about 5 years ago - Fortnite - Direct link

Transcript (by Youtube)


2s [Music]
3s what's up everyone
5s sundown here and today we're gonna take
6s a look at an oceanic invasion as the
9s boys from Down Under we're able to take
11s home the top spot in Na East this 16
14s elimination victory where I'll help push
16s them into the lead and then give them
18s the momentum to hold it
20s Shou age and I are gonna break down what
22s went down under so we're gonna start
28s with where they're dropping and just so
30s we can get some clarity right away I
32s know the names up there look a little
33s interesting but you ink Meister is part
36s be clean Tigers is Zhou ray and then
39s King hitter is jaalin so what we're
41s gonna see right off the start here Shai
43s is they're actually going to do a pretty
46s decently spread split drop that splits
49s across from the factories all the way
51s over towards kind of that like lucky
53s bridge area yup in these coming weeks of
56s the FNC s a lot of teams have realized
58s that the snow area of the map is really
60s abundant in loot so flecks dropping over
63s polar peak or just Bucs dropping over
65s yonder shifty and chair is an option
68s that a lot of chores are taking in and
69s gives you a little bit of flexibility
71s and more coverage on loot on that side
73s of the map so the one interesting kind
76s of thing I think about this split drop
78s is the absence of drift boards on your
80s rotation path you are only gonna go
83s across maybe one potential spawn by them
86s which really limits your rotation
87s options but you can see right away
89s jaalin actually is able to spot and land
92s on a llama right over by kind of that
95s grouping of chairs and then the extra
97s house there which is going to just give
99s them a huge infusion of loot right away
101s and honestly I think the biggest part of
104s the llamas is that you don't have to sit
106s there in farm so hard the instant
108s infusion of 1500 mats across the board
110s is so strong so one thing is well with
114s that time statement with mobility you
116s mentioned there weren't as many
117s hoverboards on the map there's no zip
119s lines in this week enabled as well so a
121s lot of the time you have to use to get
123s from small p oh i to p oh i is so
125s important and crucial when you don't
127s have that offer and coverage of mobility
129s yeah and the zip lines are really what
131s enable a lot of the top-down mobile
133s they're not burning your Matt's in the
135s rotation as you can see they move into
136s shifty and then clean Tigers right away
138s actually catches somebody out on a drip
140s board and is able to get them down but
141s he's so far separated from the rest of
143s his team that's the one thing we talk
144s about with these split drops how your
146s teammates end up in a far away so
148s despite getting a 95 pump there he's not
150s able to create enough distance and then
153s as soon as RA tries to come to the
157s rescue nothing's going on
158s now we're gonna flip back over to par P
160s who you can see has four shockwaves has
162s a ton of ammunitions completely loaded
164s but he's gonna burn here shockwaves just
167s to get over to the fight we had to
168s backtrack a little bit just so we could
170s see the rotation he uses all four of his
173s shockwaves to try and get there in time
174s throwing out those things but both of
176s his teammates have been dropped so now
178s it's a one verse one verse a downed guy
182s and he's trying to pull off the 1v3 he's
184s able to then immediately get that one so
186s now he knows there's a knock player and
188s another full player out there and just
190s watching him play this out is so
192s impressive yup especially was just
195s looking at the expected line of sight of
198s his enemy and where they move
199s immediately after stinking goes over to
201s the left try to get that pre-fire shot
203s fortunately for his enemy though in
205s place the wall usually where people
206s don't place it in shifty shops you can
208s see a lot of people here
209s oh well I'll roll first with the job
211s there's a lot of openings on walls right
213s besides you with the wood that can be
215s covered up if you're perceptive with the
216s drop which his enemy was right there yep
219s and you're able to pick up both of those
220s reboot cards there should know another
222s player is knocked from the comms the
224s player has it gotten the revive so now
226s it's a game of positioning and he wants
228s to try and bait the reboot cards of this
231s opponent knowing that he wants to go for
233s them as well he's trying to get the
234s revive and get there but this one d1 is
236s so critical if they go down here that's
239s it that's the end of the match and you
240s get two points for your trouble and that
242s is all yup and at this point in the game
245s as well it's 73 points in it's at the
248s back half of the night which means every
250s game takes even longer to get into and
