We've temporarily disabled The Baller while we investigate a stability issue.
We'll roll out a status update once we know more.
External link →We've temporarily disabled The Baller while we investigate a stability issue.
We'll roll out a status update once we know more.
External link →What does stability issue mean?
Long story short - we wanted to test a theory about a frequent crash (GPU hang so we don’t get good debug information) that we thought was loosely correlated with the Baller. It still happens without the Baller though :-/