) Pickaxe damage doesn’t scale with Twine mission Power levels (Ores having as much as 5,000 health, and pickaxes doing subpar damage)

3) Heroes and defenders do not scale properly with increased PL zones. (Essentially getting three-shot by blasters in 4 player missions)

4) Missions spawning incorrect Husk PL. (A PL 128 Rescue the Survivors mission spawns 140 PL husks)

Solutions to these problems:

1) Revert the changes done to reduce availability of lower PL missions and add the same amount of PL 76, 82, etc... missions there were before the update. (As of now, 100+ missions take up half of Twine missions)

2) Add a new pickaxe or make the current pickaxe’s damage scale with Twine missions.

3) Add the ability to evolve Survivors, Heroes, and defenders to 6 stars to better scale with late game Twine. In addition research lvl can be increased from 600 to 800.

Note: If I missed anything else please do tell me in the comments.

Edit: Additions / fixes.

Edit 2: u/Magyst please bless us with your presence!!

External link →
over 5 years ago - /u/Magyst - Direct link

Thank you for taking the time to write this up and share it. (Also, thanks for the tag!). The best way to provide feedback for us is to write it a constructive way that's easy to digest and you've done a great job at that.

Any and all constructive feedback will be documented and I'll review it over with the dev team. Thank you!