about 5 years ago - Fortnite - Direct link

Transcript (by Youtube)


0s [Music]
3s what's going on 4/9 fam Zeke here and
6s today Bala TW and Shia wager are gonna
8s break down the 20 elimination victory
10s royale from Buckey animal and aspect
12s let's see what led them to the win hey
16s fortnight fan ball to Debbie here and
18s we're gonna do another water view I'm
20s joined by the lovely shy Oh Shia what's
23s that men hey guys there's no unshod
25s wager Here I am as ball aside with
28s baller murder do that
29s awesome bottle view on animal Bucky and
31s aspect and one of their big Elin wins in
33s that trio Cup week two for the fortnight
37s champion series these guys played
40s amazing but this is one of the reasons
41s why they played so well in places so
44s highly and qualified for the fortnight
46s champion series because they had a 20 a
49s limb victory royale towards the end of
51s the tournament and we'll see how they
54s actually managed to do it and already
55s starting off with an interesting drop -
58s its Nobby and then I think that's Bucky
60s up in the top yeah hes lieing anything
62s filling yeah this is a very interesting
65s split these guys know from coming in
67s from the actual bus path that no one's
70s actually with them let's you get a
71s little bit more flexible and have a
73s little bit more flexibility on what
74s Matt's you can get an actual loop you
76s can get from the drop and the
78s surrounding atmosphere and other paths
80s that are close by very smart early games
82s split off to start the game off yeah and
85s this is something that we've been seeing
86s a lot more in trios as players being
89s comfortable with the split but I don't
91s think at least I haven't really watched
93s the team go for a 2-1 split even when
95s they're getting contested you could
97s already see if we hop back over if you
98s look at the mini-map there's three
100s players there's a full trio here and
103s snobby with them so it's gonna be
105s interesting to see how they deal with
106s that I think already the idea I'm saying
108s is they have a easy plank from Bucky
111s they have a pre-fight set up that
113s Bucky's gonna be able to flank on them
116s yeah it's the whole kind of eyes on the
118s sky experience no matter what happens in
120s the fight even if they do get engaged on
122s there's always going to be a spot that
124s the enemy players are fighting or gonna
125s have to be looking forward and kind of
127s paying close attention to and they
129s aren't going to be able to deal with it
130s immediately there's always going to be a
131s threat on the map and
132s advantage that animal Bucky and a spec
135s table before the fight even starts now
138s the team above them is pushing through
141s an aspect an animal backing up making
143s themselves a little house down here
145s starting to force them into a box fight
147s but also delaying because now Bucky
149s comes from behind and he's on top of
151s them in immediately aspect pounces was
153s the shockwave grenade gets into the box
156s on the other side they have a full pinch
158s out immediately have a nice three-point
163s finish that was set up in such quick
165s fashion vertical pressure this early in
168s the match with minimal mats is something
170s that's very very hard to deal with
171s Bucky coming in with that big surprise
173s factor two walls being taken over a trio
176s that should have been three players is
177s now zero it's an easy cleanup for the
179s star trio and the beginning of the game
181s now they have time to work with because
184s that fight was so fast it's something
187s that a lot of people struggle with this
188s how long these early game fights take
191s especially with the box fight meta which
194s is where people are turtling like you
195s saw animal and aspect of the begin this
197s fight as that meta is in play it really
201s makes it drag out the fight so you have
203s to spend your time wisely depending on
206s when the storm is gonna come it's a
207s beautiful you know balance your loop
209s versus being able to get a good position
211s and not have to run with the zone
214s absolutely when especially on the same
216s level playing fields in verticality it's
219s very hard to keep track or get any type
221s of shot off we've mentioned that the
222s split looked kind of weird especially
224s the since there was a cut type of
226s contestant on this jump spot but a quick
229s just adaptation it looks well practice
232s it looks very methodical it's an easy
234s way to kind of exploit any type of
235s vertical push an enemy might do and it
237s just lets one Overlord player in this
239s case Bucky keep track of everything and
241s easily give you that big access unlock
244s pass early game to have an easy game and
246s an easy start off to have a nice
248s foundation for the rest of the match
250s another thing too is how well they
253s conditions there
254s right because they didn't know Bucky was
257s anywhere near that mole they could have
259s doing the drop it could have spotted
260s that there was a player you want a
262s villain but they actually have no clue
263s that it's going to be the team that's in
265s snobby with them
266s who's splitting like that but with that
269s said animal and aspect the way that they
271s did turn over the way that they did try
273s to indicate they want to be part of this
274s box fight really conditioned the
276s opponents to start playing a little bit
278s more cautious playing a little bit more
279s careful to try to set up their own pinch
