over 7 years
ago -
The Fortnite Team
-
Direct link
Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)
We’ve picked up steam on the development side and have strike teams working on the below features and improvements:
Gameplay
- Team communication incl. voice chat!
- General squads / duo polish
- Ongoing shooting and balance tweaks
- Map POI (points of interest) and loot density improvements
- Spectating improvements
- Inventory improvements
- Quality of life bug fixes
Controller
- Alternate configurations
- Controller revamp
- Input latency improvements on console
- Aim assist improvements
UI
- 10’ console experience of HUD
- “Invite system” polish
- MOTD system improvements
- QOL features for streamers and content creators (hiding HUD elements, etc.)
Progression
- Stats
- Leaderboards
- Cosmetics / loadout
- Progression
- Compendium / mission logs
Engine
- Anti-cheat
- Console performance, stability, and memory
- Server performance and hitch optimizations
- Reduction of initial download size and ongoing patch sizes
- Level streaming to allow variation for cosmetics
- Low end PC compatibility support / improvements
Online
- Spinning up more data centers to reduce average ping times
- Public test realm
Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)
Continue the discussion on our forums!