Original Post — Direct link
almost 4 years ago - /u/FreightTrainUSA - Direct link

Originally posted by Huntcaller

u/FreighttrainUSA, normally this is handled by collision detection, which sometimes seems to work a bit, and then it just passes a certain threshold and moves right through the legs. Of course, there's lots of issues like this with knives, potion flasks and hair clipping into parts of a skin it's supposed to collide with, which probably has to do with the way physics are simulated on Switch. While I understand it's unlikely we'll ever see physics on the same level as we did back in season 6, I do hope there will be some improvement to the chosen method down the road. Right now, there's so many skins that flat out look bad. Especially the clipping and gravity issues, but the jittering still annoys the hell out of me as well.

Hey Huntcaller,

Just tagging in to let you know im still seeing these issues you are reporting. Gstaff and I are having some conversations with the folks around cosmetics and the physics issues. While i can't get into specifics yet, these issues are going to take some time to fix.

We are working on a communication plan as well, so while we may be a bit quiet for now, hopefully in the near future we can be a bit more detailed with some specific plans around the community concerns for cosmetics.

Thanks for the updates as always, even if i don't respond, i see it :)