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2s what's going on for tonight fans ik here
5s today will be hanging out with Shai
6s wager as we break down a Vadra view
8s we're taking a look at a victory royale
10s out of the OCE region this was link
12s worthy and goob aza 17 elimination
15s victory royale let's dive in and see
17s what went down
18s hey guys Shia wager here we're gonna be
21s breaking down o CII's top team the
23s record-setting worthy gu bows and link
26s their big 17 Elam wind is going to be
29s going down here Zeke what are your
30s thoughts about it man dude these guys
32s just the lobby this weekend was theirs I
37s mean eight games played six victory
39s Royales
40s all of them double digits these guys
42s were not so I feel like it's it's only
44s makes sense that we hop into one of
46s their games
47s yeah so that one of the biggest
48s strongest spots in the game to claiming
50s it throughout multiple games this past
52s weekend on week three of the FNC s
55s retail row which has so many launches
58s zombies for shields and just the honest
61s for loop that's also there beforehand so
63s like it's just such a dope setup they've
65s had every single game going in and this
67s is the ami they make it work but the
68s best out of any possible game that
70s actually just been before these guys
71s winning six out of the eight games in
73s week 3 yeah I mean they're only
76s contested by the one team which is a
77s little shocking because a lot of teams
79s tend to rotate through retail after the
82s fact try and like look and pick up
83s eliminations if possible because you
84s know anyone that lands here they're just
86s sitting there hoarding all this loot and
88s so when you go to leave it's like if
90s you're waiting for that those people to
92s leaving you you can get the jump on them
93s you can pick up and transfer all that
95s loot into your hands but right now
98s they've only got the one team on the far
99s side and I mean they're already going to
101s work right picking up the queue fiends
103s destroying these pylons here trying to
106s get the loot from that I mean it's a
108s pretty strong start I don't know man so
110s like if you're gonna land and contest
112s someone in retail do you think like the
114s best thing to do to say I'm just gonna
116s push these guys the moment I land yeah
118s so when these guys are actually dropping
119s in retail it's always been the same
121s season the season even when it was mega
123s mall at one point it's always a
124s residential site that they're landing on
125s versus the black tops
128s houston / northern hemisphere of retail
130s row landing on this side does get you in
133s a little bit more of a position to get
135s third-party by other people coming in
137s from other drops or black tops because
139s obviously they have a height advantage
140s in the actual drop but the big main
144s thing about drop spots in these types of
147s show tournaments and these multi-stage
148s tournaments
149s it's quarter seventies and finals kind
151s of influences more so who actually is at
154s your drop and who feels confident in
155s coming there over multiple games versus
158s how the jobs actually broken down so if
159s you actually think about it from that
161s perspective these guys just owning game
163s to game to game and the whole server
164s seeing that usually at the finals level
167s you actually know exactly who drops have
170s where knowing they drop retail it it
172s just makes it so that people don't even
174s want to fight them that's probably why
175s we only see one team at this drop spot
177s right now yeah that's a good point you
178s know you kind of realize pretty quickly
180s like hey these guys have made it through
182s they're definitely going to retail we
184s probably don't want to contest them if
186s we look at that leaderboard we see these
188s guys at the top six at that time it's
190s probably you know whatever however many
192s games they played however many Victory
193s Isles at that moment they're probably
195s like you know what this ain't it this
197s this is not the look we're just gonna go
199s elsewhere to try and find Luton and find
201s potential pickups and eliminations but
203s right off of that I like that they're
206s already starting to corner this other
207s enemy team right you know look at look
209s at that the lower half of your mini-map
211s here the way these guys are kind of
213s setting this up you've got one person
214s that has kind of spearheading that's
216s linked he's right at the front he's got
218s him locked down in this little this'll
220s retail shop you've got the far north
222s player who I believe is worthy and then
224s down here on the south side you've got
226s goob Oz where they're just like I mean
228s they're just going for the pincer attack
229s man I mean they're all going for the
231s prinster attack but as I said earlier
232s over the whole the way the drop bricks
234s the third party when I see some dope
235s support gameplay from he was back here
238s as link goes up top
239s the zombies kind of work against you if
241s you're trying to push block tops and
242s you're always on a time limit obviously
244s things kind of extended the height
246s Hemisphere the total space this fight is
