Original Post — Direct link
over 5 years ago - /u/NickDonaldson - Direct link

Hey guys!

Our last attempt at a fix had some serious issues (particularly with the hunting rifle, due to the way it zooms in extra close to the character).

We've taken another pass at this issue, with a much more robust solution. I can post an in-depth explanation (like my last one) when the next update hits if you're interested?

https://imgur.com/a/SEbcwoI

We've also changed it so that your bullets no longer instantly shoot from the standing position when you un-crouch, to prevent exploiting of uncrouch-crouch peeking.

Thanks for all the feedback, we're listening!!

Edit: to be clear, no delays for uncrouching. Instead of your bullet-shoot position popping instantly from crouched to uncrouched (as it does now), it interpolates with you as you stand up. The idea here is to prevent people from shooting before they can even be seen by the enemy. For normal play, it’s not something you’re likely to notice.

over 5 years ago - /u/NickDonaldson - Direct link

Originally posted by berrytacos

The problem isn't just with the hunting rifle though. It's with all guns while looking to your right. It's extremely prevalent in the dual pistols as well. I hope the next fix addresses all of these problems and not just the hunting rifle.

The fix is for all weapons!

over 5 years ago - /u/NickDonaldson - Direct link

Originally posted by JohnnyTwoByFour

But what effect does that have on someone who is shooting from the crouch position and is holding the fire button while they uncrouch?

Your bullets move with you as you stand.