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2s | what's going on for tonight fans ik here |
---|---|
5s | today will be hanging out with Shai |
6s | wager as we break down a Vadra view |
8s | we're taking a look at a victory royale |
10s | out of the OCE region this was link |
12s | worthy and goob aza 17 elimination |
15s | victory royale let's dive in and see |
17s | what went down |
18s | hey guys Shia wager here we're gonna be |
21s | breaking down o CII's top team the |
23s | record-setting worthy gu bows and link |
26s | their big 17 Elam wind is going to be |
29s | going down here Zeke what are your |
30s | thoughts about it man dude these guys |
32s | just the lobby this weekend was theirs I |
37s | mean eight games played six victory |
39s | Royales |
40s | all of them double digits these guys |
42s | were not so I feel like it's it's only |
44s | makes sense that we hop into one of |
46s | their games |
47s | yeah so that one of the biggest |
48s | strongest spots in the game to claiming |
50s | it throughout multiple games this past |
52s | weekend on week three of the FNC s |
55s | retail row which has so many launches |
58s | zombies for shields and just the honest |
61s | for loop that's also there beforehand so |
63s | like it's just such a dope setup they've |
65s | had every single game going in and this |
67s | is the ami they make it work but the |
68s | best out of any possible game that |
70s | actually just been before these guys |
71s | winning six out of the eight games in |
73s | week 3 yeah I mean they're only |
76s | contested by the one team which is a |
77s | little shocking because a lot of teams |
79s | tend to rotate through retail after the |
82s | fact try and like look and pick up |
83s | eliminations if possible because you |
84s | know anyone that lands here they're just |
86s | sitting there hoarding all this loot and |
88s | so when you go to leave it's like if |
90s | you're waiting for that those people to |
92s | leaving you you can get the jump on them |
93s | you can pick up and transfer all that |
95s | loot into your hands but right now |
98s | they've only got the one team on the far |
99s | side and I mean they're already going to |
101s | work right picking up the queue fiends |
103s | destroying these pylons here trying to |
106s | get the loot from that I mean it's a |
108s | pretty strong start I don't know man so |
110s | like if you're gonna land and contest |
112s | someone in retail do you think like the |
114s | best thing to do to say I'm just gonna |
116s | push these guys the moment I land yeah |
118s | so when these guys are actually dropping |
119s | in retail it's always been the same |
121s | season the season even when it was mega |
123s | mall at one point it's always a |
124s | residential site that they're landing on |
125s | versus the black tops |
128s | houston / northern hemisphere of retail |
130s | row landing on this side does get you in |
133s | a little bit more of a position to get |
135s | third-party by other people coming in |
137s | from other drops or black tops because |
139s | obviously they have a height advantage |
140s | in the actual drop but the big main |
144s | thing about drop spots in these types of |
147s | show tournaments and these multi-stage |
148s | tournaments |
149s | it's quarter seventies and finals kind |
151s | of influences more so who actually is at |
154s | your drop and who feels confident in |
155s | coming there over multiple games versus |
158s | how the jobs actually broken down so if |
159s | you actually think about it from that |
161s | perspective these guys just owning game |
163s | to game to game and the whole server |
164s | seeing that usually at the finals level |
167s | you actually know exactly who drops have |
170s | where knowing they drop retail it it |
172s | just makes it so that people don't even |
174s | want to fight them that's probably why |
175s | we only see one team at this drop spot |
177s | right now yeah that's a good point you |
178s | know you kind of realize pretty quickly |
180s | like hey these guys have made it through |
182s | they're definitely going to retail we |
184s | probably don't want to contest them if |
186s | we look at that leaderboard we see these |
188s | guys at the top six at that time it's |
190s | probably you know whatever however many |
192s | games they played however many Victory |
193s | Isles at that moment they're probably |
195s | like you know what this ain't it this |
197s | this is not the look we're just gonna go |
199s | elsewhere to try and find Luton and find |
201s | potential pickups and eliminations but |
203s | right off of that I like that they're |
206s | already starting to corner this other |
207s | enemy team right you know look at look |
209s | at that the lower half of your mini-map |
