over 5 years
ago -
Fortnite
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0s | I'm here at the first ever |
---|---|
2s | Fortnite Game Jam event in Los Angeles. |
4s | And we're building some of the best maps |
6s | that you're ever going to see |
7s | for the Fortnite World Cup this summer. |
9s | -Oh, you guys won. Yeah. -Oh, we won. Okay. |
11s | So pumped for you to check it out. |
14s | -Let's do this! -Let's do this! |
17s | -I'm Makamakes. -Wertandrew. |
19s | -Kryw. -Iscariote. |
20s | -KK Slider. -Stormhawk. |
22s | I'm just very excited to see |
24s | what we can come up with together. |
31s | I'm stuck! |
33s | -Yes! -The next big thing is to come. |
36s | Whoa! |
47s | I think when Fortnite finally released Creative Mode, |
51s | it was kind of a big eye-opener |
52s | that this could be something big. |
54s | This could be the future of Fortnite. |
57s | A lot of my friends back at home |
58s | don't actually know that I'm doing this... |
61s | Like, Fortnite as a living. |
63s | And I think it's kind of cool |
65s | to keep the anonymity to a certain extent |
69s | and just watch their reaction when they see stuff like this |
72s | and the things that I'm involved with. |
74s | Before Fortnite Creative, |
75s | I wanted to be an interior designer. |
78s | Fortnite Creative was just something I picked up, |
79s | you know what I mean? |
81s | I didn't see it as an actual job or anything like that. |
83s | I just saw it as something fun |
84s | that became something that could actually translate into work. |
87s | It's kind of insane. |
90s | I graduated high school a couple years early. |
92s | It felt great, but at the same time, |
94s | I had no idea what I was gonna do afterwards. |
97s | I picked up Fortnite Creative as a hobby |
99s | and it turned into something more. |
101s | Creating really did change my life an my whole family's life. |
105s | It feels great to know that I can now give back to them |
108s | for all the times that they've supported me. |
112s | Welcome, everybody. Um... |
113s | We are really excited to have you guys here today. |
115s | You guys have earned the biggest admiration, huge admiration, |
118s | from everybody here, you know, at Epic Games, |
120s | for what you've managed to deliver with the tools, |
123s | you know, we've given you today. |
124s | The mission of this Game Jam |
126s | is to sit down with a bunch of friends |
128s | and have a good time building some maps |
130s | that all of us enjoy playing and that we enjoy making. |
133s | We all have our different styles. |
135s | We're actually bringing that all together |
136s | and building some great content for, like, the whole community. |
139s | You guys are the pioneers of this. |
142s | We're here to build maps for Creative World Cup. |
144s | So, like, really what we want to do is talk through, like, |
147s | how you guys talk through sort of some of the ideas |
150s | that you're thinking about for your maps. |
152s | Imagine this sort of big junkyard wasteland... |
155s | -...sort of environment. -Okay. |
156s | We also had this, like, |
157s | scavenger hunt idea with, like, 16 players. |
160s | So, basically, |
162s | kind of like another parkour sort of, like, puzzle. |
164s | Okay. |
165s | I have the idea of a "One in the Quiver" kind of game, |
167s | like, "One in the Chamber," |
169s | where everyone spawns with a Boom Bow that has one bullet. |
171s | And then, if they get a kill, |
173s | they're rewarded with another bullet. |
174s | I used to be on a swim team. |
176s | I guess I was pretty fast because one of my coaches |
178s | at one point had called me "Dolphindom." |
180s | And I guess I kind of just -- I like it and I stuck with it. |
183s | I just continued with it. |
185s | It's gonna be a three-level race. |
187s | Level 1's gonna be like KK Slider's avalanche, |
191s | except with the new balls. |
193s | So I did electronic engineering and after six months, |
195s | I realized I did not like it. |
197s | And right around then, Fortnite Creative came out. |
200s | I just started focusing a lot of my time into it. |
204s | After three months, I think I got noticed quite a bit. |
207s | And I can say I'm on here. It's been great. |
210s | We want to use the devices to open secret paths |
213s | and go with the world, coloring all the arena. |
218s | It's amazing! |
219s | The amount of people working on this |
221s | and putting their hearts in this and it's... |
224s | It's just mind-blowing. |
228s | I'm sort of like a perfectionist. |