249s actually going on so they don't actually
250s get affected on the low grab any cube
253s monsters at all so we'll be seeing easy
255s type of classic style gameplay where
258s you're not actually interrupted by the
259s change-up of what this drop is
261s and then spaced out always switching up
263s on higher ground so it'll always be an
266s advantage or it'll be the pace that the
269s residential people who landed want to
270s take the fight in but the black tops
272s they'll just kind of be on defense the
274s whole time have a little bit of an
276s invented advantage to push people down
278s for sure and I mean right there you saw
280s goombazz eat a massive rocket there he
282s got shipped down but you kind of kind of
284s touched on earlier that's the foreplay
285s just Boop odds are trying to create
287s pressure wherever he can you saw someone
289s trying to disengage you see another one
291s here
292s great headshot just these these shots
295s are so hard to hit you know I mean but
297s when you're a laser beam like goo
299s bustling and worthy you're basically
300s just a walking laser beam these are
302s these are shots that you're gonna pick
303s up no problem and this means that
306s there's one person left because they
307s picked up everyone else and what's cool
309s too is I had that loot transfer I talked
310s about earlier now this is theirs look at
312s that they get to do this just the
314s nourishment that comes from this the
316s proximity launcher you've got the the
318s splashes you've got that combat now
321s they'll have materials as well the ammo
324s is still looking a little sparse but
325s listen that's what these cube fiends are
327s here for you sit there you farm up the
328s materials the ammo and potential weapon
331s drops from them you're good to go
333s this is not zone now they got momentum
335s as well and confidence because they've
337s won one of the hardest jobs to win in
339s the game there's so much that goes on in
341s a fight there's multiple parties
342s involved in it as well so that's all
344s about getting max up which is one of the
346s biggest things in this job actually that
348s people miss out on so we'll be seeing a
350s little bit focus on that still such low
352s ammo on weirdy here but you know the max
354s are the important part right now the
356s ammo can always get um picked up the
358s nuke can always get picked up as you're
359s leaving want to make sure you're
360s focusing on the things that mattered
362s priorities are straight when you're
363s actually in that competitive scrim
365s atmosphere and I like here that they're
368s basically maximizing the potential loot
370s they have right because they could go
371s around destroy the pillars and then kind
373s of farm that loot right away but they're
375s just waiting right there just saying let
376s the the the cupids continue to pour out
379s they're gonna continue bringing us
380s materials resources that we need that
383s are vital to our game right now and look
385s at this you just walk around farming
386s those materials that you talked about
387s earlier right like completely
389s uncontested in fact they're so confident
391s they're out in the open just sitting on
393s top of the car farming like
395s in most situations you're not doing
397s things like that right you're you're
398s definitely farming very safely but these
401s guys they're so they know they've won
403s and they know they're uncontested - like
405s look let's just play this at our speed
407s and right now it's very fast and that's
409s gonna end up paying out for them later
411s on yup and like it's paying out in the
414s moment as well because the longer they
415s kind of just stayed and eliminate these
417s one-off cube monsters over over and over
419s again the lower health these pylons
422s actually get to because more will keep
423s spawning so yeah now they're on that
425s full you know grind mode of actually
427s getting all these monsters down getting
429s the loot from these pylons but the whole
431s drop so far oh my god they're humping
435s holy moly
437s it'd still been you know it's been it's
439s being chipped at the whole time they're
440s looting as well so that's a very cool
442s strat with smart type of timing thing
444s justice all efficiency right it's the
446s smaller things help out all the way till
448s the very end the one Matt you save here
450s there could be the one you have to use
451s endgame to win so it's very good time
454s management for the drop as well yeah and
457s don't forget you also get like a little
458s bit of shield every time you eliminate
459s one of those cube monsters so I mean
461s even though like we saw where they kind
463s of get overwhelm there for a moment it's
464s okay right you just kind of sit there
466s and it's again just kind of building
468s that lead you know that's that's kind of
470s what's gonna propel these guys into that
471s big trail in the late game but just this
475s like if people are watching in there and
476s they want to level up their gameplay
477s these this tepee this trio cannot be
479s ignored right like this is a perfect
482s example of how to use and manage your
484s time early on in right before mid game
488s you know maximizing the efficiency of