211s | here the way these guys are kind of |
213s | setting this up you've got one person |
214s | that has kind of spearheading that's |
216s | linked he's right at the front he's got |
218s | him locked down in this little this'll |
220s | retail shop you've got the far north |
222s | player who I believe is worthy and then |
224s | down here on the south side you've got |
226s | goob Oz where they're just like I mean |
228s | they're just going for the pincer attack |
229s | man I mean they're all going for the |
231s | prinster attack but as I said earlier |
232s | over the whole the way the drop bricks |
234s | the third party when I see some dope |
235s | support gameplay from he was back here |
238s | as link goes up top |
239s | the zombies kind of work against you if |
241s | you're trying to push block tops and |
242s | you're always on a time limit obviously |
244s | things kind of extended the height |
246s | Hemisphere the total space this fight is |
249s | actually going on so they don't actually |
250s | get affected on the low grab any cube |
253s | monsters at all so we'll be seeing easy |
255s | type of classic style gameplay where |
258s | you're not actually interrupted by the |
259s | change-up of what this drop is |
261s | and then spaced out always switching up |
263s | on higher ground so it'll always be an |
266s | advantage or it'll be the pace that the |
269s | residential people who landed want to |
270s | take the fight in but the black tops |
272s | they'll just kind of be on defense the |
274s | whole time have a little bit of an |
276s | invented advantage to push people down |
278s | for sure and I mean right there you saw |
280s | goombazz eat a massive rocket there he |
282s | got shipped down but you kind of kind of |
284s | touched on earlier that's the foreplay |
285s | just Boop odds are trying to create |
287s | pressure wherever he can you saw someone |
289s | trying to disengage you see another one |
291s | here |
292s | great headshot just these these shots |
295s | are so hard to hit you know I mean but |
297s | when you're a laser beam like goo |
299s | bustling and worthy you're basically |
300s | just a walking laser beam these are |
302s | these are shots that you're gonna pick |
303s | up no problem and this means that |
306s | there's one person left because they |
307s | picked up everyone else and what's cool |
309s | too is I had that loot transfer I talked |
310s | about earlier now this is theirs look at |
312s | that they get to do this just the |
314s | nourishment that comes from this the |
316s | proximity launcher you've got the the |
318s | splashes you've got that combat now |
321s | they'll have materials as well the ammo |
324s | is still looking a little sparse but |
325s | listen that's what these cube fiends are |
327s | here for you sit there you farm up the |
328s | materials the ammo and potential weapon |
331s | drops from them you're good to go |
333s | this is not zone now they got momentum |
335s | as well and confidence because they've |
337s | won one of the hardest jobs to win in |
339s | the game there's so much that goes on in |
341s | a fight there's multiple parties |
342s | involved in it as well so that's all |
344s | about getting max up which is one of the |
346s | biggest things in this job actually that |
348s | people miss out on so we'll be seeing a |
350s | little bit focus on that still such low |
352s | ammo on weirdy here but you know the max |
354s | are the important part right now the |
356s | ammo can always get um picked up the |
358s | nuke can always get picked up as you're |
359s | leaving want to make sure you're |
360s | focusing on the things that mattered |
362s | priorities are straight when you're |
363s | actually in that competitive scrim |
365s | atmosphere and I like here that they're |
368s | basically maximizing the potential loot |
370s | they have right because they could go |
371s | around destroy the pillars and then kind |
373s | of farm that loot right away but they're |
375s | just waiting right there just saying let |
376s | the the the cupids continue to pour out |
379s | they're gonna continue bringing us |
380s | materials resources that we need that |
383s | are vital to our game right now and look |
385s | at this you just walk around farming |
386s | those materials that you talked about |
387s | earlier right like completely |
389s | uncontested in fact they're so confident |
391s | they're out in the open just sitting on |
393s | top of the car farming like |
395s | in most situations you're not doing |
397s | things like that right you're you're |
398s | definitely farming very safely but these |
401s | guys they're so they know they've won |
403s | and they know they're uncontested - like |
405s | look let's just play this at our speed |
