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2s | hey everyone Derek here with a save the |
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5s | world update about some brand new UI |
7s | changes in the last data development |
9s | blog we mentioned an in-depth look at |
11s | the new front end UI |
12s | and I'm here to tell you more about it |
17s | we wanted to give the front end a bit |
19s | more life and character this is your |
21s | home base after all you need to feel |
23s | more integrated and alive like the rest |
25s | of the game I'll start at the command |
27s | tab to show you what I mean this new |
29s | screen is meant as an overview and a hub |
32s | here you can see our power and account |
34s | level progress and it features a glimpse |
36s | inside your command center where your |
38s | current hero is prominently holding down |
40s | the fort around your hero there is |
42s | useful information and navigation to |
44s | other parts of the home base let's do a |
46s | quick tour home base power is now simply |
48s | referred to as power and it's the |
50s | largest number on the screen because |
52s | it's the most important power represents |
54s | overall combat effectiveness if you want |
57s | to take on more challenging missions |
58s | you'll need to increase your power |
60s | notice the reward you are working |
62s | towards they shown at the end of your XP |
64s | bar there's a variety of rewards given |
66s | and I'll spin on that later if you want |
68s | to plan ahead go into profile for a peek |
71s | at your next few level up rewards |
73s | boosting your XP bar is now easier to |
76s | access there's a button below the bar |
78s | showing your current boost level and how |
80s | many more you have left you've also |
82s | added a big yellow button for quick |
83s | access to change your hero as well as a |
85s | shortcut to the inspect screen to level |
88s | up you might have heard about the |
90s | upcoming hero loadout system when it's |
92s | released this is the button that will |
94s | take you there lastly you can get a |
97s | short description of each menu item if |
98s | you highlight one for a moment and |
100s | there's also a new pop-up that lets you |
102s | browse your stats with explanations of |
104s | each now let's take a look at the other |
107s | sections |
109s | the rest of home base is populated by a |
112s | new cast of characters that you'll meet |
114s | as you play through the campaign the |
116s | heroes button takes you into the |
117s | training room where you'll find the |
119s | major he's a new character that helps |
121s | you upgrade and manage your heroes other |
124s | things you can do from here include |
125s | managing defenders and sending your |
127s | heroes on expeditions by the way you no |
130s | longer need to pre slot defenders in the |
132s | front end you can now summon any |
133s | defender from a defender post the last |
136s | thing I want to mention is a quality of |
138s | life feature under the manage section |
140s | this familiar screen has new buttons |
142s | that let you quickly change between |
143s | schematics heroes and everything else |
149s | let's take a look at how we use |
151s | survivors you'll find the director |
153s | hanging out here keeping you appraised |
155s | of your top survivors on the board |
156s | behind him when you go into squads |
158s | you'll find a new autofill feature turn |
160s | this on if you want help managing them |
162s | the game will do its best to |
163s | automatically fill your squads with your |
165s | most powerful survivors you can always |
168s | turn it off and take control if you want |
170s | to maximize them yourself by the way |
172s | don't forget to check out the new help |
173s | page for tips on how to match squad |
175s | members |
176s | [Music] |
179s | the upgrades room is another new |
182s | home-based addition and surreal find |
183s | Kevin this is where you spend upgrade |
185s | points earned by leveling up during |
187s | missions there's two tabs worth of |
189s | choices here the first it's all about |
191s | your gadgets and the other tools is |
194s | where you can increase the size your |
195s | backpack improve your trusty pickaxe and |
198s | other similar things if you want to plan |
200s | ahead you should try out the preview |
201s | button this handy feature lets you flip |
203s | through each level of your gadget and |
205s | tool expansions next let's take a look |
211s | at lorises research room research points |
213s | generate like they used to and are |
215s | automatically collected when you enter |
217s | the room from here you can spend your |
219s | research points to boost the fort stats |
221s | of your choice the research lab will get |
223s | more efficient over time and generate |
225s | points faster and storing more plus |
228s | you'll get an extra bonus when you fill |
230s | a fort meter say hello to clip she runs |
236s | the armory |
237s | she's your weapon Smith and keeps the |
238s | representation of your most powerful |
240s | schematics on display the armory remains |
242s | the place where you can access your |
244s | schematics backpack storage and |
246s | resources from here you can also get to |
248s | the collection book and transform |
253s | players who are just starting out will |
255s | find that their home base will grow over |
256s | time some of the people in places won't |
258s | be there from the get-go don't worry |
260s | you'll unlock them as you progress in |
262s | the main campaign also noteworthy |
264s | previous front-end tutorials have been |
266s | replaced with a new system that explains |
268s | features as they become available |
274s | existing players have probably noticed |
276s | pretty big changes in this overview |
278s | we've removed the old skill and research |
281s | trees both were slow to navigate could |
284s | be difficult to understand and had some |
286s | choices that weren't always meaningful |
288s | with these changes we move the more |
291s | impactful gameplay choices directly into |
293s | the upgrades room the basic feature |
296s | unlocks such as survivor slots and |
298s | evolution are now quest rewards in the |
301s | campaign storyline additionally we've |
303s | removed some restrictions such as the |
305s | requirement of leadership nodes in order |
307s | to play a particular class this should |
309s | help smooth out the flow of the game |
310s | with the skill tree removed we filled in |
313s | the account level up rewards with for |
315s | stats upgrade points and more in a |
317s | future release we'll be adding a feature |
319s | that allows players at max level to |
321s | infinitely earn an additional reward |
323s | each time they would have leveled up |
325s | again don't worry when you changes go |
328s | live your account will be just as |
330s | powerful as it was before our goal is |
332s | that you will automatically be given any |
334s | rewards you would have been granted for |
336s | leveling up and any features you |
338s | previously unlocked should remain |
340s | available you'll also have an equivalent |
342s | amount of points already stored in |
343s | Lara's research lab based on your |
346s | existing research progress we know |
348s | there's a lot of new stuff to take in so |
350s | we're also granting existing players a |
352s | way to reset the new upgrade room and |
354s | research lab a few times while you |
357s | figure things out I know we covered a |
360s | lot thanks for sticking with us we look |
362s | forward to feedback and see you next |
364s | time |
366s | [Music] |