about 5 years
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Fortnite
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Transcript (by Youtube)
0s | [Music] |
---|---|
3s | what's going on 4/9 fam Zeke here and |
6s | today Bala TW and Shia wager are gonna |
8s | break down the 20 elimination victory |
10s | royale from Buckey animal and aspect |
12s | let's see what led them to the win hey |
16s | fortnight fan ball to Debbie here and |
18s | we're gonna do another water view I'm |
20s | joined by the lovely shy Oh Shia what's |
23s | that men hey guys there's no unshod |
25s | wager Here I am as ball aside with |
28s | baller murder do that |
29s | awesome bottle view on animal Bucky and |
31s | aspect and one of their big Elin wins in |
33s | that trio Cup week two for the fortnight |
37s | champion series these guys played |
40s | amazing but this is one of the reasons |
41s | why they played so well in places so |
44s | highly and qualified for the fortnight |
46s | champion series because they had a 20 a |
49s | limb victory royale towards the end of |
51s | the tournament and we'll see how they |
54s | actually managed to do it and already |
55s | starting off with an interesting drop - |
58s | its Nobby and then I think that's Bucky |
60s | up in the top yeah hes lieing anything |
62s | filling yeah this is a very interesting |
65s | split these guys know from coming in |
67s | from the actual bus path that no one's |
70s | actually with them let's you get a |
71s | little bit more flexible and have a |
73s | little bit more flexibility on what |
74s | Matt's you can get an actual loop you |
76s | can get from the drop and the |
78s | surrounding atmosphere and other paths |
80s | that are close by very smart early games |
82s | split off to start the game off yeah and |
85s | this is something that we've been seeing |
86s | a lot more in trios as players being |
89s | comfortable with the split but I don't |
91s | think at least I haven't really watched |
93s | the team go for a 2-1 split even when |
95s | they're getting contested you could |
97s | already see if we hop back over if you |
98s | look at the mini-map there's three |
100s | players there's a full trio here and |
103s | snobby with them so it's gonna be |
105s | interesting to see how they deal with |
106s | that I think already the idea I'm saying |
108s | is they have a easy plank from Bucky |
111s | they have a pre-fight set up that |
113s | Bucky's gonna be able to flank on them |
116s | yeah it's the whole kind of eyes on the |
118s | sky experience no matter what happens in |
120s | the fight even if they do get engaged on |
122s | there's always going to be a spot that |
124s | the enemy players are fighting or gonna |
125s | have to be looking forward and kind of |
127s | paying close attention to and they |
129s | aren't going to be able to deal with it |
130s | immediately there's always going to be a |
131s | threat on the map and |
132s | advantage that animal Bucky and a spec |
135s | table before the fight even starts now |
138s | the team above them is pushing through |
141s | an aspect an animal backing up making |
143s | themselves a little house down here |
145s | starting to force them into a box fight |
147s | but also delaying because now Bucky |
149s | comes from behind and he's on top of |
151s | them in immediately aspect pounces was |
153s | the shockwave grenade gets into the box |
156s | on the other side they have a full pinch |
158s | out immediately have a nice three-point |
163s | finish that was set up in such quick |
165s | fashion vertical pressure this early in |
168s | the match with minimal mats is something |
170s | that's very very hard to deal with |
171s | Bucky coming in with that big surprise |
173s | factor two walls being taken over a trio |
176s | that should have been three players is |
177s | now zero it's an easy cleanup for the |
179s | star trio and the beginning of the game |
181s | now they have time to work with because |
184s | that fight was so fast it's something |
187s | that a lot of people struggle with this |
188s | how long these early game fights take |
191s | especially with the box fight meta which |
194s | is where people are turtling like you |
195s | saw animal and aspect of the begin this |
197s | fight as that meta is in play it really |
201s | makes it drag out the fight so you have |
203s | to spend your time wisely depending on |
206s | when the storm is gonna come it's a |
207s | beautiful you know balance your loop |
209s | versus being able to get a good position |
211s | and not have to run with the zone |
214s | absolutely when especially on the same |
216s | level playing fields in verticality it's |
219s | very hard to keep track or get any type |
221s | of shot off we've mentioned that the |
222s | split looked kind of weird especially |
224s | the since there was a cut type of |
226s | contestant on this jump spot but a quick |
229s | just adaptation it looks well practice |
232s | it looks very methodical it's an easy |
234s | way to kind of exploit any type of |
