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3s | what's up everyone |
---|---|
4s | sundown here and today Zeke and I are |
6s | going to break down the vaad review |
8s | coming out of Europe normally we talk |
9s | about the European Titans but in a lobby |
11s | staffed with them one team was able to |
14s | rise above the rest take the victory |
16s | right now in the final qualification |
18s | spot into the F & CS finals heats let's |
21s | dive on in and take a look |
23s | poppin right on in we're taking a look |
25s | at Rajasa Janis Z and PNR this was their |
28s | last game on the server now these guys |
30s | came in 8th sundown this was you know |
33s | they had a standout performance and it |
34s | was enough to get them that final |
36s | qualifying spot yeah so as you were |
38s | saying this was the final match on the |
40s | server and this Lobby is loaded with |
44s | talent you have the Benji fishy Metro |
46s | and Mongo trio isn't here both of the e |
48s | 11 trios are in gear a couple of the |
51s | phase boys are in here as well I mean |
53s | it's loaded with top talent coming out |
55s | of Europe I believe both Solari trios |
57s | are in this as well so I mean this is |
60s | not kind of a faint Lobby once you get |
63s | to the very end when there's the players |
64s | who have been efficient with their |
66s | matches who haven't just ran through |
67s | their ten games everyone is very good |
69s | and right now we see them relatively |
71s | uncontested towards a pressure plant you |
74s | see Rajasa looking for some shots just |
76s | making sure they're around but they are |
78s | going to be uncontested here they're |
80s | gonna look to just loot up take as much |
82s | as they can be safe and then rotate |
84s | through so now we're gonna hop on board |
86s | with them about twelve minutes ten |
88s | minutes ahead of where we just were and |
90s | this is going to be the first time they |
92s | actually fire a shot or interact with |
94s | another team so looking down in the |
96s | loadout Zeke they're actually in a |
97s | pretty solid spot in terms of utility |
99s | and Matt the launchpad you've got the |
104s | shock wave grenades six splashes they |
106s | were all sitting on two hundred |
107s | effective HP and jumping ahead basically |
109s | they're there earlier was largely |
111s | uncontested right like that's where |
112s | we're gonna go ahead and skip a large |
113s | portion of that and now we're kind of |
115s | getting into the meat of what went down |
116s | kind of what led them ultimately to the |
118s | victory out there not that far from zone |
121s | near dusty which is really great and |
123s | taking a look at the bottom right you |
124s | can see the mini-map there's only two |
125s | teams close by right now it's pretty |
128s | safe like we're gonna start seeing teams |
130s | kind of come on that mini-map as we |
132s | continue moving down south |
134s | right now looking pretty smooth and the |
137s | benefits of rotating away from pleasure |
139s | pressure plant even though you are in |
140s | that northeast corner of the map having |
143s | kind of that innate glider to throw you |
145s | up in the air and then rotate down and |
147s | because you are not towards the center |
149s | you're basically if you're on a safe |
151s | rotation path with how the Geo is around |
153s | it you can see people so right there |
155s | rajesh are opting to take just a couple |
157s | shots towards the opponents getting |
159s | storm surge tags so if that comes into |
161s | play they know they'll put down some |
162s | damage but you saw in the top left Metro |
165s | took out Beehive so that's another one |
166s | you got that Swedish trio in there of |
168s | beehive chap X and crew so another one |
171s | and the one thing I want to note about |
173s | this rotation is how they're staying if |
175s | you see in the bottom right hand corner |
176s | they're staying towards the outside of |
178s | the zone and that's gonna be the theme |
179s | of the rotation they're late rotating |
181s | staying towards the outside of the zone |
182s | and minimizing the amount of impact they |
185s | have in the early game they just want to |
187s | play for late and this is kind of one of |
189s | the key proponents that makes successful |
192s | competitive court night players it's a |
194s | concept we've talked about before but |
195s | playing for late minimizing the amount |
197s | of risk that happened in the mid in the |
199s | early game because when you're playing |
200s | against the best of the best |
202s | anyone is able to take those shots |
204s | nobody is going to miss when you're in |
206s | those close engagements so instead what |
208s | you do you keep your destined controlled |
210s | in your hand you rotate safely and you |
212s | put yourself in a spot to where you feel |
214s | you have the tools to enact on the |
216s | endgame and that's what they're doing |
217s | right now as it rotating through salty |
219s | springs by the way they're moving you |
221s | can kind of get a sense it like they |
223s | feel pretty confident and walking in too |
225s | salty a lot of times you would see |
