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3s what's up everyone
4s sundown here and today Zeke and I are
6s going to break down the vaad review
8s coming out of Europe normally we talk
9s about the European Titans but in a lobby
11s staffed with them one team was able to
14s rise above the rest take the victory
16s right now in the final qualification
18s spot into the F & CS finals heats let's
21s dive on in and take a look
23s poppin right on in we're taking a look
25s at Rajasa Janis Z and PNR this was their
28s last game on the server now these guys
30s came in 8th sundown this was you know
33s they had a standout performance and it
34s was enough to get them that final
36s qualifying spot yeah so as you were
38s saying this was the final match on the
40s server and this Lobby is loaded with
44s talent you have the Benji fishy Metro
46s and Mongo trio isn't here both of the e
48s 11 trios are in gear a couple of the
51s phase boys are in here as well I mean
53s it's loaded with top talent coming out
55s of Europe I believe both Solari trios
57s are in this as well so I mean this is
60s not kind of a faint Lobby once you get
63s to the very end when there's the players
64s who have been efficient with their
66s matches who haven't just ran through
67s their ten games everyone is very good
69s and right now we see them relatively
71s uncontested towards a pressure plant you
74s see Rajasa looking for some shots just
76s making sure they're around but they are
78s going to be uncontested here they're
80s gonna look to just loot up take as much
82s as they can be safe and then rotate
84s through so now we're gonna hop on board
86s with them about twelve minutes ten
88s minutes ahead of where we just were and
90s this is going to be the first time they
92s actually fire a shot or interact with
94s another team so looking down in the
96s loadout Zeke they're actually in a
97s pretty solid spot in terms of utility
99s and Matt the launchpad you've got the
104s shock wave grenades six splashes they
106s were all sitting on two hundred
107s effective HP and jumping ahead basically
109s they're there earlier was largely
111s uncontested right like that's where
112s we're gonna go ahead and skip a large
113s portion of that and now we're kind of
115s getting into the meat of what went down
116s kind of what led them ultimately to the
118s victory out there not that far from zone
121s near dusty which is really great and
123s taking a look at the bottom right you
124s can see the mini-map there's only two
125s teams close by right now it's pretty
128s safe like we're gonna start seeing teams
130s kind of come on that mini-map as we
132s continue moving down south
134s right now looking pretty smooth and the
137s benefits of rotating away from pleasure
139s pressure plant even though you are in
140s that northeast corner of the map having
143s kind of that innate glider to throw you
145s up in the air and then rotate down and
147s because you are not towards the center
149s you're basically if you're on a safe
151s rotation path with how the Geo is around
153s it you can see people so right there
155s rajesh are opting to take just a couple
157s shots towards the opponents getting
159s storm surge tags so if that comes into
161s play they know they'll put down some
162s damage but you saw in the top left Metro
165s took out Beehive so that's another one
166s you got that Swedish trio in there of
168s beehive chap X and crew so another one
171s and the one thing I want to note about
173s this rotation is how they're staying if
175s you see in the bottom right hand corner
176s they're staying towards the outside of
178s the zone and that's gonna be the theme
179s of the rotation they're late rotating
181s staying towards the outside of the zone
182s and minimizing the amount of impact they
185s have in the early game they just want to
187s play for late and this is kind of one of
189s the key proponents that makes successful
192s competitive court night players it's a
194s concept we've talked about before but
195s playing for late minimizing the amount
197s of risk that happened in the mid in the
199s early game because when you're playing
200s against the best of the best
202s anyone is able to take those shots
204s nobody is going to miss when you're in
206s those close engagements so instead what
208s you do you keep your destined controlled
210s in your hand you rotate safely and you
212s put yourself in a spot to where you feel
214s you have the tools to enact on the
216s endgame and that's what they're doing
217s right now as it rotating through salty
219s springs by the way they're moving you
221s can kind of get a sense it like they
223s feel pretty confident and walking in too
225s salty a lot of times you would see