235s | vertical push an enemy might do and it |
237s | just lets one Overlord player in this |
239s | case Bucky keep track of everything and |
241s | easily give you that big access unlock |
244s | pass early game to have an easy game and |
246s | an easy start off to have a nice |
248s | foundation for the rest of the match |
250s | another thing too is how well they |
253s | conditions there |
254s | right because they didn't know Bucky was |
257s | anywhere near that mole they could have |
259s | doing the drop it could have spotted |
260s | that there was a player you want a |
262s | villain but they actually have no clue |
263s | that it's going to be the team that's in |
265s | snobby with them |
266s | who's splitting like that but with that |
269s | said animal and aspect the way that they |
271s | did turn over the way that they did try |
273s | to indicate they want to be part of this |
274s | box fight really conditioned the |
276s | opponents to start playing a little bit |
278s | more cautious playing a little bit more |
279s | careful to try to set up their own pinch |
282s | but because it's not as practiced and |
284s | kind of forced on animal and aspects |
286s | terms they're able to do what they did |
289s | the upper trio games or cups actually do |
293s | take ten matches in the will count over |
295s | a three hour period week two equal to |
297s | five weeks they could have actually |
298s | conditioned these opponents actually |
300s | landing contested over and over and over |
302s | again and then busting out the big strat |
304s | at any moment we'd have to go back and |
306s | otherwise to see if this was a surprise |
308s | trap but it was executed perfectly and |
309s | now they get to rotate around free of |
312s | stress free of any type of threat |
314s | whatsoever as you can see getting max |
316s | mats up on one of the PIO eyes that |
318s | usually take the longest to loot belongs |
321s | to get organized with because of |
322s | contestant just defying all odds here |
325s | and just having a perfect early Sunday |
333s | night and guys if you do want to go see |
337s | the rest of the games you can do that |
338s | just by going into the compete tab in |
341s | game search depth Rios week two or any |
343s | of the weekends that you're watching |
344s | this and find your favorite player you |
347s | can just hop in and watch how they play |
348s | it we're gonna learn a lot from aspect |
350s | animal and Bucky over the next twenty |
353s | five minutes throughout this game as |
355s | their rotation start they have a little |
357s | ways to go I'm gonna open up the map |
359s | just to see where they need to go it |
361s | looks like toads loot lake up towards |
364s | the north center of the map so without |
366s | the quad Crashers and snobby anymore |
368s | they have to go on foot yep any damage |
373s | they do take I've seen Bucky do this in |
374s | multiple different games carrying those |
376s | white heels especially bandages usually |
379s | over metkids just in case when he's |
380s | running around early the late game |
382s | stinks big power weapons such as slows |
385s | that leave you get getting shipped past |
387s | shield don't actually have as much an |
389s | effect afterwards once you actually do |
391s | heal up because of those bandages it's |
393s | just a nice or a big risk actually to |
395s | carry them in case nothing actually ever |
397s | goes wrong but insurance it's kind of |
399s | something these guys always want to keep |
401s | ahead of and keep tabs of when they're |
402s | moving around in their loadouts and on |
404s | their movement a very smart boat out |
406s | choice here not much spam available just |
408s | precision and any items available in his |
410s | loadout to fix any mistakes that kind of |
412s | arise on rotation everybody else I'm |
415s | just swapping through yeah only one real |
417s | spam weapon in the legendary AR on |
420s | aspect where as Bucky an animal just has |
423s | infantry rifles and combats take some |
428s | shots a bad night again they're playing |
431s | with this idea that you don't always |
433s | have to be tightly packed together they |
435s | started out in the early game somewhat |
437s | close when they were rotating I'm a |
438s | snobby but then quickly |
440s | Bucky goes head and takes point up |
442s | towards the zone well animal and aspect |
445s | spend a little bit more time a little |
447s | extra time to get a couple more chests |
450s | on the outskirts before moving in but |
452s | Bucky now has kind of reserved the space |
454s | to move in here they're gonna free care |
458s | packages well a lot of the information |
459s | available on the west side of the map |
461s | comes up from your drop it seemed like |
463s | the net but they did have a bus that |
465s | kind of went through the middle of the |
466s | map they got to see exactly where people |
468s | dropped from haunted and junk having |
470s | control of this entire West Side knowing |