490s what you have in your inventory
492s maximizing how you're how aggressive
495s you're getting and what you're getting
496s back when you go in and eliminate an
498s enemy team and then on top of that here
500s in retail specifically you know you've
501s got these cube monsters so you'll be
503s able to farm a little bit more loot this
505s is kind of like that one-off area that
507s you can do this right I mean look at
508s this
509s more gold ARS that's two on the team so
512s far there was even the infant the gold
515s infantry that the enemy team dropped
516s when they eliminated them so you know
519s these guys the world is their oyster
521s right now exactly the world is our
524s oyster and the oyster that they're in
526s right now is literally
527s full of pearls wind conditions and
529s anything they can just kind of pick and
530s choose from themselves you alluded to it
533s earlier where you know the entire enemy
534s team at black tops the western part or
537s eastern part of retail they themselves
539s like specifically had so many things
543s that they looted and now everything's
544s fine for them so it's uh you know they
546s picked up on all that loot and now these
548s guys are gonna be just efficiently on
550s this big fast train moving towards the
553s mid-game portion of this game yeah and I
556s mean like they're ready to go right we
558s take a look at just where these
559s materials he's almost capped on wood cap
561s on metals they're still a little bit
563s more brick to be farmed there but all in
565s all to launchpads
566s the campfire six splashes the proximity
568s there to put damage out on enemy teams
571s at range whenever they kind of need that
572s gold er is now again the ammo is kind of
576s that trade-off right like you'd expect
578s at this point we walking out with way
579s more ammunition when you're sitting
581s there have to eliminate these cube
582s monsters over and over and over there is
584s gonna be kind of that trade-off right so
585s luckily for these guys again just
588s managing the resources very well they're
590s not gonna run out of animal right
591s they're gonna put themselves in
592s situations where they know they can find
593s eliminations find enemy teams to do so
596s let's skip forward in time a little bit
598s right we need to we are gonna hop
600s forward into storm circle three the the
602s storm circle is moving and Bay have
604s positioned themselves on top of pressure
606s plant now talk to me about why this was
608s so pivotal for them well as you can see
612s they did do a little bit of looting we
613s skipped over just a bit to see the kind
616s of impact spots you want to be in it was
618s just a standard northern rotation with a
620s little bit of loot is done in loot boxes
622s not many fights were missed at all
623s but being in this spot on pressure plant
625s being elevated as well especially and as
628s north as you can get on the map gives
631s you a lot of efficiency and actually
632s just moving by default around the map
634s itself sounds kind of advanced but it
637s basically goes that or the basic
639s breakdown is the higher elevated you are
641s the more you kind of just have to walk
643s down around places the more you have
644s angles just like were deeded on GUI over
647s here we kind of just nonchalantly just
649s see a lot of things that go on around
651s you what do you want to react to
652s something or move and cover more ground
654s by dropping vertical layers rather than
657s um losing time by moving up them so it's
660s very important to be at a cop spot like
662s this have an overarching view on
664s everyone else and have options laid out
666s for you you can see exactly where builds
669s are if you flip this and yeah and get
671s worthy you know based up exactly where
674s he's looking right now for pressure you
675s can't really see as you see on the
677s bottom right side of the map all the
678s trio's based up behind you right you
681s can't really react to zone as it moves
683s you don't have the 360-degree pressure
685s you'll see these guys utilizing it in
687s this big base it's a it's a four by four
689s for three people
690s and there isn't to be exploiting as many
695s angles as they can and getting pressure
696s wherever they can find it mm-hmm they do
699s have that bead there on the enemy team
701s but unfortunately they'd seal themselves
703s off the proximity launchers are not
705s gonna find anything but again lasers
709s worthy is I mean in all K in all sense
711s of the word he is worthy of the title
713s and that's all these guys I mean they
715s picked up this massive you know win here
718s this last weekend in the FNC s but just
722s breaking down kind of what they're doing
724s this is the kind of the stuff that if
725s you're new to fortnight or news report
727s on competitive or even if you're just
728s looking to level up your game watch
730s these guys go back watch these replays
732s watch how they're moving you know I like
734s to attribute a lot of things to to
736s confidence that's kind of like my my one
738s big thing is you can just kind of tell
740s the way they move right like a lot of
742s times when you engage someone or a
744s situation and you're you kind of
746s second-guess yourself or you think will
