about 5 years ago - /u/sweedinmusic - Direct link

Hey all,

Seth here from the BR Audio team. We’ve seen you talking about some of the Audio adjustments that occurred with Season 8 as well as general feedback on the sounds you hear.

Let’s dig in on some upcoming improvements we’re working on!

  • Improvement to the standard AR sound so that it's not overbearing on the shooter.
    • Tightened up the sound, so it’s more of a BLaaam versus a BLAAAM.
  • Building Piece destroy sound is louder when instigated by enemies.
    • Helps mitigate scenarios where "that guy Hand Cannon'd a wall behind me and I didn't hear it".
  • Footstep audio blends in the above/below layers, rather than abruptly switching between them.
    • Prevents jarring footstep transitions between floors directly above or below. Should clear up some confusion.
  • Footstep occlusion traces from the heads of enemies when they're above or below.
    • This helps mitigate scenarios where an enemy has line-of-sight on you but their footsteps still sound muffled/occluded.
  • Reduce volume of the S8 palm tree umbrella.
    • This only affects the umbrella open/close layers. Don’t worry, the steel drum riff volume is preserved. :)

Thanks as always for the feedback and discussion.

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