472s | who drops here it's not really a place |
474s | you'd really rotate into for any type of |
475s | extra mats or any type of extra |
478s | materials or looting who ever kind of |
480s | drops in the beginning is who kind of |
481s | stays on the side of the map so just |
483s | knowing that you have it free knowing |
485s | you have that free split in the |
486s | beginning and now knowing can cover even |
488s | more ground is huge for these guys is |
490s | all they really have to do is farm up |
491s | any extra mats Bucky finally topping off |
493s | on metal and get any extra residual loot |
496s | that comes around like back here package |
499s | when you mention the topping off of mats |
502s | off of just a shed a little shack on the |
505s | side of the matter they top off a metal |
507s | aspect gets a little bit as well |
509s | not before starting to move in they do |
511s | have that storm scout sniper on their |
514s | loadout which was recently vaulted but |
515s | this is gonna be one of the reasons they |
517s | help themselves to Zone in the next |
520s | couple |
520s | tries in the next couple of circles I |
523s | should say now through pleasant well see |
527s | what what is the goals right now those |
529s | shy especially it was considering the |
531s | half of the storm scout considering they |
532s | just topped off on materials what are |
534s | their goals moving into these next |
535s | couple of done so with this former scout |
539s | especially with the type of setup they |
540s | have present we have infantry rifles we |
542s | don't have that much spam it's more |
544s | about cold calculated taking good risks |
547s | and making sure it pays off it's all |
549s | about not getting too psyched out about |
550s | the next zone yes you know exactly where |
552s | it is but at the same time everyone else |
554s | on the map for the majority of players |
556s | are going to be playing for the zone |
558s | that's currently on your screen so if |
560s | you do psych yourself out if you kind of |
561s | push for a bad position knowing that |
563s | it's good you could end up griefing |
565s | yourself especially with the letter that |
566s | they have it might not be the best box |
568s | fight type of loadout or grief relief |
570s | type of loadout so just playing exactly |
573s | where they are first and then knowing |
575s | where to rotate afterwards staying cool |
577s | calm and collected on the information |
579s | you have having a good poker face |
580s | against the rest of the lobby is kind of |
582s | the key at the moment for this trio you |
592s | just want to point out that really the |
593s | technique is there even shot from the |
595s | hill that team that kind of took the |
597s | spot they wanted with the drift board so |
599s | they actually back up into pleasant no |
601s | teams nearby but what aspect did has |
604s | that team shot down was instead of doing |
606s | the normal thing where he just runs with |
608s | Rawls he actually puts a rotated ramp up |
611s | above I don't know if you see that child |
613s | on the outside of this where he creates |
616s | so much space to work with some players |
618s | like to put cones or a ramp in a cone or |
620s | whatever but in this case with that |
622s | rotated ramp I'm gonna see if I can get |
623s | another angle here to go back and watch |
625s | that but it's such a nice little |
628s | technique that I've never really seen if |
633s | that did bit as well it just it blocks |
636s | so much pressure and kind of shows teams |
638s | okay these guys kind of know exactly |
640s | what they're doing it kind of opens up |
641s | the rest of pleasant right now for the |
644s | these guys to just come in residual farm |
646s | if they want to get their breakup of |
647s | them or get their wood or metal up |
648s | there's no issues all the server kind of |
651s | knows okay these people are serious it's |
653s | not a random tree |
654s | it's coming in the big thing with the |
656s | kind of dynamic with this show as well |
657s | Bucky joining up with one of the best |
659s | star duels of the region you'll see a |
661s | lot of 2:1 splits as you start going |
662s | forward and on rotation there is a lot |
665s | of trust available as everyone knows |
667s | that each player is competent on their |
668s | own and there are a lot of dynamics that |
670s | they can easily split off knowing who |
672s | works better in terms of chemistry |
674s | it's little tidbits like that is what |
676s | you kind of have the room to think of |
677s | when you're so ahead of the competition |
678s | by default and then implement on these |
681s | rotations when you're playing trios |
683s | against the best of the best I like that |
685s | you mentioned the fact that Bucky is |
687s | joining aspect and animal was bug right |
690s | before FCS but then quickly changed as |
693s | the roster mania started and I think |
697s | this is a really really strong pickup |
699s | for both the the entities right Bucky |