230s | I can't start building until I have a solid idea set in place. |
235s | Quality of the quantity is my thing |
238s | and what is going to make you a better artist. |
243s | I really have a creative mind-set |
245s | that just brings to the table |
247s | things that no one's ever seen before. |
252s | Okay, so how's it going with turning your dream into reality? |
255s | I'm really sketching it out, |
257s | making the layout, scaling and stuff. |
260s | I started playing Fortnite back in May 2018 |
263s | when some friends introduced it to me. |
266s | Then again in December, they introduced Creative Mode. |
268s | So this here is the parkour bit, right? |
271s | Yeah. That's where you spawn. |
273s | One year ago, I was sitting in high school |
276s | and I had no idea I would end up where I'm at now. |
278s | To move more faster, can we use the crystals? |
283s | Or we can use the speed boost. |
285s | The truth is that I was very happy creating maps at home |
289s | and never thinking it would help me transcend to this level. |
292s | But at the moment, I'm very excited about this adventure. |
297s | So what you guys have to do, pretty much, |
298s | is block off this so that eventually, |
301s | the storm will just kill everybody up on the top |
304s | and just leave the guys who are left down below fight it out. |
306s | That's good. Okay. |
311s | What we can do is force him to do a slide |
314s | and then you have the different levels, |
317s | in which they can get pushed to the side. |
320s | So basically, we're gonna make a giant circular junkyard... |
323s | Uh-huh. |
325s | ...and then, like, right in the middle is gonna be, like, |
328s | this massive incinerator. |
329s | Everyone would get to be a guardian once, |
331s | but then they'd get to be a prop three times. |
332s | Yeah. |
333s | And freeing a prop is more fun anyway. |
335s | I was getting nervous at first because I saw all these faces. |
339s | I knew those people, but I felt bad for not recognizing them. |
343s | But as soon as I met them, like, |
345s | "Oh, my God! This is this guy. This is this guy." |
347s | We were all, like, very close together. |
349s | I feel like we're a family. It's pretty cool. |
357s | We have the center, which is outlined by this river. |
361s | Okay. |
363s | The battle field area would basically be the skyscrapers. |
367s | -Okay. -The buildings. |
368s | When I first walked into Game Jam, I thought, |
371s | "This is unbelievable! |
372s | I would've never thought of this being so big." |
376s | And I'm just so excited to see where this is going. |
380s | So what's the primary objective to get the jetpack, correct? |
384s | Exactly. |
385s | You basically use the jetpacks to build the rocket. |
390s | We will have 12 hardcore type paths... |
395s | Okay. |
396s | ...where you get the jetpacks from. |
398s | That's awesome, man. |
404s | The basic idea is a capture game mode. |
408s | We have four different teams of four players. |
410s | I was in college. |
412s | I wasn't really happy with what I was doing. |
413s | I kind of needed a break. |
415s | So I was working at a warehouse packing boxes. |
418s | Day to day. Nothing special and nothing fun. |
422s | But then I found Creative Mode and I got hooked |
425s | and I've been playing ever since. |
426s | And I'm really enjoying it. |
428s | The Lama Island will be disconnected from the bridge. |
431s | In order to get to that island, your team has to work together |
436s | in order to clear the path for, maybe, |
439s | activate three pads or something that creates a bridge. |
445s | The big difference from, like, me and being here at Game Jam, |
448s | I used to make all my projects solo. |
450s | But now, this is like a huge community we've got here, |
453s | which is a good thing. |
455s | It's good to, like, listen to others. |
457s | I was looking for a job when Creative Mode came out |
460s | and I saw an opportunity there. |
462s | And I just started making maps. |
463s | A lot of people were enjoying it. |
465s | I gained supporters. |
466s | I felt to myself, "I can really make a living out of this |
469s | if I spend the hours I need to." |
471s | Oh, wow! |
474s | You just break everything. |
475s | It's my first time in LA and the USA. |
478s | I really like it. It's a dream for me. |
481s | And I love everything -- |
482s | the cars, the buildings, everything is cool. |
485s | The Americans are so cool. |
487s | I have been so happy to work here. |
491s | Are we gonna do, like, holes in the sides |