748s this work out for me it doesn't it
750s doesn't because you've already doubted
751s yourself and you've already lost the
752s moment that you doubt yourself right
754s with link worthy and goombazz there's
756s almost never any of that you know
758s they're so confident their abilities I
760s mean okay link I'm kind of make a point
762s here stop showing off but you know a lot
765s of it is just confidence I mean this is
768s why we picked these vibes right shy I
769s mean we just watch the legends work and
772s all that confidence just pouring out of
775s them that is what's attributing to a lot
776s of their play and a lot of these shots
778s that are just absolutely absurd
780s everyone always roasts people who go
782s retail they're like they have it easy
784s but it's just because you have the
788s million-dollar check it doesn't mean
789s you know you don't have to actually go
790s to the bank to cash it in yeah you know
793s you're looking at links load-out it's
794s golden purple like he's not a launchpad
797s is that help sitting on the side but
799s actually capitalizing on this for the
802s points like these accent easily just sit
804s in this box do nothing maybe just get
807s storms tags and then you know never
809s actually have an influence on the entire
810s map but we've been seeing I think new
813s barzai or worthy actually who had the
814s proximity launcher raining pressure on
817s anyone close by kind of giving them
819s space and saying hey if you peek us
821s you're gonna have a potential 70 damage
823s straight to the head or the body right
825s it gives length that opportunity to go
827s for those wide angles you know one thing
829s leads to another you're using your
830s entire load out across the whole trio to
833s kind of capitalize and get points in
834s places you shouldn't really be getting
836s it but you're making that route for
837s yourself
838s and that's just strong team synergy
840s right like knowing kind of where to
842s cover and where to kind of create
843s opportunities for you and your team
845s because like that's a great point right
847s link is kind of I don't want to say the
849s hard carry because these guys together
851s are you know there are the Triad they
854s are all incredible but when you're
856s creating space for someone like link you
858s really capitalize on that pressure and
861s put to use that kind of window you've
863s created for him whether that be
864s eliminations more pressure I mean we saw
867s him rip players out of the sky with his
869s infantry rifle so like again there's
871s just how these guys work together what
874s they're kind of doing for each other
875s lifting each other up as a whole and
876s kind of cover each other's blind spots
878s or even weaknesses you know it's hard to
881s be like oh yeah they're not doing this
883s wall or now they're not doing that well
884s it's like no someone on the team is kind
885s of helping propel and cover that for
887s them so these guys look on the outside
888s really really strong is a really good
892s thing because there's some times you
894s might think that it's something bad
895s that's going on but right here like
897s right like
898s lubos kind of tarps out by himself with
900s worthy at the back just for support
902s while link stays up top and kind of
904s influences a server to move and react to
906s their position a certain way so you saw
908s them have that lower peak edit initially
911s before that part bout where they could
912s easily be anyone else who's kind of
914s react reacting to where link was maybe
916s not covering a lower angle but instead
918s he makes the call to kind of move out
919s people are kind of launched patting away
921s based off links shots make some
923s easy for lubos typical shots
925s simultaneously what link is beaming as
927s well so yes sometimes you have that slow
929s roll you can utilize him not only just
932s forgetting the carry or the the carry
934s element on all eliminations
936s but his positioning and its kind of
938s influence on the whole server on making
940s your own plays and doing a support play
942s that might not just be shooting at a
945s wall and making pressure for your team
947s and that's a good point right because if
949s you force other people to play your game
951s you kind of know where the mistakes will
953s be before they happen right and you know
955s where the angles of fire are gonna be
956s before they happen so that's a really
958s cool point to make there especially with
960s someone like link when it's like okay
961s this guy is being really brave and
963s tarping out like should we take shots
965s funny enough no one did
967s you know absolutely no one did because
970s no one wanted to challenge them like
971s these guys are insane now this is
973s something Houston's really wanted to
974s talk about in the vaad review so I'm
975s gonna let you break this down yeah so
977s right here these guys have that you know
979s typical launchpad off of the fifth
981s circle to kind of get as much efficiency
982s as possible
983s it looks like worthy actually hits his
985s launch out first but they kind of get
986s split off link has to use another launch
989s to get to where he wants to go but now