702s | joining two players who they he knows |
705s | have such a good mindset for competitive |
709s | for tonight and then of course aspect |
711s | and animal finding Bucky as well Bucky |
713s | one of the players who qualified a role |
715s | cup of solos I think it's a really good |
718s | pairing and I think this is gonna show |
720s | why they've been performing really every |
722s | single week they didn't quite qualify in |
724s | week number one but it was only a matter |
726s | of time if the placement was so close to |
729s | the week one 100% as long as you have |
732s | someone in Bucky's here letting him know |
734s | you know this is exactly what you got |
736s | going for you in the beginning you know |
737s | you trust them off being a solo player |
739s | kind of adapted exactly the type of |
741s | making out for him that's where you can |
743s | easily just pop off get as much he can |
745s | get as it can get done throughout the |
747s | whole server one other big thing Bala |
749s | about this trio is just the ingenuity |
751s | they kind of have and the calmness |
753s | they're gonna have on columns have you |
755s | ever seen it it's just amazing is they |
757s | have everything kind of it just seems |
758s | like they've practiced every single |
760s | scenario and there's never really an |
762s | argument about what to do next which is |
763s | very hard to find with sheõs these days |
765s | oh honey not they they wanted this hill |
772s | at first but they're actually gonna be |
774s | rewarded because it because of what you |
775s | said earlier right if you have that |
777s | storm scout sniper you have more |
780s | information than rest of the survey the |
781s | team that hopped themselves up on this |
783s | mountain probably didn't have a storm |
785s | scout sniper and they actually left the |
788s | position that animal Bucky and aspect no |
790s | it would be a good one and I like they |
793s | didn't they didn't just go for it they |
795s | spotted the bass and hey that might be |
797s | empty but they still threw one grenade |
799s | just to see how they would react if they |
802s | were in the box |
803s | and then they took it all while being |
805s | safe not taking really any damage |
807s | throughout this entire mid game so far |
810s | only one tag on animal really and that's |
813s | exactly what you want to do you don't |
814s | want to spend your precious heals your |
816s | precious resources to go through with |
818s | what they did spend all the way back and |
820s | present against the team that was in |
822s | this very position was just replenished |
824s | my by farming the pleasant cars by |
827s | farming the inside of that basement |
829s | house down back below and even going all |
831s | the way to gas station front mix and |
833s | we're breaking you have been the more |
836s | and more they farm the more and more |
837s | they replenish there was always on the |
838s | edge zone as you said it makes you stay |
841s | more low-key you're trying to play to |
842s | the fact that you're not trying to give |
843s | your way your cards to the rest of the |
845s | server coming up very late for this |
847s | mountain as well surprisingly not taken |
849s | as you said as well just not showing |
851s | your cards yet with this loadout is huge |
853s | being a surprise factor for anyone |
855s | rotating like these hoverboards getting |
857s | tagged up by an animal on the low ground |
858s | or any people flying later on on high |
861s | ground it's dope to keep a low profile |
863s | first and then pop off with some of the |
865s | strongest weapons in the server against |
867s | unknown enemies within the air ed zone |
873s | too as becoming stronger and stronger |
876s | throughout the competitive fortnight's |
878s | history really at the beginning of |
880s | competitive or nato is probably the |
882s | weakest spot to be at because players |
884s | didn't really value center zone as much |
888s | as they do now they're gonna find all |
890s | the the majority the contestant and |
893s | congestion be sent to zone for the |
897s | majority of the time except for these |
898s | players you have the storm scout but on |
901s | the flip side players are starting to |
903s | realize that and start to take the |
904s | positions that animal bucking at aspect |
906s | have right now of course they have the |
908s | storm scout they can edge their way in |
910s | as much as they want they did see half |
912s | an hour |
913s | and I think this is one of the most |
915s | interesting parts of rotating with the |
918s | storm Scout is when players see the half |
921s | and I thought how they rotate there |
923s | there was just full comms and Trust as |
926s | well it's all on animal to kind of lead |
928s | them to see exactly where they need to |
929s | go it seems like half and half out it's |
931s | gonna be - between the bottom side of |
933s | the map at the same time animal both |
935s | knows that there should be other storm |
936s | Scouts in the game as well you talked |