227s players maybe take a little bit of a
229s slower approach maybe build a one by one
231s or a two by two and just kind of like
233s scout out the land but they're doing
234s that just in their natural movement
236s right there they're building very
237s minimal which is nice you can see even
239s Rajasa here he'd built some on the way
241s kind of through salty but took that a
243s little bit that extra time to farm up a
245s little more Matt's because that's gonna
246s be super vital going into late-game
247s they're even going as far as the ping
249s where they kind of want to go generally
251s and now that they're moving on these
253s other teams because they haven't been
254s building because they're late rotating
256s like you're saying no one's really gonna
258s expect it like sure you'll sit there and
260s go yeah there's gonna be some teams late
261s rotating that's something you have to
262s kind of keep an eye out for but the way
264s they're doing it it's super sneaky super
266s stealthy and I mean even hole
268s the wall here it's like if a shot comes
269s out I'm ready to respond and now they've
271s just got themselves a nice little a
273s little cove a little home they built
275s ourselves very sneaky right oh by the
279s fork knife of fatal field and now we're
281s gonna swap on board here with Janice and
283s they've posted themselves up on the edge
285s of the zone but they're gonna start now
286s to realize that they can apply some
288s pressure they have all their bills they
289s post it up here
290s it's players on the side with the
291s minigun from Janice from some ar5
293s they're going to be able to start
295s spraying and enforce some builds off to
297s the overheat is coming through Janice
299s wants to make sure he's covered from the
300s other sides and they're really trying to
302s tell this team it's like hey you can sit
304s here and post up but you don't get to be
305s comfortable we're playing for late we're
307s not threatened some good tags coming out
308s and again they're not looking to chase
310s for Elam's they're not trying to
312s overextend they're not putting
313s themselves out there they want to play
315s for late and play for the placements but
317s by backing off that other team they now
319s have sole control of this side of the
322s zone and cannot to look to gate key for
324s just be safe no one else is near them no
327s one else can can test them that team's
328s not gonna pressure on and they've now
330s basically guaranteed a getting closer to
333s top 20 you can see our top 12 they are
335s in the top 20 so 10 teams have already
338s gone down and you've seen 32 players
340s drop and they fired maybe like 20
343s assault rifle rounds and some mini gun
344s bullets that's pretty solid on a head
347s and transferred over more of those small
349s bullets to Janice so he does have
351s upwards of almost 600 rounds right for
354s that minigun to apply the pressure that
355s you're kind of talking about and check
356s out the little circle there so so close
359s to that next zone so they don't have to
361s go that far I mean these guys are in a
363s great position you know we talk about
366s luck kind of this is a little bit of a
369s lucky situation but the way that they
370s kind of like you said earlier took
372s destiny into their own hands they really
374s set themselves up in a great place to
376s make rotations they solve for shockwaves
379s and the launch pad
380s almost Mac's build like these guys are
383s in control they they're moving very slow
385s very methodically and it's working out
387s in their favor right now and they did
389s not have a storm scout sniper so yeah a
392s little bit of blessing are in Jesus
394s they're getting the zone pulled over
395s towards them but you can see they decide
397s to make the early rotation over in that
399s mind over to where the old Turtles are
401s the players and it's what we talked
403s about earlier right on the edge of that
405s zone trying to make sure that they're
406s able to get a safe rotation they know
408s what's behind them they know what's in
410s front of them and again we talked about
412s playing for late zero e limbs across the
415s board but they've only really burned
417s through at most kind of 30 builds for
420s each one of these people and with all of
422s that utility they're in a prime position
424s tons of ammunition as well and you get
426s more opportunities to try and pick off a
428s limbs if you are already in the zone you
430s can see them looking around trying to
432s find some shots as players are rotating
434s and continuing to get tagged so storm
436s surge not going to be affected coming
442s out they know they've put some damage
444s over on those players they want to see