991s it's kind of shambles usually when you
992s do hit a launch as a trio it's all about
994s making space for yourself staying
995s together and being efficient buboes
997s actually falls all the way down and I
999s start in by himself taking damage he
1001s never gets to actually hit the launch so
1003s then these guys do something that a lot
1004s of top tier killers are doing now they
1006s don't just play their own life for
1008s trying to go for it you know you see up
1009s in the sky there's so many people link
1011s could have landed early done his own
1013s thing with worthy and then let goombahs
1015s come up by himself but instead these
1017s guys double back links MIT and Link sure
1019s instead of going cried immediately he
1020s has platforms for his teams to land on a
1022s good space then they work at the whole
1024s server together it's all about getting
1026s those positioning points with you and
1028s your team first making sure everyone's
1030s alive then capitalizing on every single
1032s elements available around you so right
1034s here now we know we'll see link doing a
1035s standard thing on height this is one
1037s thing I also wanted to break down with
1038s him is everyone kinda has their own
1040s Flair yeah he went for height solo but
1043s then he pulls moves off like this aerial
1045s infantry rifles while falling with a
1046s shock wave they write like yeah here
1048s carry yeah you're slur but at the same
1050s time if you have your
1051s identity as a player you can pull off
1054s moves no one else sees while keeping
1056s your team alive lobbying the person on
1058s point and getting angles split off from
1060s new trio no matter what's going on
1063s around you and even that's applying an
1065s amount of pressure right like as that
1066s player could have very easily said oh
1067s there's someone here by himself when
1069s you're flying through the air and double
1071s infantry rifles someone to the body and
1072s they suddenly are like recoiling off all
1074s the damage they've taken they're not
1075s gonna challenge you they're not gonna
1076s even try because they're like oh my gosh
1078s this guy is a he's a maniac like how is
1081s he landing these shots we can't push
1083s this guy that's not gonna happen and
1085s that's gonna be my kind of more what we
1087s see throughout the the rest of the
1088s gameplay here is these guys just telling
1090s the entire Lobby look this is now our
1092s game you're gonna play the way we want
1094s you to play good luck everybody else yep
1097s and they're gonna be going right into
1099s their roles where you kind of being the
1100s overlord of the entire server making
1103s sure that no matter what that we'll
1104s always have on height we got link here
1107s who just once again you know the flare
1109s goes in by himself
1111s confidence still has intended to rifle
1113s but instead of using shockwave maids as
1115s a wind condition to kind of get off
1117s anyone else on height later on he just
1119s uses them so so liberally to just split
1122s off with his team and get back together
1123s putting pressure where these guys
1125s literally have no business putting any
1128s pressure there's no reason the ultimate
1130s hide squad should have an individual who
1132s has more than 1,000 Maps on low ground
1135s or mid ground at all like that play
1138s right speaking to people nonchalantly
1140s like is just you know you talked about
1142s it earlier you can confidence just it's
1144s exhuming lee it's just it's flare II
1146s next level plays that you won't see from
1148s anyone else link is just like that guy
1151s that is always styling on you no matter
1153s what like right just the way he's moving
1157s so much confidence he's and the thing is
1159s too is he's gonna be me every single
1160s time right he dropped that first guy
1161s landed the second Shawn said look you
1163s know what that's it for me he could have
1164s very easily decided to go full-on
1166s aggressive cuz he got the first knock
1168s instead he's like you know what I need
1170s to be make sure to keep myself alive to
1171s get as much as many points as possible
1174s and protect the team as well and now you
1177s know we were kind of down here we've got
1179s three enemy players left in the game and
1182s I mean this they're just gonna close it
1183s out man yup it's
1185s ezv are there the easy to one split as
1188s well just very smart gameplay although
1190s you might have us insane carry partner
1193s but a lot of potential you also need two
1194s people to back them up hold their own
1196s and put down pressure on the rest of the
1198s server while the whole trio operates
1200s thank you so much guys this has been
1202s Zeke and Shia breaking down one of the
1203s most highest Elam action-packed split
1206s trio games of the offense yes
1209s excited to see what this trio and others
1211s in the region will be going on with
1212s forward in these coming weeks we'll see
1215s you guys on the battle bus that was a
1219s clutch game congratulations again to the
1221s trio for their massive 17 elimination
1223s victory royale and thanks to shy away
1225s juror for hanging out and doing the vaad
1227s review til next time for knife em we'll
1229s see you guys on the battle bus
1230s [Music]