407s | and right now it's very fast and that's |
409s | gonna end up paying out for them later |
411s | on yup and like it's paying out in the |
414s | moment as well because the longer they |
415s | kind of just stayed and eliminate these |
417s | one-off cube monsters over over and over |
419s | again the lower health these pylons |
422s | actually get to because more will keep |
423s | spawning so yeah now they're on that |
425s | full you know grind mode of actually |
427s | getting all these monsters down getting |
429s | the loot from these pylons but the whole |
431s | drop so far oh my god they're humping |
435s | holy moly |
437s | it'd still been you know it's been it's |
439s | being chipped at the whole time they're |
440s | looting as well so that's a very cool |
442s | strat with smart type of timing thing |
444s | justice all efficiency right it's the |
446s | smaller things help out all the way till |
448s | the very end the one Matt you save here |
450s | there could be the one you have to use |
451s | endgame to win so it's very good time |
454s | management for the drop as well yeah and |
457s | don't forget you also get like a little |
458s | bit of shield every time you eliminate |
459s | one of those cube monsters so I mean |
461s | even though like we saw where they kind |
463s | of get overwhelm there for a moment it's |
464s | okay right you just kind of sit there |
466s | and it's again just kind of building |
468s | that lead you know that's that's kind of |
470s | what's gonna propel these guys into that |
471s | big trail in the late game but just this |
475s | like if people are watching in there and |
476s | they want to level up their gameplay |
477s | these this tepee this trio cannot be |
479s | ignored right like this is a perfect |
482s | example of how to use and manage your |
484s | time early on in right before mid game |
488s | you know maximizing the efficiency of |
490s | what you have in your inventory |
492s | maximizing how you're how aggressive |
495s | you're getting and what you're getting |
496s | back when you go in and eliminate an |
498s | enemy team and then on top of that here |
500s | in retail specifically you know you've |
501s | got these cube monsters so you'll be |
503s | able to farm a little bit more loot this |
505s | is kind of like that one-off area that |
507s | you can do this right I mean look at |
508s | this |
509s | more gold ARS that's two on the team so |
512s | far there was even the infant the gold |
515s | infantry that the enemy team dropped |
516s | when they eliminated them so you know |
519s | these guys the world is their oyster |
521s | right now exactly the world is our |
524s | oyster and the oyster that they're in |
526s | right now is literally |
527s | full of pearls wind conditions and |
529s | anything they can just kind of pick and |
530s | choose from themselves you alluded to it |
533s | earlier where you know the entire enemy |
534s | team at black tops the western part or |
537s | eastern part of retail they themselves |
539s | like specifically had so many things |
543s | that they looted and now everything's |
544s | fine for them so it's uh you know they |
546s | picked up on all that loot and now these |
548s | guys are gonna be just efficiently on |
550s | this big fast train moving towards the |
553s | mid-game portion of this game yeah and I |
556s | mean like they're ready to go right we |
558s | take a look at just where these |
559s | materials he's almost capped on wood cap |
561s | on metals they're still a little bit |
563s | more brick to be farmed there but all in |
565s | all to launchpads |
566s | the campfire six splashes the proximity |
568s | there to put damage out on enemy teams |
571s | at range whenever they kind of need that |
572s | gold er is now again the ammo is kind of |
576s | that trade-off right like you'd expect |
578s | at this point we walking out with way |
579s | more ammunition when you're sitting |
581s | there have to eliminate these cube |
582s | monsters over and over and over there is |
584s | gonna be kind of that trade-off right so |
585s | luckily for these guys again just |
588s | managing the resources very well they're |
590s | not gonna run out of animal right |
591s | they're gonna put themselves in |
592s | situations where they know they can find |
593s | eliminations find enemy teams to do so |
596s | let's skip forward in time a little bit |
598s | right we need to we are gonna hop |
600s | forward into storm circle three the the |
602s | storm circle is moving and Bay have |
604s | positioned themselves on top of pressure |
606s | plant now talk to me about why this was |
608s | so pivotal for them well as you can see |
612s | they did do a little bit of looting we |
613s | skipped over just a bit to see the kind |