494s | or is it gonna be like... just like this? |
496s | I'm not used to taking breaks. |
499s | I'm always the guy who's gonna work more if needed |
502s | to get the things done. |
503s | I was thinking it was cool to have... |
505s | if people were running around there is the view, like... |
508s | when they're inside of it. |
510s | You can look into the hole. |
512s | Pretty much whenever I just have, like, an idea, |
515s | I kinda get on and just start working. |
517s | I'm a bit of a perfectionist. |
518s | I'm critical on myself. |
520s | I make sure that I provide something quality, |
522s | putting out work for people to enjoy. |
523s | I love getting feedback and love getting compliments |
526s | and seeing that my work can make someone happy. |
528s | Oh! That'd be so funny! |
533s | I've always been a very creative person. |
535s | I used to draw when I was a kid. I've become a graphic designer. |
539s | It's very useful to me to create maps. |
542s | I thought you were making, like, a monster out of trash... |
545s | ...with, like, legs. |
547s | To me, Creative Mode is letting other kids have fun |
549s | based on what you create. |
551s | And that means a lot when you think about it. |
557s | My passion for gaming started really young. |
559s | In elementary school, |
561s | I used to come home and play, like, for hours. |
563s | You know, my mom would always yell at me to get off. |
565s | When I first heard about Fortnite, |
566s | I was actually playing basketball outside |
568s | with my neighbor. |
569s | So I actually watched him play the game |
571s | and that made me more pumped. |
573s | I was, like, downloading it while watching him play. |
576s | Good morning. Welcome back. |
577s | Day 2. |
578s | How did last night go for everybody? |
580s | -Great. -Everybody well? |
581s | What were you guys able to get done? |
582s | A lot. |
585s | So, what we want to do this morning |
587s | is actually have each one of you guys run through your maps, |
590s | where you're at currently. |
592s | Does somebody want to come up here and represent? |
594s | Sure. |
596s | The basic map layout is that we have, like, a circle center, |
601s | which is accessible by four bridges. |
604s | In the center, we are going to have the two jetpacks, |
606s | which are key to win. |
608s | Basically, you collect jetpacks to build your rocket. |
611s | We have two towers for that. |
612s | The towers are set up as jet runs. |
615s | So you get to the jetpacks by doing the jet run. |
619s | When people play or watch the map, |
621s | I feel really proud of this because it's a lot of work |
624s | and sometimes I don't sleep |
626s | because I want to build and finish the map. |
629s | So are there any parts of the map that you're concerned about |
632s | or anything you're... |
633s | you haven't solved yet? |
634s | No. |
635s | -You're happy? -Yup. |
636s | -All doable? -Yeah. |
638s | All right, Team 2, who wants to represent? |
641s | -I'll go. -Yeah... |
644s | Right now, we have Junkyard Juke. |
647s | So it's this huge junkyard area. |
650s | It is also a circle map. |
653s | There's this big incinerator in the middle, |
655s | which KK has already set up like a filter system. |
659s | So the point of the map is you turn into a piece of junk. |
662s | There's, like, little areas of the junk that you can turn into. |
666s | The goal is to go into the incinerator |
669s | without the guards shooting you. |
671s | ...like, you know, like, |
672s | the Bolt-Action Sniper or something. |
674s | I was thinking we do the hand cannon. |
676s | I feel like the Bolt-Action would be too long. |
677s | Like, you hear someone shoot |
679s | and then you know that they're...back |
680s | so it's like your chance to run. |
681s | It's a lot different when you're collaborating with others |
683s | because you have to be a lot more verbal. |
685s | And it can be a challenge coming from home. |
688s | You're just used to sitting there and building it. |
690s | But now you have to really work with everyone else. |
692s | All right, Team 3. |
695s | We're thinking about making, |
697s | like, a battle royale experience just in Creative. |
699s | So in this center, we have, like, a stadium -- |
702s | the actual World Cup stadium. |
704s | This is gonna be one giant storm that's closing in. |
707s | And we will have teams spawning on flying headphones. |
712s | We're working on a mechanic such that when your are, like, |
715s | getting into the stadium, |
716s | you can't, like, get out again. |