938s | about center circle and how important it |
940s | is on this map right now you see a lot |
942s | of people on the edges on mountainous |
943s | that's because we are in that loop rake |
946s | or lute lake rift zone which a lot of |
948s | teams don't want to be in because of |
949s | that low gravity jumping being something |
951s | everyone does very very naturally when |
953s | they are under Thresh or under threat or |
955s | pressure it's very hard to kind of |
957s | adjust that on the fly and get good |
960s | peaks but knowing exactly where zone is |
962s | chilling out on the edge first and |
964s | getting in like this trio just did and |
966s | then staying low key after that there's |
968s | a perfect recipe for disaster for the |
970s | rest of the server coming in and anyone |
972s | gets caught in that lake rift zone and |
976s | then grabbing high ground with it not |
979s | something you normally see from this |
981s | trio at least as history tells us they |
984s | tend to be a mid ground favorite |
985s | teammate especially if you want to go |
987s | higher ground they go much later than |
989s | this obviously with the infantry |
992s | represent Bucky and animal have they're |
995s | gonna have a lot of free shots |
1002s | absolutely for now it also looks like |
1004s | their wind conditions kind of coming |
1006s | into play the later the game goes on the |
1008s | more deadly these loadouts become more |
1012s | accurate they can be in congested areas |
1015s | so ball is just a matter of time before |
1017s | these guys become activated and online |
1019s | for the rest of the circuit it's all |
1022s | because of their setup it's all because |
1024s | of those rotations animal leading them |
1027s | through leading them the way with the |
1028s | storm scout not taking too much damage |
1030s | you can see all their health in the |
1032s | bottom left they're very healthy and |
1035s | with the loadouts they have it's like |
1037s | you said time to become activated as |
1039s | this half in half out reveals itself to |
1041s | the rest of the server and players start |
1043s | to fly and use their launch pads |
1045s | remember actually we think about their |
1047s | mobility usage this game they haven't |
1049s | used anything yet and typically you're |
1051s | going to see teams already being using |
1054s | launch pads and the rest of the sort of |
1056s | shockwaves even at this point in the |
1059s | game in fourth circle even sometimes in |
1061s | third circle they have to use it it |
1066s | seems like these guys are the only |
1068s | people in the server with a slum Scout |
1071s | is half and half as you said with no |
1073s | mobility is just huge especially this |
1076s | early looks like we have a box fight |
1077s | here that just goes south for whoever |
1080s | that head to me was no Envy there from |
1083s | Bucky as at all on his positioning that |
1085s | guy that guy just goes straight down and |
1087s | animal now taking over everything |
1089s | getting an even more higher ground |
1091s | position completely central another care |
1094s | package coming down to I am not sure how |
1097s | they against 50 other players on this |
1099s | Lobby 18 are the trio's god this |
1102s | position at all |
1105s | clever rotations through and now full |
1107s | rain like you said it's time a couple of |
1111s | tags going through and the the most |
1113s | important thing that they're gonna want |
1114s | to do here is try to focus the same |
1115s | target usually players who get the first |
1118s | couple of tags on somebody will call out |
1120s | left back right which one they want to |
1123s | target which one they want to focus so |
1124s | that they can try to get a little Elam |
1126s | anak out of the sky |
1130s | yep he lives and knocks out of the sky |
1132s | are exactly pretty much a lot of what |
1135s | they need right now the more the game |
1137s | goes on |
1137s | but tighter those zones get the worse |
1140s | that or the more worse that infantry |
1142s | rifle kind of performs you don't get the |
1144s | spam as much which is what you need |
1145s | during that endgame moment when there's |
1148s | a lot of people are rotating over and |
1149s | over again |
1150s | interesting shockwave rotation here is |
1151s | straight to the next height they've kind |
1153s | of seen exactly where the zone goes with |
1156s | the movement box fights coming in three |
1159s | angles once again always pressuring so |
1162s | many different points at the same time |
1164s | it's almost impossible for people to |
1165s | kind of keep or react to their ground if |
1168s | they have their sights on you it's their |
1170s | land to claim that shockwave place so |
1173s | perfect to set up that pinch on three |
1175s | sides and ahead of time to because they |
1178s | still have that storm Scout that they're |
1179s | using already on the side of the zone |
1182s | that's moving places start getting RPG |
1185s | but not before Bucky connects Wyatt you |