616s | of impact spots you want to be in it was |
618s | just a standard northern rotation with a |
620s | little bit of loot is done in loot boxes |
622s | not many fights were missed at all |
623s | but being in this spot on pressure plant |
625s | being elevated as well especially and as |
628s | north as you can get on the map gives |
631s | you a lot of efficiency and actually |
632s | just moving by default around the map |
634s | itself sounds kind of advanced but it |
637s | basically goes that or the basic |
639s | breakdown is the higher elevated you are |
641s | the more you kind of just have to walk |
643s | down around places the more you have |
644s | angles just like were deeded on GUI over |
647s | here we kind of just nonchalantly just |
649s | see a lot of things that go on around |
651s | you what do you want to react to |
652s | something or move and cover more ground |
654s | by dropping vertical layers rather than |
657s | um losing time by moving up them so it's |
660s | very important to be at a cop spot like |
662s | this have an overarching view on |
664s | everyone else and have options laid out |
666s | for you you can see exactly where builds |
669s | are if you flip this and yeah and get |
671s | worthy you know based up exactly where |
674s | he's looking right now for pressure you |
675s | can't really see as you see on the |
677s | bottom right side of the map all the |
678s | trio's based up behind you right you |
681s | can't really react to zone as it moves |
683s | you don't have the 360-degree pressure |
685s | you'll see these guys utilizing it in |
687s | this big base it's a it's a four by four |
689s | for three people |
690s | and there isn't to be exploiting as many |
695s | angles as they can and getting pressure |
696s | wherever they can find it mm-hmm they do |
699s | have that bead there on the enemy team |
701s | but unfortunately they'd seal themselves |
703s | off the proximity launchers are not |
705s | gonna find anything but again lasers |
709s | worthy is I mean in all K in all sense |
711s | of the word he is worthy of the title |
713s | and that's all these guys I mean they |
715s | picked up this massive you know win here |
718s | this last weekend in the FNC s but just |
722s | breaking down kind of what they're doing |
724s | this is the kind of the stuff that if |
725s | you're new to fortnight or news report |
727s | on competitive or even if you're just |
728s | looking to level up your game watch |
730s | these guys go back watch these replays |
732s | watch how they're moving you know I like |
734s | to attribute a lot of things to to |
736s | confidence that's kind of like my my one |
738s | big thing is you can just kind of tell |
740s | the way they move right like a lot of |
742s | times when you engage someone or a |
744s | situation and you're you kind of |
746s | second-guess yourself or you think will |
748s | this work out for me it doesn't it |
750s | doesn't because you've already doubted |
751s | yourself and you've already lost the |
752s | moment that you doubt yourself right |
754s | with link worthy and goombazz there's |
756s | almost never any of that you know |
758s | they're so confident their abilities I |
760s | mean okay link I'm kind of make a point |
762s | here stop showing off but you know a lot |
765s | of it is just confidence I mean this is |
768s | why we picked these vibes right shy I |
769s | mean we just watch the legends work and |
772s | all that confidence just pouring out of |
775s | them that is what's attributing to a lot |
776s | of their play and a lot of these shots |
778s | that are just absolutely absurd |
780s | everyone always roasts people who go |
782s | retail they're like they have it easy |
784s | but it's just because you have the |
788s | million-dollar check it doesn't mean |
789s | you know you don't have to actually go |
790s | to the bank to cash it in yeah you know |
793s | you're looking at links load-out it's |
794s | golden purple like he's not a launchpad |
797s | is that help sitting on the side but |
799s | actually capitalizing on this for the |
802s | points like these accent easily just sit |
804s | in this box do nothing maybe just get |
807s | storms tags and then you know never |
809s | actually have an influence on the entire |
810s | map but we've been seeing I think new |
813s | barzai or worthy actually who had the |
814s | proximity launcher raining pressure on |
817s | anyone close by kind of giving them |
819s | space and saying hey if you peek us |
821s | you're gonna have a potential 70 damage |
823s | straight to the head or the body right |
825s | it gives length that opportunity to go |
827s | for those wide angles you know one thing |
829s | leads to another you're using your |
830s | entire load out across the whole trio to |