253s each and every single game might be a WP
255s fest as well so later you are the more
257s mistakes you make in your session the
259s more riskier it can be free to perform
261s and get those top placements on the
262s leaderboard and you can see what part be
264s opted to do is disengage head over the
266s circle no he
267s not gonna tank it and then opt to play
269s defense play that little gatekeeper
271s trying to find out where the player is
273s going he heard the glider sound go off
275s and now he's gonna rotate over to the
276s reboot van knowing the player is going
278s to want to try and get that reboot off
280s as soon as possible so they can have a
282s numbers up situation but part b is no
284s fool to it and just look at this angle
286s so gimme them toes puts three shots down
288s right away and he's able to follow it up
291s with two more and now he's on to
293s pressure the opponent he knows he has an
295s HP advantage and you can't give an HP
297s avenge to one of the OCE boys they will
299s find a way to press it they will go
301s after you they're incredibly aggressive
303s and they'll take these box fights and
305s this is the difference maker using the
307s shockwave going up closing that out and
310s now they have all of that loot the
312s reboot van right there and now all of a
314s sudden they go from shambo's to in a
316s pretty good spot that we mentioned the
319s OSI was one thing to note is that the
321s owl art playing on the enemies server it
323s was big news the first of its kind from
325s what I've seen a very successful
326s transition coming over to this spot
328s getting clutches up it's the big thing
331s from OSE either to bring here is
332s adaptability a lot of the times you're
334s forced to fight a lot of teams if your
336s game isn't that too populated but if you
337s get those top players in your region in
339s your games as well you get used to
341s playing those big stacked end games so
342s being so versatile as a trio as
344s individuals in the clutch just allows
346s you to be anywhere in any region no
348s matter what and just show that you can
350s perform and you can actually see they're
352s going back into the storm to get their
354s old loot using the shock waves knowing
356s they'll have enough heals particularly
358s after they won that fight out you can
360s see them in the bottom right hand corner
362s just looting up in the storm over there
364s so not too worried about that going to
366s get all the resources get their old loot
368s back say hey we're geared up no problem
371s there and I know you mentioned it saying
373s this is the first time we've seen part B
374s play over here before but it was with
377s Volks and slayer in their pre World Cup
379s boot camps and they actually did pretty
382s well in the trio's cash cups I know that
384s T few and Cloke ran into them a number
386s of times and we're like oh my god these
389s guys just they have to be stream saving
390s me it's like no no that's how they play
392s it's not they need to tag to go after
394s you is they saw a pixel move so they're
396s gonna fly at you because they think
397s they're better and right now in
399s particularly the FCA
401s format in in open kind of tournaments
403s that's really good because these guys
405s are good enough to fly at most players
407s yeah we saw it our worlds as well with
409s King it's that whole international
411s regional difference in play styles from
413s region or region you know any East being
415s more of a region that's very clustered
417s with so many good trios being able to
419s practice that you know a lot of the time
421s but you know regions like OCE the
423s smaller regions are smaller player pools
425s you have to have your W key on you have
427s to capitalize as you said sundown any
429s pixel that moves on your screen yeah and
432s right now we're just watching the safe
433s rotation so from shambo's to reboot able
436s to now get all of their loop back and
438s then you utilize the launch pads that
440s we're over there to just make a safe
441s rotation and this is honestly just as
444s important as some of the other parts
445s that's why we're not gonna jump cut over
447s this because after you get that the key
449s now is getting your positioning for the
451s rest of the lobby and this is going to
453s dictate a lot of the control and what
455s they get and also on their path they're
457s making sure they're taking shots towards
459s other opponents keeping track of where
461s people are and even picking up a
462s mushroom or two to cap off on shields
464s now this is the very interesting
466s decision to kind of shoot from in storm
468s behind the actual opponents who have
470s zone closer to you it kind of makes them
472s invest their mats and actually slow down
474s as you can see the only person not
476s shooting right now is their point man
477s who's actually gaining ground it's
479s Tigers actually sorry who's gonna be at
481s the same point if not as you can see on