227s | players maybe take a little bit of a |
229s | slower approach maybe build a one by one |
231s | or a two by two and just kind of like |
233s | scout out the land but they're doing |
234s | that just in their natural movement |
236s | right there they're building very |
237s | minimal which is nice you can see even |
239s | Rajasa here he'd built some on the way |
241s | kind of through salty but took that a |
243s | little bit that extra time to farm up a |
245s | little more Matt's because that's gonna |
246s | be super vital going into late-game |
247s | they're even going as far as the ping |
249s | where they kind of want to go generally |
251s | and now that they're moving on these |
253s | other teams because they haven't been |
254s | building because they're late rotating |
256s | like you're saying no one's really gonna |
258s | expect it like sure you'll sit there and |
260s | go yeah there's gonna be some teams late |
261s | rotating that's something you have to |
262s | kind of keep an eye out for but the way |
264s | they're doing it it's super sneaky super |
266s | stealthy and I mean even hole |
268s | the wall here it's like if a shot comes |
269s | out I'm ready to respond and now they've |
271s | just got themselves a nice little a |
273s | little cove a little home they built |
275s | ourselves very sneaky right oh by the |
279s | fork knife of fatal field and now we're |
281s | gonna swap on board here with Janice and |
283s | they've posted themselves up on the edge |
285s | of the zone but they're gonna start now |
286s | to realize that they can apply some |
288s | pressure they have all their bills they |
289s | post it up here |
290s | it's players on the side with the |
291s | minigun from Janice from some ar5 |
293s | they're going to be able to start |
295s | spraying and enforce some builds off to |
297s | the overheat is coming through Janice |
299s | wants to make sure he's covered from the |
300s | other sides and they're really trying to |
302s | tell this team it's like hey you can sit |
304s | here and post up but you don't get to be |
305s | comfortable we're playing for late we're |
307s | not threatened some good tags coming out |
308s | and again they're not looking to chase |
310s | for Elam's they're not trying to |
312s | overextend they're not putting |
313s | themselves out there they want to play |
315s | for late and play for the placements but |
317s | by backing off that other team they now |
319s | have sole control of this side of the |
322s | zone and cannot to look to gate key for |
324s | just be safe no one else is near them no |
327s | one else can can test them that team's |
328s | not gonna pressure on and they've now |
330s | basically guaranteed a getting closer to |
333s | top 20 you can see our top 12 they are |
335s | in the top 20 so 10 teams have already |
338s | gone down and you've seen 32 players |
340s | drop and they fired maybe like 20 |
343s | assault rifle rounds and some mini gun |
344s | bullets that's pretty solid on a head |
347s | and transferred over more of those small |
349s | bullets to Janice so he does have |
351s | upwards of almost 600 rounds right for |
354s | that minigun to apply the pressure that |
355s | you're kind of talking about and check |
356s | out the little circle there so so close |
359s | to that next zone so they don't have to |
361s | go that far I mean these guys are in a |
363s | great position you know we talk about |
366s | luck kind of this is a little bit of a |
369s | lucky situation but the way that they |
370s | kind of like you said earlier took |
372s | destiny into their own hands they really |
374s | set themselves up in a great place to |
376s | make rotations they solve for shockwaves |
379s | and the launch pad |
380s | almost Mac's build like these guys are |
383s | in control they they're moving very slow |
385s | very methodically and it's working out |
387s | in their favor right now and they did |
389s | not have a storm scout sniper so yeah a |
392s | little bit of blessing are in Jesus |
394s | they're getting the zone pulled over |
395s | towards them but you can see they decide |
397s | to make the early rotation over in that |
399s | mind over to where the old Turtles are |
401s | the players and it's what we talked |
403s | about earlier right on the edge of that |
405s | zone trying to make sure that they're |
406s | able to get a safe rotation they know |
408s | what's behind them they know what's in |
410s | front of them and again we talked about |
412s | playing for late zero e limbs across the |
415s | board but they've only really burned |
417s | through at most kind of 30 builds for |
420s | each one of these people and with all of |
422s | that utility they're in a prime position |
424s | tons of ammunition as well and you get |
426s | more opportunities to try and pick off a |
428s | limbs if you are already in the zone you |
430s | can see them looking around trying to |
432s | find some shots as players are rotating |
434s | and continuing to get tagged so storm |
436s | surge not going to be affected coming |
442s | out they know they've put some damage |
444s | over on those players they want to see |
