Original Post — Direct link
about 5 years ago - /u/MichaelMcRooney - Direct link

Aloha. This was an unintended consequence of fixing drag and drop being non-responsive. It should be purely visual, but the buttons should respond to their correct inputs for the build/combat state you are in despite the visuals being slow to update.

about 5 years ago - /u/MichaelMcRooney - Direct link

Originally posted by gprokop23

u/MichaelMcrooney Thank you for your feedback. I just wanted to let you know that it is not only visual but also affects my game. If you wouldn’t mind looking into this problem a little more. What I think is that the quick bar is different than the custom boxes that you can move around. Thanks

I just wanted to let you know that it is not only visual but also affects my game. If you wouldn’t mind looking into this problem a little more.

We can try to see if we can reproduce this internally. In the meantime can you get a video of swapping between build/combat where you try to switch weapons for me to look at?

What I think is that the quick bar is different than the custom boxes that you can move around.

They're definitely different. The quickbar functions as a single unit of many slots and all the floating slots are little tiny individual quickbars.