Update: Alright, my university’s IT reps just responded with this:
“We have identified the root cause of this incident. Last week Epic pushed out a new version of their Fortnite game. This version utilizes BitTorrent which is a P2P application. The use of P2P applications are restricted by filters on our network. We have asked our filter vendor to review the issue and suggest any possible workaround that does not negate our current P2P policy.”
So clearly, most university networks probably filter P2P applications, hence why multiple players at different universities can’t play now. Also, it is now confirmed to be a problem on Epic’s end. Thankfully, my school has a big enough gamer population that this is somewhat of a priority for the IT dept, but for other schools, there’s no reason to believe that they would make any such changes to their wifi security policy just because of ONE game.
Epic, this is stupid. Please fix this.
Hey! Wanted to let you know we're looking into the issue, but just to clarify we do NOT use BitTorrent.
We're investigating what's happening, but wanted to toss a quick reminder that we are not blocking traffic and do not control individual institutional traffic shaping and firewalls.
We're looking to understand why Fortnite traffic may be blocked by some institutions and how we can help unblock players.