446s | if they can get a little cheeky pickup |
447s | here now there is gonna be some shots |
449s | that you know they have to kind of |
450s | recoil a little bit make sure they're |
452s | safe and stabilized but for for someone |
455s | sitting out there and sending meeting on |
457s | shots out in the open you'd think |
458s | there'd be a little more pressure |
459s | applied to them but right now it's kind |
461s | of like everyone's just kind of sending |
463s | warning shots everywhere the bottom |
465s | right hand is because there's no team |
467s | who can really directly apply pressure |
469s | to him that purple team who had just |
470s | moved into the zone was a little bit |
472s | later and they're rotating into that |
473s | team who Janis PNR Magette has already |
476s | forced away so that decision to pressure |
478s | that team often forced them a little |
480s | weight gives them this room in priority |
482s | on this zone so it was a good choice not |
484s | to just sit there and off to take the |
486s | shots as you can see now they're trying |
488s | to line up as an angle cuz they see so |
490s | many people stacked up over in that |
492s | little tower they want to try and catch |
493s | people as that rotation comes in and as |
496s | the storm finally closes there you can |
498s | see holding the cone edit making sure |
500s | they are completely safe and they got a |
502s | relatively favorable rotation for the |
504s | half and half out as well they can |
506s | continue that rotation and there's only |
508s | one team sort of in between them who's |
511s | hanging it right out on the edge so not |
513s | in a bad spot and they'll have a decent |
515s | amount of gatekeeping opportunities |
517s | coming up the same splitting shockwaves |
519s | making sure that they have the right |
521s | amount of shields on the right people |
523s | Janus now topping off with the big paw |
526s | kind of has the most resources available |
529s | to them because you know once a shock |
530s | shockwave goes off and you're flying |
532s | through the air everyone else is gonna |
534s | take |
534s | shops do you find some players you see |
537s | they find an elimination there from |
539s | Janus which is great don't forget every |
541s | elimination is a point so every little |
543s | cheeky shot they can get in here and |
544s | there is gonna really add up and and |
546s | help them get that final placement spot |
548s | now the question is for them like you |
552s | know they're right here on the storm |
553s | wall so they're gonna have to make these |
554s | kind of plate rotations a half and half |
556s | I was gonna make navigating eat |
557s | difficult cuz they watch the |
558s | bottom-right corner |
559s | watch that mini-map it is just dance |
561s | right they're flying in trying to keep |
564s | match wear it with the circle where it's |
565s | going they have a little bit more wiggle |
567s | room but there's still a lot of players |
569s | around trying to establish themselves at |
571s | home and try to find people rotating |
573s | late they're able to do is hug that |
575s | outer edge we talked about their |
577s | positioning and how they're staying |
578s | around there |
579s | I'll get moved past the old builds find |
581s | somebody who had already turtled up a |
582s | right on the zone and then just move up |
584s | and over one block make sure you own it |
586s | now what their goal is is to turn back |
588s | and try and put pressure what is going |
590s | to be interesting is now because the |
592s | circle moves into the full moving zone |
594s | where does it go and how you able to use |
596s | the resources we saw them already use |
598s | one launch pad you see Janus skill has |
599s | another and three shock waves as well |
602s | the Solaria boys taking down the |
604s | vitality team with a little help from |
605s | blood ex there as the lobby is gonna |
608s | thin out and we get closer to our first |
610s | round of placement points remember this |
612s | is the very last game on the European |
614s | servers this is everyone fighting for a |
616s | chance to get in to those F NCS finals |
619s | heats in Janus verge a certain PNR were |
622s | able to take away the spot because of |
624s | this positional play and look at where |
626s | the zone is they've drawn the near side |
628s | of the zone everyone is going to have to |
630s | rotate past them which gives them first |
632s | priority on putting out shots and |
634s | getting opportunities for elimination or |
637s | shockwaves at Janet's past one over to |
639s | one of his teammates they had the launch |
640s | pad so they there they have not used any |
643s | of these vital tools that that are |
645s | late-game |
646s | right and now because of where they have |
648s | in to establish themselves like look at |
650s | this everyone has to funnel pass up so |
651s | they can look to get more shots out try |
653s | to find eliminations if possible they're |
656s | gonna have to make this rotation soon |
658s | they're kind of spread out which I like |
659s | across a 1x3 but I like the Janus was |
663s | the one there to use his launch pad |
665s | because I'm a |