282s but because it's not as practiced and
284s kind of forced on animal and aspects
286s terms they're able to do what they did
289s the upper trio games or cups actually do
293s take ten matches in the will count over
295s a three hour period week two equal to
297s five weeks they could have actually
298s conditioned these opponents actually
300s landing contested over and over and over
302s again and then busting out the big strat
304s at any moment we'd have to go back and
306s otherwise to see if this was a surprise
308s trap but it was executed perfectly and
309s now they get to rotate around free of
312s stress free of any type of threat
314s whatsoever as you can see getting max
316s mats up on one of the PIO eyes that
318s usually take the longest to loot belongs
321s to get organized with because of
322s contestant just defying all odds here
325s and just having a perfect early Sunday
333s night and guys if you do want to go see
337s the rest of the games you can do that
338s just by going into the compete tab in
341s game search depth Rios week two or any
343s of the weekends that you're watching
344s this and find your favorite player you
347s can just hop in and watch how they play
348s it we're gonna learn a lot from aspect
350s animal and Bucky over the next twenty
353s five minutes throughout this game as
355s their rotation start they have a little
357s ways to go I'm gonna open up the map
359s just to see where they need to go it
361s looks like toads loot lake up towards
364s the north center of the map so without
366s the quad Crashers and snobby anymore
368s they have to go on foot yep any damage
373s they do take I've seen Bucky do this in
374s multiple different games carrying those
376s white heels especially bandages usually
379s over metkids just in case when he's
380s running around early the late game
382s stinks big power weapons such as slows
385s that leave you get getting shipped past
387s shield don't actually have as much an
389s effect afterwards once you actually do
391s heal up because of those bandages it's
393s just a nice or a big risk actually to
395s carry them in case nothing actually ever
397s goes wrong but insurance it's kind of
399s something these guys always want to keep
401s ahead of and keep tabs of when they're
402s moving around in their loadouts and on
404s their movement a very smart boat out
406s choice here not much spam available just
408s precision and any items available in his
410s loadout to fix any mistakes that kind of
412s arise on rotation everybody else I'm
415s just swapping through yeah only one real
417s spam weapon in the legendary AR on
420s aspect where as Bucky an animal just has
423s infantry rifles and combats take some
428s shots a bad night again they're playing
431s with this idea that you don't always
433s have to be tightly packed together they
435s started out in the early game somewhat
437s close when they were rotating I'm a
438s snobby but then quickly
440s Bucky goes head and takes point up
442s towards the zone well animal and aspect
445s spend a little bit more time a little
447s extra time to get a couple more chests
450s on the outskirts before moving in but
452s Bucky now has kind of reserved the space
454s to move in here they're gonna free care
458s packages well a lot of the information
459s available on the west side of the map
461s comes up from your drop it seemed like
463s the net but they did have a bus that
465s kind of went through the middle of the
466s map they got to see exactly where people
468s dropped from haunted and junk having
470s control of this entire West Side knowing
472s who drops here it's not really a place
474s you'd really rotate into for any type of
475s extra mats or any type of extra
478s materials or looting who ever kind of
480s drops in the beginning is who kind of
481s stays on the side of the map so just
483s knowing that you have it free knowing
485s you have that free split in the
486s beginning and now knowing can cover even
488s more ground is huge for these guys is
490s all they really have to do is farm up
491s any extra mats Bucky finally topping off
493s on metal and get any extra residual loot
496s that comes around like back here package
499s when you mention the topping off of mats
502s off of just a shed a little shack on the
505s side of the matter they top off a metal
507s aspect gets a little bit as well
509s not before starting to move in they do
511s have that storm scout sniper on their
514s loadout which was recently vaulted but
515s this is gonna be one of the reasons they
517s help themselves to Zone in the next
520s couple
520s tries in the next couple of circles I
523s should say now through pleasant well see
527s what what is the goals right now those
529s shy especially it was considering the
531s half of the storm scout considering they
532s just topped off on materials what are
534s their goals moving into these next
535s couple of done so with this former scout
539s especially with the type of setup they
540s have present we have infantry rifles we
542s don't have that much spam it's more
544s about cold calculated taking good risks
547s and making sure it pays off it's all
549s about not getting too psyched out about
550s the next zone yes you know exactly where
552s it is but at the same time everyone else
554s on the map for the majority of players
556s are going to be playing for the zone
558s that's currently on your screen so if
560s you do psych yourself out if you kind of
561s push for a bad position knowing that
