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v5.10 Patch Notes

Patch Note Megathread


Hi all! Same as last time! We're requiring you to follow the format below (you can copy paste it). Please, please, please follow this format, and check to see if what you are reporting has already been said:

 

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about 6 years ago - /u/EpicRook - Direct link

Originally posted by phoneheha

C4 has been silently nerfed. I just used 4 in a game, and it seems like it's been reverted to pre buffs status - only seems to affect a much smaller radius now.

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll hear back from me soon when the change is good to go.

about 6 years ago - /u/EpicRook - Direct link

Originally posted by EpicRook

Hi everyone,

This change to the Remote Explosives' structure destruction radius is unintended.

What happened? Before this patch went out, we made a last-minute change to the item in order to properly attribute fall damage that was indirectly caused by Remote Explosives. In the process, we inadvertently unified the player damage radius (400 units) and the structure damage radius (600 units) to use the smaller of the two.

Our plan: We're currently testing a new value for this unified destruction radius that meets more in the middle. I'll report back with the exact number once it has been deployed.

The reasoning behind it: It does make sense for the explosion to use the same radius for both players and structures, but our goal is that one charge should be able to destroy the wall it's attached to and the wall on the opposite side of the building grid. That means the explosion radius needs to increase from the value that's currently live.

You'll hear back from me soon when the change is good to go.

Update: Remote Explosives are ready to be re-enabled after a bug fix and an adjustment to their explosion radius. The damage radius is now a unified 520 units, whereas in previous patches it was 600 units for structures and 400 units for players.

To be clear, this change represents a reduction in the structure damage radius of Remote Explosives.

But that's not the only change in the works! We've been hearing the community feedback that availability of this item is too high. To address this, we’ve been considering a reduction to drop count and max stack size, and even the rate at which they drop in the world. Look for possible changes in the near future. In the meantime, please let us know what you think once you've had a chance to try out their new reduced effectiveness.