666s | there's one one another teammate that's |
667s | life they had the person come out but |
669s | now they get to establish themselves a |
671s | nice little new home and look again it's |
673s | just like keeping ahead of the player |
675s | but if you can line first and then you |
677s | know turn around and say hey everyone |
679s | I'm gonna sit here you guys can walk |
681s | toward me I'm just gonna take my shots |
683s | and maybe find an elimination maybe - it |
685s | helps in the long run right I mean you |
688s | don't always have to just constantly be |
690s | looking for eliminations place of points |
692s | are playing a very big factor in the |
694s | epics yes play a big factor and you |
698s | can't the longer you're in the game the |
700s | more opportunities you get for |
701s | eliminations as you can see now Gina's |
703s | putting down some team fire with PNR but |
705s | they're trying to stay ahead of the zone |
706s | here comes their first shock wave |
707s | rotation rather than launchpad and |
709s | Janice gets caught out so immediately |
711s | nice news the second one gets blocked |
713s | off use the third that's three shock |
715s | waves to make one rotation you have to |
717s | make sure that you're using those |
719s | efficiently that could have ended up |
721s | paying the price but instead Janice |
723s | swaps over the minigun get some great |
724s | shots and picks up over there now we're |
726s | gonna hop on board with PNR see it from |
728s | his perspective as he preemptively |
730s | places the trap Janice is spraying to |
732s | the side there but a player drops into |
733s | his box so what does PNR do 12 HP double |
735s | trap on the side gets the nog drops out |
738s | into the storm gets the Edit back in |
740s | conversion comes through 52 HP some chug |
743s | splashes from his teammates button |
744s | unfortunate use of the last launch pad |
747s | means they're out of utility there but |
749s | they do get into the top club that's the |
751s | first placement threshold then adding in |
754s | the extra three e limbs they picked up |
755s | that's 73 points so far for the trio and |
759s | that could have gone wait worse right |
761s | for even P&R to drop down to the two HP |
764s | that he had if he had gone down that |
766s | would have potentially spelled disaster |
767s | for the trio but just being able to |
769s | adapt in that situation and change his |
771s | mindset even finding the rocket launcher |
773s | it's on down that's that's was gonna be |
775s | playing a factor little later on but |
777s | again look at the low HP's coming out of |
779s | PNR the the camp fires well gonna be a |
782s | very clear tell Harry telling the lobby |
784s | he is low right now I'm surprised that |
788s | he opted not to grab when he grabbed the |
791s | rocket launcher there were Chuck |
792s | splashes there but this is also heat of |
793s | the moment very last game trying to get |
795s | the qualification of use the RPG fires |
797s | it off there does get a tick but nothing |
800s | the key is they're racking up and |
802s | getting close to those placement point |
804s | thresholds we're able to take over |
805s | another Elam so they're up to 74 there's |
807s | another one as practice most are it goes |
809s | down and it pushes them up into the top |
812s | six so it's another three points |
813s | unfortunately PNR does get taken down |
815s | here so we're gonna pop back on over to |
818s | George a circle then it turns it around |
820s | and eliminates one of the Swedes who |
821s | talked about that's Beehive going down |
823s | as crew gets the whole Elam but look at |
826s | Rajesh are you looking for where these |
827s | players are on the backside constantly |
829s | finding shots it does get the conversion |
831s | on the Beehive and is now rolling these |
833s | players off trying to create as much |
835s | room as possible |
837s | Genesee goes down so now it's Rajasa |
839s | against the world for his opportunity to |
842s | qualify into the final heats and what |
844s | does he do see he goes up right to the |
847s | sky brownie still has the rocket |
848s | launcher for total rockets and it's |
851s | almost a 1v1 and look at this the double |
853s | its massive and then the follow up there |
857s | I mean just being able to take himself |
859s | up into the sky like that is what |
861s | changed the entire dynamic of the Lobby |
864s | everyone else was ready to kind of go |
866s | head to head and he was like look what |
867s | matters is position I need to get ahead |
869s | of everyone else managing your materials |
873s | correctly and then having the resources |
875s | playing for late is what enabled them to |
877s | win that last match those two rockets |
880s | getting three e limbs right at the end |
882s | finishing in the victory out pushing |
884s | them up into the eighth spot that was a |
887s | Vadra view done by myself sundown and me |
889s | Zeke and hopefully you guys will be |
890s | keeping an eye out for additional |
892s | content along the way and the preview |
894s | show coming up at this a Friday we'll |
896s | see you guys on the battle bus |
898s | [Music] |