483s the mini-map now further ahead so very
485s cool strategy in terms of macro played
487s on movement on the map using your shots
489s for actual positioning that you might
491s not see from the get-go yeah and that's
494s one of those like we talked about every
496s little plays mattering one obviously the
498s one VP clutch at the start by part B to
501s clean that up is a huge play that
503s matters but even here just getting these
505s little rotations getting into the zone
506s that much more in using the mount in
509s there to break up because right now they
511s would typically be pinned in the target
513s of a lot of teams but because that
514s little hillock is there and they got
515s that forward rotation it was a good move
518s and we actually see an e limb being
520s picked up they're able to throw some
522s grenades over there jaalin throwing Q
524s grenades and sneaking them just inside
526s that bubble shield to pick up and Elam
529s over there so they're gonna re top off
531s again and now all of a sudden there's
534s at 40 limbs pretty much everyone is at
537s close to 100 100 effective HP if not
541s that 175 and if they're edging into is
544s the first placement points that occur at
545s top 12 yeah mid game and early game is
548s all about control controlling the map
550s the big thing people don't realize when
552s you get these early eliminations is you
554s get all the loot from so many POS and
556s all the pressure that individuals drop
558s down coming from those POS so it's kind
560s of like picture yourself and your loop
562s pool your trio as a puddle the more you
564s take in other people's puddles you're
566s kind of aiming to have a big lake of
568s information and loot available to you so
570s these guys have about two trios worth of
572s loot now to move forward with and the
574s pressure from the south side of the map
575s particularly as you move into these
577s later game scenarios you're able to then
579s kind of use those puddles and to like
582s expand further out right I think a prime
584s example of this is anytime you end up
586s watching vivid when he's playing in
587s duo's or in trios is he's very conscious
590s of hey how many mattes we got hey we got
592s an eland we have 300 extra Maps let's
594s branch up about three more layers make
597s sure we spend those or hey let's branch
599s out like 150 mats in each direction so
601s we know if the zone pulls either side
603s we're able to go and that's kind of
605s putting out little streams to then move
606s into the next one I like this analogy I
608s could roll with this yeah it's like a
610s trickle upwards you know in the entire
612s economy of basically the game it's very
614s interesting to see if there was like a
615s graph as to who picked up what
617s elimination all the way to the top it'd
619s be cool to see that entire lifeline of
621s the game happened where the resources
623s actually were so I'm actually kind of
624s gonna plug something here I don't know
626s how many people have taken a look at it
627s but when you go in and one we pull a lot
629s of this game footage from the server
630s replays and when they're live you can go
632s and watch any of these guys perspective
634s but there's one interesting new camera
636s on there called the I believe it's the
638s battle map yeah and it's just like you
641s get to see where everyone has kind of
643s been the entire time of the game where
645s they pass through what engagements
647s happen to where and I love just at the
649s end of the game after going through
650s Avadh review just pulling up that battle
652s map and then running back through at
654s like 4 times speed it's just so
656s interesting to see how everyone has
658s moved around and they're able to see the
660s different engagements and right now what
662s they're doing is they're posted up on
664s the side they know it they have their
665s positioning and they're just waiting
667s they want to see where next
668s post because there are we're a team is
669s directly above them and now they are in
671s the zone so the decision is do you go up
674s or do you just chill in wait for more
676s trios need to drop before the placement
678s points end up coming through and it
680s looks like they're trying to draw up the
682s old Solari grenade play right now
685s you have one big thing about the grenade
687s plate and this position in general the
689s quieter you are the less edits you make
691s the better it is overall for you now the
693s pink comes in now comes the setup let's
695s see if it picks up and gives them
698s anything or actually lands properly it's
699s not exactly 65 meters or 56 I don't know
703s the exact Zach number but we'll see if
705s the teamwork works out here so yeah
707s they're trying to line up for the 65 but
709s I think one thing they're not accounting
710s for is the distance in verticality
712s change you're supposed to be on even
714s ground for that so unfortunately a