563s it's good you could end up griefing
565s yourself especially with the letter that
566s they have it might not be the best box
568s fight type of loadout or grief relief
570s type of loadout so just playing exactly
573s where they are first and then knowing
575s where to rotate afterwards staying cool
577s calm and collected on the information
579s you have having a good poker face
580s against the rest of the lobby is kind of
582s the key at the moment for this trio you
592s just want to point out that really the
593s technique is there even shot from the
595s hill that team that kind of took the
597s spot they wanted with the drift board so
599s they actually back up into pleasant no
601s teams nearby but what aspect did has
604s that team shot down was instead of doing
606s the normal thing where he just runs with
608s Rawls he actually puts a rotated ramp up
611s above I don't know if you see that child
613s on the outside of this where he creates
616s so much space to work with some players
618s like to put cones or a ramp in a cone or
620s whatever but in this case with that
622s rotated ramp I'm gonna see if I can get
623s another angle here to go back and watch
625s that but it's such a nice little
628s technique that I've never really seen if
633s that did bit as well it just it blocks
636s so much pressure and kind of shows teams
638s okay these guys kind of know exactly
640s what they're doing it kind of opens up
641s the rest of pleasant right now for the
644s these guys to just come in residual farm
646s if they want to get their breakup of
647s them or get their wood or metal up
648s there's no issues all the server kind of
651s knows okay these people are serious it's
653s not a random tree
654s it's coming in the big thing with the
656s kind of dynamic with this show as well
657s Bucky joining up with one of the best
659s star duels of the region you'll see a
661s lot of 2:1 splits as you start going
662s forward and on rotation there is a lot
665s of trust available as everyone knows
667s that each player is competent on their
668s own and there are a lot of dynamics that
670s they can easily split off knowing who
672s works better in terms of chemistry
674s it's little tidbits like that is what
676s you kind of have the room to think of
677s when you're so ahead of the competition
678s by default and then implement on these
681s rotations when you're playing trios
683s against the best of the best I like that
685s you mentioned the fact that Bucky is
687s joining aspect and animal was bug right
690s before FCS but then quickly changed as
693s the roster mania started and I think
697s this is a really really strong pickup
699s for both the the entities right Bucky
702s joining two players who they he knows
705s have such a good mindset for competitive
709s for tonight and then of course aspect
711s and animal finding Bucky as well Bucky
713s one of the players who qualified a role
715s cup of solos I think it's a really good
718s pairing and I think this is gonna show
720s why they've been performing really every
722s single week they didn't quite qualify in
724s week number one but it was only a matter
726s of time if the placement was so close to
729s the week one 100% as long as you have
732s someone in Bucky's here letting him know
734s you know this is exactly what you got
736s going for you in the beginning you know
737s you trust them off being a solo player
739s kind of adapted exactly the type of
741s making out for him that's where you can
743s easily just pop off get as much he can
745s get as it can get done throughout the
747s whole server one other big thing Bala
749s about this trio is just the ingenuity
751s they kind of have and the calmness
753s they're gonna have on columns have you
755s ever seen it it's just amazing is they
757s have everything kind of it just seems
758s like they've practiced every single
760s scenario and there's never really an
762s argument about what to do next which is
763s very hard to find with sheõs these days
765s oh honey not they they wanted this hill
772s at first but they're actually gonna be
774s rewarded because it because of what you
775s said earlier right if you have that
777s storm scout sniper you have more
780s information than rest of the survey the
781s team that hopped themselves up on this
783s mountain probably didn't have a storm
785s scout sniper and they actually left the
788s position that animal Bucky and aspect no
790s it would be a good one and I like they
793s didn't they didn't just go for it they
795s spotted the bass and hey that might be
797s empty but they still threw one grenade
799s just to see how they would react if they
802s were in the box
803s and then they took it all while being
805s safe not taking really any damage
807s throughout this entire mid game so far
810s only one tag on animal really and that's
813s exactly what you want to do you don't
814s want to spend your precious heals your
816s precious resources to go through with
818s what they did spend all the way back and
820s present against the team that was in
822s this very position was just replenished
824s my by farming the pleasant cars by
827s farming the inside of that basement
829s house down back below and even going all
831s the way to gas station front mix and
833s we're breaking you have been the more
836s and more they farm the more and more
837s they replenish there was always on the
838s edge zone as you said it makes you stay
841s more low-key you're trying to play to
842s the fact that you're not trying to give