1188s | have to find the critical point shots |
1190s | coming through and again players flying |
1192s | through the sky will see if they pick up |
1194s | anything animal picked up - even before |
1196s | this |
1199s | we know they pick up a lot more |
1204s | exactly where the loadouts are insane |
1206s | Emperor error goes down it's all about |
1209s | Bucky's aim right now it's all about |
1210s | everyone being in cohesion launching |
1213s | properly as well the faster you guys |
1214s | launch as a team the better it is for |
1216s | your landings animal on the call gets |
1219s | next tight as well this is three it's |
1221s | not even three four different height |
1222s | points in a row uncontested barely even |
1226s | fought for just perfect rotations now |
1228s | switching over to the combat just |
1230s | because that infantry might be a little |
1231s | bit harder to land the spray that's |
1233s | coming in from there will always be |
1234s | guaranteed 20 damage as long as you have |
1236s | good aim and hit your shots these guys |
1238s | haven't given height up for multiple |
1240s | circles right now boy yeah every time |
1243s | they just go a little bit ahead and then |
1245s | back up |
1246s | more sand just trying to claim they're |
1248s | there they're spaced throughout all |
1251s | these different heights and it's you |
1253s | know paying off for a lot of |
1254s | eliminations right now animal up on high |
1256s | ground aspect and Bucky staying down one |
1259s | layer below them even to give them a |
1261s | self a little bit more safety in let's |
1263s | switch over to Bucky's POV who's down on |
1265s | low ground or at least a little lower |
1267s | animals they're just getting so much |
1270s | damage just because of all the control |
1272s | they have they're controlling like three |
1273s | layers to themselves it's I think I've |
1279s | counted four rpgs to shockwaves hasn't |
1281s | been enough they've literally just built |
1283s | a ramp for wall to counter each and |
1284s | every single one based on positioning |
1286s | now we seen aids coming in they made |
1289s | their own tarp out but once again |
1290s | there's even there's insurance on their |
1292s | own mistakes |
1293s | Bucky's on still has so much of metal |
1296s | left himself as well more Nate's coming |
1298s | down - they're thinning down this Lobby |
1300s | single-handedly as a start real in it I |
1303s | guarantee if it was anyone else on |
1305s | height there'd be so many more people |
1306s | alive but they're still making use of |
1308s | these long infantry rifle different |
1310s | theoretical damage and peak pressure |
1312s | across the whole map it's just this is |
1315s | this is crazy this is absolutely crazy |
1318s | and it's not stopping they're just gonna |
1321s | more and more at it shuts on all sides |
1324s | of this zone they're covering so much |
1327s | space that the rest of teams can't do |
1329s | anything nice go down there by really |
1333s | look every time the player decides he |
1335s | has something he has some movement he |
1337s | has some options they literally just |
1339s | completely wiped his lair out and he has |
1341s | to move back to low ground they forced |
1343s | the entire server to go down and play |
1346s | look from here yep this is the effect no |
1349s | one's even looking up at all they |
1351s | already know how much of a menace that |
1352s | high ground trio is Bucky's now able to |
1355s | just walk on other people's builds not |
1357s | even looking for edits down against a |
1358s | shoot down anyone now it's multiple |
1361s | layered pressure from above and below |
1362s | they control the mid ground they control |
1364s | the high ground they drop down to low |
1366s | ground taking out every single tree oh |
1368s | how do people still even alive it's |
1370s | literally looks like a public match game |
1372s | a quick wrap-up easy victory royale dope |
1376s | splits their bowling twenty-eight limbs |
1379s | and the victory arrive seven for Bucky |
1381s | 11 for animal and two for aspect and |
1383s | don't forget they started all this with |
1386s | just three moving in towards that end |
1388s | game moving in towards that half in half |
1389s | out so what a display there and really |
1392s | calculated a slight shift in what we |
1394s | expect from a SPECT animal and Bucky but |
1396s | hey they do it and they qualify it for |
1398s | the fortnight champion series so we'll |
1400s | be seeing them in the finals are at |
1402s | least in the group stages that was |
1404s | awesome Shaya |
1405s | thank you so much for joining me on this |
1407s | Vadra view it was awesome having you |
1409s | final thoughts for me men amen the |
1412s | lesson we can all learn from this vaad |
1414s | do not give these guys control if you |
1416s | see them on height run run hey that's |
1420s | what I would do for sure so thank you |
1422s | guys so much for tuning in we'll see you |
1424s | guys on the battle bus |
1425s | [Music] |