716s little short going through there giving
719s up the positioning and now drawing the
720s attention of that team so what are they
722s gonna do they're gonna go back to just
724s hanging out in the cones using that pre
726s edit to look through and make sure they
728s aren't being threatened they know that
730s they have the builds up previously on
732s the backside of the mountain and they'd
734s rotated through there with no other
735s teams so they can be reasonably sure
738s that nobody's gonna sneak up behind them
740s there so most of the attention is gonna
742s be on this team directly above them yeah
745s pre scouting is 100% the best thing to
747s do one thing they're doing right now as
748s well is splitting up loot and heals
750s properly - not sure about the exact
752s specifics of lupa we've seen Biggs and
754s minis been thrown left and right
756s especially as well launch pads given
758s evenly to everyone else doing this
760s beforehand between zones just sets you
762s up and preps you up for the rest of the
764s game to not waste time because once
765s again as we saw our early game time is a
767s resource that you have to control while
770s you're playing with your trio in
771s communications and movement and it
774s almost has a compounding effect on time
777s where you taking five seconds early
779s might only save you two seconds in the
781s later game but the two seconds in a
783s fifth or sixth own situation is so
786s invaluable like the amount of time you
788s spend it kind of in these competitive
790s matches in the mid and early game I
792s don't want to say not doing anything but
794s moreso preparing yourself right you're
796s not directly fighting another team
798s you're preparing yourself in terms of
800s your rotation in terms of you
801s in terms of your resource pool in terms
803s of where you move and what angles you
805s end up getting and that's the stage
806s we're in right now it's the team
807s preparing and trying to make sure they
809s have ways to not only rotate safely to
812s the next zone but also get high ground
814s control and again this is a huge win
817s that ends up coming out for these guys
818s it's a big momentum push and this is
820s what really enables them to take first
823s place but so far out of this game they
825s haven't had a lot of pressure if
827s anything the pressure is on them and it
829s came up huge with par P effectively
831s clutching up a 1v3 and then getting
833s their reboots off so since then what
835s they want to do they want to play safe
836s they know hey we've gotten the four
838s elands for all we know we shouldn't be
840s in this game we're close to placement
842s points let's make sure we get our
844s rotations let's move on the side of the
845s zone and right now you can see they're
847s using the natural terrain a little bit
849s of a slip there unfortunately coming
852s through but using the natural terrain to
854s keep the cover there sir I did take some
857s damage but they've burned what maybe 20
861s mats 30 maths between them or 30 builds
864s excuse me to get the rotation now and a
866s half in half out and they have pretty
868s decent priority with the mountain
870s covering there one side they can just
871s shoot across to the rest of the zone
873s who's going to be stacked on that side
875s if they're prepped for 100% as well
878s we're seeing the 2-1 split happen again
880s so with the efficiency of mats we also
882s see the efficiency of movement we have
884s Jalen up top looking at anything that
887s can possibly happen for him to
888s capitalize on with this team to save
890s even more max because that's the kind of
892s game plan right now you talked about not
894s doing anything that's what the bad
896s shields basically do in mid an early
898s game those who are not looking out doing
900s these types of splits gaining
901s information all the time yeah they could
903s all be boxed up in their cell phones
905s doing whatever they want to do waiting
906s for endgame but that's not how you win
908s that's not how you set yourself up for
910s recycling max when people start losing
912s games these are the moments are
914s basically set apart why you win or lose
916s you got to go back and see exactly where
918s you came from did you get all the
919s information possible did you link up and
921s split at the proper times as well that's
924s the biggest thing I feel like most
925s people when they go in they borrowed
926s reviews they look like oh I've in this
927s box fight if I had edited here instead
929s then like I would have won that fight
931s I'm like yeah sure that's fine but
934s how did you rotate to end up in what is
936s effectively a 50/50 box fight not saying
939s you can't win your box fights most of
940s the time but when you're at this level
942s playing in Na East one of the most
944s populated servers at 75 plus points in
948s the final round like every one of these
950s players can box fight there's nobody who
952s you're gonna take 100 percent of your