717s | We've got people from, like, everywhere. |
719s | Loads of different backgrounds |
720s | from a bunch of different countries, you know? |
722s | We all have our own experiences and we can bring something |
724s | unique and different to the table |
726s | that you wouldn't get usually within, like, |
728s | your own isolated world. |
730s | For the name, we have "Storm the Stadium" or something like... |
734s | Okay, so the winning condition, just basically -- |
737s | -Um, staying alive. -Last man standing. |
739s | Last man standing from the team. |
740s | -The team -- whoever... -Yeah. |
741s | Team 4. |
743s | -Team 4. I think that's me. -Yeah. |
749s | Our idea is to have a scavenger game mode. |
752s | There will be a circular center. |
754s | On the four edges of the map, |
755s | there will be shrines that will have a lama jewel in them. |
760s | And there will be a different trial to each of these lamas. |
766s | The win condition is either a time limit -- |
767s | the team that has the most points when the game ends |
771s | or that reaches the point threshold first. |
774s | Differently themed. Four different biomes. |
777s | Um... beautiful looking. |
778s | We've got G_Schway working on the details. |
780s | Pretty much a treasure hunt scavenger game mode. |
783s | Uh, and now, we've got a good idea for the name. |
787s | I think we're going with "Treasure Trove". |
790s | Have you guys considered making each individual lama |
793s | worth more points increasingly as the match goes on? |
795s | Uh... Yes. |
796s | That's a good idea. Uh... |
797s | We were talking about that. |
799s | All of us will have different creative visions. |
801s | Just letting go of your pride and being able to compromise |
803s | is really important to really let the map shine. |
810s | -Hey, guys. -Hey. |
811s | So, you guys have made |
813s | some pretty good progress on your maps? |
814s | -Yeah. -You guys ready to give it... |
816s | ...a playtest and ready to give it a first shot? |
817s | Yeah. |
818s | So it's gonna be everyone in the circle |
819s | is actually gonna playtest? |
821s | Or we're gonna have me and the rest of the designers |
822s | come down and sit down and we're gonna have you guys |
824s | stand behind us and kind of watch. |
825s | Cool? Let's get to it, guys. |
828s | We all have one job. |
830s | The map is creating so fast. It looks so cool. |
832s | And now in, like, 10 hours, we... |
835s | we are close to finishing the map. |
836s | Let's hit it. |
847s | Being the youngest creator here |
849s | is actually not that big of an issue |
853s | because everybody respects me like everyone else. |
860s | No! |
864s | Die! Just... |
867s | No! No! |
875s | I think because everyone of us, the creators, |
878s | has his own style and his talents, |
880s | you can learn a lot of them. |
882s | I've already learned a lot from Tollmolia and KK Slider |
884s | that is really good, |
886s | the technical stuff and mechanics in the game. |
888s | So that's something that's a little confusing, |
890s | is that when I got to the top, |
892s | I didn't realize there wasn't a jetpack up there |
893s | until I get up there. |
894s | Yeah, I jumped up there. |
895s | I hadn't realized it wasn't there. |
896s | We thought about adding the arrows |
898s | to mark the spot and where... |
899s | Yeah, I think something like that. |
901s | That, like, indicates that there's one up there. |
902s | I do like the bouncing, how everyone's together. |
906s | And the close explosives are -- That's pretty fun. |
919s | No way they go... |
923s | -What? -Ooh, run! |
924s | -Oh, no! -Oh, no! It was a quick one! |
928s | Just go for it! |
930s | Yes! |
931s | Seriously? |
933s | That was a brave stab by the cactus there. |
936s | Go, Zak, go! |
938s | Seeing my game tested for the first time is, obviously, |
940s | really exciting. |
942s | People are starting to get some points now. |
944s | It's pretty good. |
945s | Everyone's, like, one point separated. |
946s | Yes! |
948s | Oh, dang it! |
949s | I can -- How did I get that? |
951s | Until you see, like, 16 people playing it at once, |
954s | you don't really get a good idea |
956s | of just how balanced it is or what needs changing. |
961s | I'm stuck! |
962s | This isn't fair! Oh, I got it. |
964s | Oh! |
965s | Yes! Yes! Zak! Do it! |
967s | -Oh! -What happened? |
969s | -He sniped you! -From above? |
971s | -Yeah. -Yeah. |
972s | I actually created my first game when I was 14. |
975s | And since then, I've been doing games, |