446s if they can get a little cheeky pickup
447s here now there is gonna be some shots
449s that you know they have to kind of
450s recoil a little bit make sure they're
452s safe and stabilized but for for someone
455s sitting out there and sending meeting on
457s shots out in the open you'd think
458s there'd be a little more pressure
459s applied to them but right now it's kind
461s of like everyone's just kind of sending
463s warning shots everywhere the bottom
465s right hand is because there's no team
467s who can really directly apply pressure
469s to him that purple team who had just
470s moved into the zone was a little bit
472s later and they're rotating into that
473s team who Janis PNR Magette has already
476s forced away so that decision to pressure
478s that team often forced them a little
480s weight gives them this room in priority
482s on this zone so it was a good choice not
484s to just sit there and off to take the
486s shots as you can see now they're trying
488s to line up as an angle cuz they see so
490s many people stacked up over in that
492s little tower they want to try and catch
493s people as that rotation comes in and as
496s the storm finally closes there you can
498s see holding the cone edit making sure
500s they are completely safe and they got a
502s relatively favorable rotation for the
504s half and half out as well they can
506s continue that rotation and there's only
508s one team sort of in between them who's
511s hanging it right out on the edge so not
513s in a bad spot and they'll have a decent
515s amount of gatekeeping opportunities
517s coming up the same splitting shockwaves
519s making sure that they have the right
521s amount of shields on the right people
523s Janus now topping off with the big paw
526s kind of has the most resources available
529s to them because you know once a shock
530s shockwave goes off and you're flying
532s through the air everyone else is gonna
534s take
534s shops do you find some players you see
537s they find an elimination there from
539s Janus which is great don't forget every
541s elimination is a point so every little
543s cheeky shot they can get in here and
544s there is gonna really add up and and
546s help them get that final placement spot
548s now the question is for them like you
552s know they're right here on the storm
553s wall so they're gonna have to make these
554s kind of plate rotations a half and half
556s I was gonna make navigating eat
557s difficult cuz they watch the
558s bottom-right corner
559s watch that mini-map it is just dance
561s right they're flying in trying to keep
564s match wear it with the circle where it's
565s going they have a little bit more wiggle
567s room but there's still a lot of players
569s around trying to establish themselves at
571s home and try to find people rotating
573s late they're able to do is hug that
575s outer edge we talked about their
577s positioning and how they're staying
578s around there
579s I'll get moved past the old builds find
581s somebody who had already turtled up a
582s right on the zone and then just move up
584s and over one block make sure you own it
586s now what their goal is is to turn back
588s and try and put pressure what is going
590s to be interesting is now because the
592s circle moves into the full moving zone
594s where does it go and how you able to use
596s the resources we saw them already use
598s one launch pad you see Janus skill has
599s another and three shock waves as well
602s the Solaria boys taking down the
604s vitality team with a little help from
605s blood ex there as the lobby is gonna
608s thin out and we get closer to our first
610s round of placement points remember this
612s is the very last game on the European
614s servers this is everyone fighting for a
616s chance to get in to those F NCS finals
619s heats in Janus verge a certain PNR were
622s able to take away the spot because of
624s this positional play and look at where
626s the zone is they've drawn the near side
628s of the zone everyone is going to have to
630s rotate past them which gives them first
632s priority on putting out shots and
634s getting opportunities for elimination or
637s shockwaves at Janet's past one over to
639s one of his teammates they had the launch
640s pad so they there they have not used any
643s of these vital tools that that are
645s late-game
646s right and now because of where they have
648s in to establish themselves like look at
650s this everyone has to funnel pass up so
651s they can look to get more shots out try
653s to find eliminations if possible they're
656s gonna have to make this rotation soon
658s they're kind of spread out which I like
659s across a 1x3 but I like the Janus was
663s the one there to use his launch pad
665s because I'm a