833s | kind of capitalize and get points in |
834s | places you shouldn't really be getting |
836s | it but you're making that route for |
837s | yourself |
838s | and that's just strong team synergy |
840s | right like knowing kind of where to |
842s | cover and where to kind of create |
843s | opportunities for you and your team |
845s | because like that's a great point right |
847s | link is kind of I don't want to say the |
849s | hard carry because these guys together |
851s | are you know there are the Triad they |
854s | are all incredible but when you're |
856s | creating space for someone like link you |
858s | really capitalize on that pressure and |
861s | put to use that kind of window you've |
863s | created for him whether that be |
864s | eliminations more pressure I mean we saw |
867s | him rip players out of the sky with his |
869s | infantry rifle so like again there's |
871s | just how these guys work together what |
874s | they're kind of doing for each other |
875s | lifting each other up as a whole and |
876s | kind of cover each other's blind spots |
878s | or even weaknesses you know it's hard to |
881s | be like oh yeah they're not doing this |
883s | wall or now they're not doing that well |
884s | it's like no someone on the team is kind |
885s | of helping propel and cover that for |
887s | them so these guys look on the outside |
888s | really really strong is a really good |
892s | thing because there's some times you |
894s | might think that it's something bad |
895s | that's going on but right here like |
897s | right like |
898s | lubos kind of tarps out by himself with |
900s | worthy at the back just for support |
902s | while link stays up top and kind of |
904s | influences a server to move and react to |
906s | their position a certain way so you saw |
908s | them have that lower peak edit initially |
911s | before that part bout where they could |
912s | easily be anyone else who's kind of |
914s | react reacting to where link was maybe |
916s | not covering a lower angle but instead |
918s | he makes the call to kind of move out |
919s | people are kind of launched patting away |
921s | based off links shots make some |
923s | easy for lubos typical shots |
925s | simultaneously what link is beaming as |
927s | well so yes sometimes you have that slow |
929s | roll you can utilize him not only just |
932s | forgetting the carry or the the carry |
934s | element on all eliminations |
936s | but his positioning and its kind of |
938s | influence on the whole server on making |
940s | your own plays and doing a support play |
942s | that might not just be shooting at a |
945s | wall and making pressure for your team |
947s | and that's a good point right because if |
949s | you force other people to play your game |
951s | you kind of know where the mistakes will |
953s | be before they happen right and you know |
955s | where the angles of fire are gonna be |
956s | before they happen so that's a really |
958s | cool point to make there especially with |
960s | someone like link when it's like okay |
961s | this guy is being really brave and |
963s | tarping out like should we take shots |
965s | funny enough no one did |
967s | you know absolutely no one did because |
970s | no one wanted to challenge them like |
971s | these guys are insane now this is |
973s | something Houston's really wanted to |
974s | talk about in the vaad review so I'm |
975s | gonna let you break this down yeah so |
977s | right here these guys have that you know |
979s | typical launchpad off of the fifth |
981s | circle to kind of get as much efficiency |
982s | as possible |
983s | it looks like worthy actually hits his |
985s | launch out first but they kind of get |
986s | split off link has to use another launch |
989s | to get to where he wants to go but now |
991s | it's kind of shambles usually when you |
992s | do hit a launch as a trio it's all about |
994s | making space for yourself staying |
995s | together and being efficient buboes |
997s | actually falls all the way down and I |
999s | start in by himself taking damage he |
1001s | never gets to actually hit the launch so |
1003s | then these guys do something that a lot |
1004s | of top tier killers are doing now they |
1006s | don't just play their own life for |
1008s | trying to go for it you know you see up |
1009s | in the sky there's so many people link |
1011s | could have landed early done his own |
1013s | thing with worthy and then let goombahs |
1015s | come up by himself but instead these |
1017s | guys double back links MIT and Link sure |
1019s | instead of going cried immediately he |
1020s | has platforms for his teams to land on a |
1022s | good space then they work at the whole |
1024s | server together it's all about getting |