977s | I've been doing mobile games. |
979s | I didn't care about anybody playing, |
980s | but I just made stuff. |
986s | All right, guys. |
988s | So, we had a great time playtesting Jetpack Capture. |
990s | So we're gonna start a quick feedback session |
992s | over what we played. |
994s | Any feedback you guys have for the Team 1? |
996s | I think a little bit of ammo granted on respawn |
998s | would be all right because there were tons of times |
1000s | where I respawned with no ammo. |
1002s | When I got one of the jetpacks once, |
1003s | I don't know if it's just because I don't know the map, |
1005s | but, like, I didn't know which place I spawned from. |
1008s | So I kind of forgot where to put it back. |
1010s | I feel, like, maybe if you have it open up later in the game, |
1013s | so... three or four minutes in, |
1015s | another capture point opens up. |
1017s | If it's got a barrier across the atrium, that's bad. |
1019s | We can place a big text called "Secret Entrance" |
1022s | or something like this. |
1024s | Coming together, everybody from those different countries, |
1028s | is very interesting. |
1029s | The first time, it was a little bit hard |
1030s | because of all the different languages. |
1033s | Despite it all, you're still able to create things together. |
1036s | Creative -- it's a universal language. |
1039s | I feel, like, maybe the capture points for the jetpacks |
1041s | were a little high. |
1043s | Maybe two more spots to get the jetpacks at, so... |
1046s | Because it's a -- The four ways -- |
1047s | Because it's kind of hard to go up the tube. |
1049s | The camaraderie here is amazing. |
1051s | Everybody's so nice. |
1053s | We're all very open to, like, |
1054s | the development of Fortnite itself. |
1056s | And I'm really glad to be a part of that. |
1061s | So, yeah, I think, you know, overall, |
1062s | excellent, excellent, great start. |
1064s | But let's get some more feedback |
1065s | and see what other people thought. |
1068s | It's too brutal when the shooter can see you. |
1072s | You have no time to react. |
1073s | You have to predict. |
1075s | And it's random. You have no idea. |
1077s | So maybe it's part of the game. I don't know. |
1079s | I think there's four different ones |
1080s | that can be randomly chosen. |
1081s | Right. |
1083s | You have one second, two seconds, three-and-four seconds. |
1085s | With everybody here, it's more of a mix |
1087s | of really good, artistic, and decorative people. |
1090s | And it's definitely useful to be collaborating with someone |
1093s | who's more skilled in one aspect than you are. |
1095s | Some of the taller traps that shoot you really high in the sky |
1098s | actually give you somewhat of an advantage... |
1099s | Yeah. |
1101s | Because you're able to get closer |
1102s | and you can use that momentum to get closer. |
1104s | So, maybe reducing the height on those a little bit. |
1105s | I think there should be, like, |
1107s | a punishment for hitting the traps. |
1108s | Because, like, every time I hit one of those, |
1110s | I was just holding forward and it was, like, |
1111s | literally getting me closer to, like, the exit. |
1113s | -What about this one? -It's like... |
1115s | ...have him facing away just a little bit. |
1116s | -Yeah. Like this one. -Yeah. |
1117s | Does it send you backwards? |
1118s | Yeah, this one sends you backwards. |
1119s | We should probably just -- |
1120s | Yeah, that would probably be better. |
1122s | -Yeah. -Yeah. |
1123s | More sideways or just anything that's not forward. |
1124s | -Mm-hm. -I was gonna ask... |
1126s | ...if you guys think that the sniper |
1128s | should have a different weapon or more of a weapon selection. |
1130s | I think it is the most balanced weapon you could get right now. |
1132s | It's accurate, it's not too fast or too slow. |
1134s | It's definitely the biggest group |
1135s | that I've collaborated with. |
1137s | I think it can be a little bit difficult at times |
1139s | when you kind of have a different vision. |
1141s | But at the same time, having a different perspective |
1143s | on what you're building gives you a new look on it |
1145s | that you won't be able to see yourself. |
1150s | I focus a lot on design. |
1152s | When I work, I'm very perfectionistic. |
1154s | I'll spend hours on end perfecting details. |
1158s | What's important to me is that the end result |
1160s | is something I'm happy with. |
1164s | When I first met Stormhawk, |
1166s | it was in, like, the departure land. |