843s your way your cards to the rest of the
845s server coming up very late for this
847s mountain as well surprisingly not taken
849s as you said as well just not showing
851s your cards yet with this loadout is huge
853s being a surprise factor for anyone
855s rotating like these hoverboards getting
857s tagged up by an animal on the low ground
858s or any people flying later on on high
861s ground it's dope to keep a low profile
863s first and then pop off with some of the
865s strongest weapons in the server against
867s unknown enemies within the air ed zone
873s too as becoming stronger and stronger
876s throughout the competitive fortnight's
878s history really at the beginning of
880s competitive or nato is probably the
882s weakest spot to be at because players
884s didn't really value center zone as much
888s as they do now they're gonna find all
890s the the majority the contestant and
893s congestion be sent to zone for the
897s majority of the time except for these
898s players you have the storm scout but on
901s the flip side players are starting to
903s realize that and start to take the
904s positions that animal bucking at aspect
906s have right now of course they have the
908s storm scout they can edge their way in
910s as much as they want they did see half
912s an hour
913s and I think this is one of the most
915s interesting parts of rotating with the
918s storm Scout is when players see the half
921s and I thought how they rotate there
923s there was just full comms and Trust as
926s well it's all on animal to kind of lead
928s them to see exactly where they need to
929s go it seems like half and half out it's
931s gonna be - between the bottom side of
933s the map at the same time animal both
935s knows that there should be other storm
936s Scouts in the game as well you talked
938s about center circle and how important it
940s is on this map right now you see a lot
942s of people on the edges on mountainous
943s that's because we are in that loop rake
946s or lute lake rift zone which a lot of
948s teams don't want to be in because of
949s that low gravity jumping being something
951s everyone does very very naturally when
953s they are under Thresh or under threat or
955s pressure it's very hard to kind of
957s adjust that on the fly and get good
960s peaks but knowing exactly where zone is
962s chilling out on the edge first and
964s getting in like this trio just did and
966s then staying low key after that there's
968s a perfect recipe for disaster for the
970s rest of the server coming in and anyone
972s gets caught in that lake rift zone and
976s then grabbing high ground with it not
979s something you normally see from this
981s trio at least as history tells us they
984s tend to be a mid ground favorite
985s teammate especially if you want to go
987s higher ground they go much later than
989s this obviously with the infantry
992s represent Bucky and animal have they're
995s gonna have a lot of free shots
1002s absolutely for now it also looks like
1004s their wind conditions kind of coming
1006s into play the later the game goes on the
1008s more deadly these loadouts become more
1012s accurate they can be in congested areas
1015s so ball is just a matter of time before
1017s these guys become activated and online
1019s for the rest of the circuit it's all
1022s because of their setup it's all because
1024s of those rotations animal leading them
1027s through leading them the way with the
1028s storm scout not taking too much damage
1030s you can see all their health in the
1032s bottom left they're very healthy and
1035s with the loadouts they have it's like
1037s you said time to become activated as
1039s this half in half out reveals itself to
1041s the rest of the server and players start
1043s to fly and use their launch pads
1045s remember actually we think about their
1047s mobility usage this game they haven't
1049s used anything yet and typically you're
1051s going to see teams already being using
1054s launch pads and the rest of the sort of
1056s shockwaves even at this point in the
1059s game in fourth circle even sometimes in
1061s third circle they have to use it it
1066s seems like these guys are the only
1068s people in the server with a slum Scout
1071s is half and half as you said with no
1073s mobility is just huge especially this
1076s early looks like we have a box fight
1077s here that just goes south for whoever
1080s that head to me was no Envy there from
1083s Bucky as at all on his positioning that
1085s guy that guy just goes straight down and
1087s animal now taking over everything
1089s getting an even more higher ground
1091s position completely central another care
1094s package coming down to I am not sure how
1097s they against 50 other players on this
1099s Lobby 18 are the trio's god this
1102s position at all
1105s clever rotations through and now full
1107s rain like you said it's time a couple of
1111s tags going through and the the most
1113s important thing that they're gonna want
1114s to do here is try to focus the same
1115s target usually players who get the first
1118s couple of tags on somebody will call out
1120s left back right which one they want to
1123s target which one they want to focus so
1124s that they can try to get a little Elam
1126s anak out of the sky
1130s yep he lives and knocks out of the sky
1132s are exactly pretty much a lot of what
1135s they need right now the more the game
1137s goes on
1137s but tighter those zones get the worse
1140s that or the more worse that infantry