954s box fights against and if you are you're
955s one of the best players in the world and
957s even then you're not going to get that
959s because of how the game works and how
961s Cheerios function you're not gonna get
963s the opportunity to always have the
965s individual skill better and right now
967s you see the low launch pad coming
968s through and they're getting zone
970s priority they're now on the far side of
971s the zone and have the ability to go up
974s for height so they're gonna take a
975s second make sure they shield up and now
977s they're gonna look back on the rest of
979s the people who had to rotate late from
981s the high zone but got stuck with the
983s maximum deployed zone so now all of a
986s sudden they're on edge of zone with
987s height and just raining down shots yep
991s this is not random height either you
992s could notice that while um while zoria
995s was looking for the launch pad and the
997s specific edit his two teammates were
999s actually looking ahead at the zone
1001s exactly as to where they could land
1002s we'll take a top-down view of this
1004s height right now and see how they
1006s control it while they move forward and
1007s this was so clean going out there from
1010s Zora his teammates didn't even notice
1012s that the height had gotten rocketed out
1014s he was able to catch it before the
1017s destroy animation could happen so their
1019s tarp they stayed wanting to make sure
1021s that we saw the clean bill pulled from
1024s clean and Tigers aka Zurich to now keep
1027s them into high ground
1029s unfortunately now they do get dropped
1030s back down but because of the split you
1032s talked about in one person covering the
1034s back side of the zone they're able to
1036s maintain high ground on that side as
1038s they challenge up and now they still
1040s have all three of the angles look as you
1042s pan back out everyone is firing down you
1045s have RPGs going out and this is textbook
1048s high ground control in trios
1051s particularly you always have to have
1053s somebody who is able to stay back and
1055s connect because there's so many
1056s different ways to threaten down but you
1059s need to maintain fire angles as now we
1061s hop back on board with Zoras perspective
1064s as he's able to pick up another element
1066s she's in to the top 12 so placement
1069s points coming down top nine trios left
1071s top eight as well and now it's chaos
1073s because they're fighting down towards
1075s the backside but look what happens the
1077s rest of his teammates are still up on
1079s that high ground
1079s yep the coolest thing to notice it's
1082s kind of like their tune or their
1083s specific melody and soundtrack no matter
1086s what it's always a 2-1 split done
1088s dynamically you'll always see either two
1089s people on height one person a little bit
1091s lower usually it goes right right now
1093s unfortunately though Senja land goes
1094s down it's a 2v1 or 2v the match scenario
1097s but they're always kind of flexing and
1099s moving asked if someone has to move down
1101s two people are up now it's that old duo
1103s strat everyone's had so much experience
1104s playing this on the box side with
1106s top-down heavy pressure coming from up
1108s top even staying in the zone a little
1110s bit actually going down now so full
1112s clutch part b goes down we'll see if
1114s these guys will be able to clutch it out
1116s obviously we know but looking at the
1118s left side peak as well insane just game
1121s sense as to being in position it's gonna
1123s be a 1v1
1124s at the moment now for the actual when
1126s it's four whole points to get it's a lot
1127s of momentum to keep as well it's gonna
1130s be I think an RPG versus a shot and very
1132s smart knowing exactly what they expect
1134s sundown is just clean splits and clean
1135s gameplay clean splits clean gameplay
1138s coming out from clean Tigers aka Zuri
1141s and then also look at the spread of a
1143s limbs which is very typical from these
1145s guys
1146s not any one play are necessarily
1148s carrying the weight but six coming out
1150s from zoara's five from Part B 5 from
1153s jaalin and the victory royale push them
1155s up to 102 and allowed them to carry out
1158s the rest of the day they closed out
1160s their back for matches with three
1162s victory brows and a second place in 37
1165s elands and this 16 Elam VR was what
1168s really gave them a lot of that momentum
1170s yup they're just absolutely fluid like
1173s water that can mix wall exactly with
1175s everyone and taste good in their trio
1178s it's just it's just great resource
1179s management great splits and I'm just a
1182s great showing of what OC e's been up to
1184s on a region that's a lot more popular
1186s than harder to play thank you so much
1189s for watching and hopefully you guys
1190s enjoyed this vodka review of the Down
1192s Under invasion we'll see you guys on the
1194s Battle of us
1195s [Music]