1168s | It's like we've been friends for years. |
1170s | You know, like, a super nice person, easy to get on with. |
1179s | Good morning, guys. |
1181s | Dawn of the final day. |
1182s | We've all got 12 hours of FaceTime |
1184s | and in-person collaboration left. |
1186s | So today is gonna be very, very critical. |
1188s | We're gonna be finalizing some of your maps, polishing it up, |
1191s | doing some final tests, getting the scoring and broadcast done. |
1195s | And, let's have fun. |
1198s | Okay, guys, you want to step away from your desks |
1201s | and go around and watch everybody else. |
1203s | Get an idea for how they play. You'll learn a lot. |
1205s | -Everybody ready? -Yeah! |
1212s | We're probably gonna change the whole mechanic. |
1216s | This... They may be too delayed. |
1219s | Maybe we should, like, bring him in "quicklier." |
1222s | -Yeah. -Quicker. |
1223s | I think I work well with Maka |
1225s | because I'm bringing in a lot of innovative ideas. |
1229s | Like actually putting a Game Mode to all his skyscrapers. |
1232s | I think that's a really good collaboration we have. |
1236s | I'd say architecture is definitely |
1238s | one of the main things I focus on when I'm making something. |
1240s | I'm not the best at game play or mechanics or anything like that. |
1243s | I just like building things that look nice. |
1245s | -Go to the -- -The spawn. |
1247s | Go to the respawn. |
1248s | I work very well under pressure... |
1250s | because it helps me focus. |
1253s | I take something positive from it. |
1254s | Of course, it takes away all my problems. |
1257s | Like, how long does it take for the center circle? |
1260s | -Um, 8 minutes. -8 minutes? |
1261s | -8 minutes. -Okay. |
1263s | Do you feel, like, that should be shorter? |
1265s | I'm feeling kind of nervous |
1267s | because I want to be up to the expectations. |
1269s | I want to... |
1270s | I want people to enjoy what we make. |
1275s | Are you guys ready to play? |
1276s | -Yeah. -Yeah? Everything's good? |
1277s | Yeah. |
1279s | I'm feeling great. I'm feeling great. |
1280s | I'm really excited. Kind of nervous. |
1281s | Um... |
1282s | Eager to see how this will all turn out. |
1293s | I stayed up till 1:00 working on our map. |
1296s | And I'm assuming that they're gonna be |
1297s | in some sort of puzzle area. |
1299s | I'm still kind of stressed out, a bit nervous. |
1302s | We're working as best as we can. |
1304s | I want to do the trap tunnel. |
1305s | Okay, I can do that probably. |
1308s | Deciding what you're gonna build |
1309s | and then you build the whole thing |
1311s | and you follow through with it, |
1313s | you playtest it and you realize |
1314s | it's not exactly how you thought it was gonna turn out. |
1317s | It's a lot of rinse-and-repeat kind of thing |
1319s | to make it as fun and enjoyable as possible. |
1322s | -Oh, looks like Team 1 won. -Someone won. |
1324s | So, is there an arrow for each team in each section? |
1326s | No, not in each section |
1328s | because there are three items they need to collect. |
1329s | -Oh, there's three -- -There's four biomes. |
1331s | -There's four sections. I see. -Yeah. |
1332s | You can only see, like, Team 1 area items. |
1334s | We're all ambitious mapmakers. We all have different ideas. |
1337s | And there are definitely times when we sort of collide. |
1342s | We sort of have to work it out and come to an agreement. |
1346s | Only one person, maybe, each round, like, got an item. |
1349s | -Like, it's very confusing. -Yeah. Yeah. |
1351s | I mean, it's like you'd almost have to watch a trailer |
1353s | of how to do the map... |
1355s | -Yeah. -...before you actually do it. |
1356s | The biggest lesson I've learned for myself is, like, |
1358s | learning to be more open to, like, other people's ideas. |
1361s | I had, like, my skill set coming in and I had to really adapt, |
1364s | like, what I liked and thought of, like the bigger picture, |
1367s | which is something that I really want to work on. |
1369s | And it's like... also really helps me. |
1376s | Okay, guys, everyone's had the chance now |
1377s | to play "Storm the Stadium". |
1379s | Time to just hear what your feedback is. |
1381s | Do you guys want to start? |
1383s | First of all, I want to say great building designs. |
1385s | They are really inspiring. I think the designs are amazing. |
1388s | The thing that I noticed is some devices, |
1390s | like the bounce pads on the walls, |
1392s | they sometimes feel they have no purpose to be there. |
