over 5 years ago - /u/Magyst - Direct link

Hey everyone!

As mentioned in our most recent roadmap, we’ll be making some adjustments to the top end of Twine Peaks in v8.50. We’ve been keeping an eye on the discussions regarding the lack of more difficult content and agree that it’s time to make some changes.

We’ll be adding five new levels of difficulty to the top end of Twine Peaks to give higher level players a bit more of a challenge. These missions will have a maximum base power level of 128 and will scale up with 4x missions and Mission Alerts, just like missions do now. Our goal with this change is to start introducing harder content into Save the World while also preparing you for the battles yet to come.

With harder difficulty comes better loot! In general, players will find that these new missions will favor tier-5 materials, such as Sunbeam and Brightcore, more and more as they progress deeper into Twine. Players who are strong enough to take on these mission will also find themselves earning better loot from things like chests, mining nodes, and Mission Rewards. These changes should help players keep an arsenal of leveled up schematics rather than being forced to craft downtier to save their higher grade materials.

This is the first iteration of changes we’re making to bring you harder content. We have even more challenges coming in season 9 and even tougher battles coming later this year.

Stay Awesome Community!

External link →
over 5 years ago - /u/Magyst - Direct link

Originally posted by DrVinderman

That's nice...but what about the abundance of xp rewards already being granted? Why work "harder" to kill enemies when the current missions already offer an abundance?

I understand the Hero XP buff needing to be enhanced due to going from 3 to 6 heroes per "build".

But the Survivor XP buff...that is REALLY hurting the community more than it is helping.

Stronger enemies isn't what I feel what makes it "Harder". We need more diverse scenarios, enemies, missions etc..

Raids, puzzles, step-to-step mission completions and other stuff.

The only thing players who have reached max level really play for is re-perk and perk-up...and the occasional Legendary Survivor with a specific bonus to swap out with another Legendary Survivor.

We need something "New" other than just stronger enemies. Raids as mentioned above with exclusive rewards are a must.

Rewards I would like to see consist of but are not limited to:

  • New Mythic Survivors (Non-Lead)
  • Defender Perk Re-Roll "Tokens" (Allows you to re-roll a selected perk on a defender)
  • Survivor Bonus Re-Roll "Tokens" (Allows you to re-roll a bonus on a survivor)
  • Weapon Schematic 6th perk Re-Roll "Tokens" (Allows you to re-roll the 6th perk on a weapon schematic)
  • Weapon Element Modification (One of each element including Physical and Energy than can be "attached" to a weapon schematic to either allow crafting of that element as well as the element the weapon comes OR allows the player to change elements of a weapon after it is crafted with that what is equipped)
  • Hero Vouchers
  • Perk Upgrades "Tokens" (Instantly enhance a schematic's perk of choice to a set tier based on the rarity of the token)

All things listed are things I feel end game players would actually be interested in....considering I am one.


Edit 1: Hell...I'd like to see a new exclusive currency that can only be obtained from completing these missions. I'd even be okay with the above rewards becoming "purchase-able" using this currency. Sorry for the slightly aggressive post. I was hoping for something to make me do more than my dailies and pop smoke till the next day.

Edit 2: I'd also like to see these rewards become "farmable" no matter how many times you run the mission. But I DO NOT want them to be guaranteed. Make them have a chance of obtaining....and should you get lucky to pull from that pool of rewards...make it RNG. Give is a reason to keep replaying the same mission.

Thanks for the write up! I definitely appreciate the time you put into your post and comments. The team is fully aware of the desire for those types of things and we're working on some really cool stuff that we're extremely excited to show everyone... we just can't share any more concrete details yet.

Also, please keep in mind that "this is the first iteration of changes we’re making to bring you harder content ". We have some really cool stuff coming in S9 as a start.