666s there's one one another teammate that's
667s life they had the person come out but
669s now they get to establish themselves a
671s nice little new home and look again it's
673s just like keeping ahead of the player
675s but if you can line first and then you
677s know turn around and say hey everyone
679s I'm gonna sit here you guys can walk
681s toward me I'm just gonna take my shots
683s and maybe find an elimination maybe - it
685s helps in the long run right I mean you
688s don't always have to just constantly be
690s looking for eliminations place of points
692s are playing a very big factor in the
694s epics yes play a big factor and you
698s can't the longer you're in the game the
700s more opportunities you get for
701s eliminations as you can see now Gina's
703s putting down some team fire with PNR but
705s they're trying to stay ahead of the zone
706s here comes their first shock wave
707s rotation rather than launchpad and
709s Janice gets caught out so immediately
711s nice news the second one gets blocked
713s off use the third that's three shock
715s waves to make one rotation you have to
717s make sure that you're using those
719s efficiently that could have ended up
721s paying the price but instead Janice
723s swaps over the minigun get some great
724s shots and picks up over there now we're
726s gonna hop on board with PNR see it from
728s his perspective as he preemptively
730s places the trap Janice is spraying to
732s the side there but a player drops into
733s his box so what does PNR do 12 HP double
735s trap on the side gets the nog drops out
738s into the storm gets the Edit back in
740s conversion comes through 52 HP some chug
743s splashes from his teammates button
744s unfortunate use of the last launch pad
747s means they're out of utility there but
749s they do get into the top club that's the
751s first placement threshold then adding in
754s the extra three e limbs they picked up
755s that's 73 points so far for the trio and
759s that could have gone wait worse right
761s for even P&R to drop down to the two HP
764s that he had if he had gone down that
766s would have potentially spelled disaster
767s for the trio but just being able to
769s adapt in that situation and change his
771s mindset even finding the rocket launcher
773s it's on down that's that's was gonna be
775s playing a factor little later on but
777s again look at the low HP's coming out of
779s PNR the the camp fires well gonna be a
782s very clear tell Harry telling the lobby
784s he is low right now I'm surprised that
788s he opted not to grab when he grabbed the
791s rocket launcher there were Chuck
792s splashes there but this is also heat of
793s the moment very last game trying to get
795s the qualification of use the RPG fires
797s it off there does get a tick but nothing
800s the key is they're racking up and
802s getting close to those placement point
804s thresholds we're able to take over
805s another Elam so they're up to 74 there's
807s another one as practice most are it goes
809s down and it pushes them up into the top
812s six so it's another three points
813s unfortunately PNR does get taken down
815s here so we're gonna pop back on over to
818s George a circle then it turns it around
820s and eliminates one of the Swedes who
821s talked about that's Beehive going down
823s as crew gets the whole Elam but look at
826s Rajesh are you looking for where these
827s players are on the backside constantly
829s finding shots it does get the conversion
831s on the Beehive and is now rolling these
833s players off trying to create as much
835s room as possible
837s Genesee goes down so now it's Rajasa
839s against the world for his opportunity to
842s qualify into the final heats and what
844s does he do see he goes up right to the
847s sky brownie still has the rocket
848s launcher for total rockets and it's
851s almost a 1v1 and look at this the double
853s its massive and then the follow up there
857s I mean just being able to take himself
859s up into the sky like that is what
861s changed the entire dynamic of the Lobby
864s everyone else was ready to kind of go
866s head to head and he was like look what
867s matters is position I need to get ahead
869s of everyone else managing your materials
873s correctly and then having the resources
875s playing for late is what enabled them to
877s win that last match those two rockets
880s getting three e limbs right at the end
882s finishing in the victory out pushing
884s them up into the eighth spot that was a
887s Vadra view done by myself sundown and me
889s Zeke and hopefully you guys will be
890s keeping an eye out for additional
892s content along the way and the preview
894s show coming up at this a Friday we'll
896s see you guys on the battle bus
898s [Music]