1395s | When you use a rift, you can be on the top of the barrier |
1399s | and you can shoot everyone and no one can shoot you. |
1402s | Being here has made me a better creator and a better player |
1405s | just because I've been able to kind of see into the minds |
1407s | of all the other creators who, |
1409s | like, have been featured in the game. |
1410s | And it's just really cool |
1411s | to be able to, like, work with all of them. |
1413s | I don't know. |
1415s | I feel like the point where you respawn and go up at the top, |
1418s | I feel like it doesn't play well. |
1421s | Everybody's been great so far, doing their jobs, |
1423s | what they're supposed to be doing. |
1425s | Bhushan and Iscariote are really good |
1426s | at coming up with the mechanics |
1428s | and me and Shride just working on the buildings. |
1429s | We're gonna have players |
1431s | actually spawn in the stadium with no weapons |
1433s | and then there's gonna be a center point here |
1436s | where you can get Medkits, Slurps, or Shields. |
1439s | The first iteration of the map |
1440s | was definitely not on par with the rest of them, |
1443s | so I knew we had to make some changes. |
1445s | I think this one's gonna work even better than the last one. |
1448s | With all the maps that we're playing, |
1450s | you guys should expect lots of iterations |
1453s | to really make the map good. |
1455s | They're going to be amazing games. |
1456s | So, do we want to go ahead and start? |
1458s | Does anybody have some initial feedback? |
1460s | If you're on a team |
1461s | that didn't have to collect anything from a desert region, |
1464s | you, like, instantly have an advantage over the other teams. |
1467s | Um, maybe also more movement in the forest area. |
1471s | I really like the center, |
1473s | how everyone starts and then in, like... |
1476s | Like the barrier turns off and everyone kind of runs in |
1478s | and then shoots out of this thing. |
1480s | My biggest problem was I came out |
1482s | and I started running from the objectives and somebody who was, |
1485s | like, two or three seconds slower than me |
1487s | just shot me in the back. |
1488s | The designers for Epic are really wonderful |
1490s | because you can easily share your ideas with them, |
1493s | they give us some feedback. |
1495s | It's really perfect to work in those conditions. |
1498s | Just scrapping the weapons completely |
1500s | would completely just solve that. |
1501s | You wouldn't have to worry |
1503s | about someone shooting you from the back. |
1504s | But have some way of denying other teams, |
1507s | maybe Impulse Grenades |
1509s | or some sort of way to launch them out of the way. |
1511s | I like that you can set people back |
1513s | and they might be annoyed to be, like, killed. |
1515s | So, what about adding Chiller Grenades instead? |
1520s | It's been really awesome watching your process. |
1522s | Seeing how fast you guys do stuff is just ridiculous. |
1525s | It's pretty mind-blowing for us. |
1527s | When I look back at this experience, |
1529s | I see, like, a beginning of a new thing. |
1531s | This will grow into, like, a beautiful thing |
1533s | that will incorporate players and creators together. |
1536s | I was really blown away when I first got here |
1538s | and watched, like, all your guys' talents. |
1540s | And, like, I'll be watching you guys grow up |
1542s | and it's gonna be really exciting. |
1544s | When I look back at this experience, |
1547s | I don't believe it's real. |
1548s | I feel like it was just a dream I had |
1551s | on a really, really long night. |
1552s | The collaboration, |
1554s | the opportunity to work with each and every one of you, |
1556s | the ideas that you bring up, your imagination, |
1558s | your excitement, your passion for this... |
1561s | it bleeds through. |
1563s | Obviously, we came together -- |
1564s | what was about, you know, the Creative Game Jam -- |
1566s | and we all look back at this, you know, |
1567s | and think that going forward, |
1569s | this is like the genesis of the Fortnite Creative community. |
1572s | But really, I think this is the future |
1574s | of game design going forward. |
1575s | I really do. |
1576s | You are the game designers of the future. |
1578s | Six months ago, I would never have thought |
1579s | anything like this would be possible. |
1581s | Being here with everyone is the first time, |
1583s | like new beginnings, I guess. |
1584s | Um... the start of what's to come. |