1142s rifle kind of performs you don't get the
1144s spam as much which is what you need
1145s during that endgame moment when there's
1148s a lot of people are rotating over and
1149s over again
1150s interesting shockwave rotation here is
1151s straight to the next height they've kind
1153s of seen exactly where the zone goes with
1156s the movement box fights coming in three
1159s angles once again always pressuring so
1162s many different points at the same time
1164s it's almost impossible for people to
1165s kind of keep or react to their ground if
1168s they have their sights on you it's their
1170s land to claim that shockwave place so
1173s perfect to set up that pinch on three
1175s sides and ahead of time to because they
1178s still have that storm Scout that they're
1179s using already on the side of the zone
1182s that's moving places start getting RPG
1185s but not before Bucky connects Wyatt you
1188s have to find the critical point shots
1190s coming through and again players flying
1192s through the sky will see if they pick up
1194s anything animal picked up - even before
1196s this
1199s we know they pick up a lot more
1204s exactly where the loadouts are insane
1206s Emperor error goes down it's all about
1209s Bucky's aim right now it's all about
1210s everyone being in cohesion launching
1213s properly as well the faster you guys
1214s launch as a team the better it is for
1216s your landings animal on the call gets
1219s next tight as well this is three it's
1221s not even three four different height
1222s points in a row uncontested barely even
1226s fought for just perfect rotations now
1228s switching over to the combat just
1230s because that infantry might be a little
1231s bit harder to land the spray that's
1233s coming in from there will always be
1234s guaranteed 20 damage as long as you have
1236s good aim and hit your shots these guys
1238s haven't given height up for multiple
1240s circles right now boy yeah every time
1243s they just go a little bit ahead and then
1245s back up
1246s more sand just trying to claim they're
1248s there they're spaced throughout all
1251s these different heights and it's you
1253s know paying off for a lot of
1254s eliminations right now animal up on high
1256s ground aspect and Bucky staying down one
1259s layer below them even to give them a
1261s self a little bit more safety in let's
1263s switch over to Bucky's POV who's down on
1265s low ground or at least a little lower
1267s animals they're just getting so much
1270s damage just because of all the control
1272s they have they're controlling like three
1273s layers to themselves it's I think I've
1279s counted four rpgs to shockwaves hasn't
1281s been enough they've literally just built
1283s a ramp for wall to counter each and
1284s every single one based on positioning
1286s now we seen aids coming in they made
1289s their own tarp out but once again
1290s there's even there's insurance on their
1292s own mistakes
1293s Bucky's on still has so much of metal
1296s left himself as well more Nate's coming
1298s down - they're thinning down this Lobby
1300s single-handedly as a start real in it I
1303s guarantee if it was anyone else on
1305s height there'd be so many more people
1306s alive but they're still making use of
1308s these long infantry rifle different
1310s theoretical damage and peak pressure
1312s across the whole map it's just this is
1315s this is crazy this is absolutely crazy
1318s and it's not stopping they're just gonna
1321s more and more at it shuts on all sides
1324s of this zone they're covering so much
1327s space that the rest of teams can't do
1329s anything nice go down there by really
1333s look every time the player decides he
1335s has something he has some movement he
1337s has some options they literally just
1339s completely wiped his lair out and he has
1341s to move back to low ground they forced
1343s the entire server to go down and play
1346s look from here yep this is the effect no
1349s one's even looking up at all they
1351s already know how much of a menace that
1352s high ground trio is Bucky's now able to
1355s just walk on other people's builds not
1357s even looking for edits down against a
1358s shoot down anyone now it's multiple
1361s layered pressure from above and below
1362s they control the mid ground they control
1364s the high ground they drop down to low
1366s ground taking out every single tree oh
1368s how do people still even alive it's
1370s literally looks like a public match game
1372s a quick wrap-up easy victory royale dope
1376s splits their bowling twenty-eight limbs
1379s and the victory arrive seven for Bucky
1381s 11 for animal and two for aspect and
1383s don't forget they started all this with
1386s just three moving in towards that end
1388s game moving in towards that half in half
1389s out so what a display there and really
1392s calculated a slight shift in what we
1394s expect from a SPECT animal and Bucky but
1396s hey they do it and they qualify it for
1398s the fortnight champion series so we'll
1400s be seeing them in the finals are at
1402s least in the group stages that was
1404s awesome Shaya
1405s thank you so much for joining me on this
1407s Vadra view it was awesome having you
1409s final thoughts for me men amen the
1412s lesson we can all learn from this vaad
1414s do not give these guys control if you
1416s see them on height run run hey that's
1420s what I would do for sure so thank you
1422s guys so much for tuning in we'll see you
1424s guys on the battle bus
1425s [Music]