1026s | those positioning points with you and |
1028s | your team first making sure everyone's |
1030s | alive then capitalizing on every single |
1032s | elements available around you so right |
1034s | here now we know we'll see link doing a |
1035s | standard thing on height this is one |
1037s | thing I also wanted to break down with |
1038s | him is everyone kinda has their own |
1040s | Flair yeah he went for height solo but |
1043s | then he pulls moves off like this aerial |
1045s | infantry rifles while falling with a |
1046s | shock wave they write like yeah here |
1048s | carry yeah you're slur but at the same |
1050s | time if you have your |
1051s | identity as a player you can pull off |
1054s | moves no one else sees while keeping |
1056s | your team alive lobbying the person on |
1058s | point and getting angles split off from |
1060s | new trio no matter what's going on |
1063s | around you and even that's applying an |
1065s | amount of pressure right like as that |
1066s | player could have very easily said oh |
1067s | there's someone here by himself when |
1069s | you're flying through the air and double |
1071s | infantry rifles someone to the body and |
1072s | they suddenly are like recoiling off all |
1074s | the damage they've taken they're not |
1075s | gonna challenge you they're not gonna |
1076s | even try because they're like oh my gosh |
1078s | this guy is a he's a maniac like how is |
1081s | he landing these shots we can't push |
1083s | this guy that's not gonna happen and |
1085s | that's gonna be my kind of more what we |
1087s | see throughout the the rest of the |
1088s | gameplay here is these guys just telling |
1090s | the entire Lobby look this is now our |
1092s | game you're gonna play the way we want |
1094s | you to play good luck everybody else yep |
1097s | and they're gonna be going right into |
1099s | their roles where you kind of being the |
1100s | overlord of the entire server making |
1103s | sure that no matter what that we'll |
1104s | always have on height we got link here |
1107s | who just once again you know the flare |
1109s | goes in by himself |
1111s | confidence still has intended to rifle |
1113s | but instead of using shockwave maids as |
1115s | a wind condition to kind of get off |
1117s | anyone else on height later on he just |
1119s | uses them so so liberally to just split |
1122s | off with his team and get back together |
1123s | putting pressure where these guys |
1125s | literally have no business putting any |
1128s | pressure there's no reason the ultimate |
1130s | hide squad should have an individual who |
1132s | has more than 1,000 Maps on low ground |
1135s | or mid ground at all like that play |
1138s | right speaking to people nonchalantly |
1140s | like is just you know you talked about |
1142s | it earlier you can confidence just it's |
1144s | exhuming lee it's just it's flare II |
1146s | next level plays that you won't see from |
1148s | anyone else link is just like that guy |
1151s | that is always styling on you no matter |
1153s | what like right just the way he's moving |
1157s | so much confidence he's and the thing is |
1159s | too is he's gonna be me every single |
1160s | time right he dropped that first guy |
1161s | landed the second Shawn said look you |
1163s | know what that's it for me he could have |
1164s | very easily decided to go full-on |
1166s | aggressive cuz he got the first knock |
1168s | instead he's like you know what I need |
1170s | to be make sure to keep myself alive to |
1171s | get as much as many points as possible |
1174s | and protect the team as well and now you |
1177s | know we were kind of down here we've got |
1179s | three enemy players left in the game and |
1182s | I mean this they're just gonna close it |
1183s | out man yup it's |
1185s | ezv are there the easy to one split as |
1188s | well just very smart gameplay although |
1190s | you might have us insane carry partner |
1193s | but a lot of potential you also need two |
1194s | people to back them up hold their own |
1196s | and put down pressure on the rest of the |
1198s | server while the whole trio operates |
1200s | thank you so much guys this has been |
1202s | Zeke and Shia breaking down one of the |
1203s | most highest Elam action-packed split |
1206s | trio games of the offense yes |
1209s | excited to see what this trio and others |
1211s | in the region will be going on with |
1212s | forward in these coming weeks we'll see |
1215s | you guys on the battle bus that was a |
1219s | clutch game congratulations again to the |
1221s | trio for their massive 17 elimination |
1223s | victory royale and thanks to shy away |
1225s | juror for hanging out and doing the vaad |
1227s | review til next time for knife em we'll |
1229s | see you guys on the battle bus |
1230s | [Music] |