about 5 years
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2s | [Music] |
---|---|
3s | what's up everyone |
5s | sundown here and today we're gonna take |
6s | a look at an oceanic invasion as the |
9s | boys from Down Under we're able to take |
11s | home the top spot in Na East this 16 |
14s | elimination victory where I'll help push |
16s | them into the lead and then give them |
18s | the momentum to hold it |
20s | Shou age and I are gonna break down what |
22s | went down under so we're gonna start |
28s | with where they're dropping and just so |
30s | we can get some clarity right away I |
32s | know the names up there look a little |
33s | interesting but you ink Meister is part |
36s | be clean Tigers is Zhou ray and then |
39s | King hitter is jaalin so what we're |
41s | gonna see right off the start here Shai |
43s | is they're actually going to do a pretty |
46s | decently spread split drop that splits |
49s | across from the factories all the way |
51s | over towards kind of that like lucky |
53s | bridge area yup in these coming weeks of |
56s | the FNC s a lot of teams have realized |
58s | that the snow area of the map is really |
60s | abundant in loot so flecks dropping over |
63s | polar peak or just Bucs dropping over |
65s | yonder shifty and chair is an option |
68s | that a lot of chores are taking in and |
69s | gives you a little bit of flexibility |
71s | and more coverage on loot on that side |
73s | of the map so the one interesting kind |
76s | of thing I think about this split drop |
78s | is the absence of drift boards on your |
80s | rotation path you are only gonna go |
83s | across maybe one potential spawn by them |
86s | which really limits your rotation |
87s | options but you can see right away |
89s | jaalin actually is able to spot and land |
92s | on a llama right over by kind of that |
95s | grouping of chairs and then the extra |
97s | house there which is going to just give |
99s | them a huge infusion of loot right away |
101s | and honestly I think the biggest part of |
104s | the llamas is that you don't have to sit |
106s | there in farm so hard the instant |
108s | infusion of 1500 mats across the board |
110s | is so strong so one thing is well with |
114s | that time statement with mobility you |
116s | mentioned there weren't as many |
117s | hoverboards on the map there's no zip |
119s | lines in this week enabled as well so a |
121s | lot of the time you have to use to get |
123s | from small p oh i to p oh i is so |
125s | important and crucial when you don't |
127s | have that offer and coverage of mobility |
129s | yeah and the zip lines are really what |
131s | enable a lot of the top-down mobile |
133s | they're not burning your Matt's in the |
135s | rotation as you can see they move into |
136s | shifty and then clean Tigers right away |
138s | actually catches somebody out on a drip |
140s | board and is able to get them down but |
141s | he's so far separated from the rest of |
143s | his team that's the one thing we talk |
144s | about with these split drops how your |
146s | teammates end up in a far away so |
148s | despite getting a 95 pump there he's not |
150s | able to create enough distance and then |
153s | as soon as RA tries to come to the |
157s | rescue nothing's going on |
158s | now we're gonna flip back over to par P |
160s | who you can see has four shockwaves has |
162s | a ton of ammunitions completely loaded |
164s | but he's gonna burn here shockwaves just |
167s | to get over to the fight we had to |
168s | backtrack a little bit just so we could |
170s | see the rotation he uses all four of his |
173s | shockwaves to try and get there in time |
174s | throwing out those things but both of |
176s | his teammates have been dropped so now |
178s | it's a one verse one verse a downed guy |
182s | and he's trying to pull off the 1v3 he's |
184s | able to then immediately get that one so |
186s | now he knows there's a knock player and |
188s | another full player out there and just |
190s | watching him play this out is so |
192s | impressive yup especially was just |
195s | looking at the expected line of sight of |
198s | his enemy and where they move |
199s | immediately after stinking goes over to |
201s | the left try to get that pre-fire shot |
203s | fortunately for his enemy though in |
205s | place the wall usually where people |
206s | don't place it in shifty shops you can |
208s | see a lot of people here |
209s | oh well I'll roll first with the job |
211s | there's a lot of openings on walls right |
213s | besides you with the wood that can be |
215s | covered up if you're perceptive with the |
216s | drop which his enemy was right there yep |
219s | and you're able to pick up both of those |
220s | reboot cards there should know another |
222s | player is knocked from the comms the |
224s | player has it gotten the revive so now |
226s | it's a game of positioning and he wants |
228s | to try and bait the reboot cards of this |
231s | opponent knowing that he wants to go for |
233s | them as well he's trying to get the |
234s | revive and get there but this one d1 is |
236s | so critical if they go down here that's |
239s | it that's the end of the match and you |
240s | get two points for your trouble and that |
242s | is all yup and at this point in the game |
245s | as well it's 73 points in it's at the |
248s | back half of the night which means every |
250s | game takes even longer to get into and |
253s | each and every single game might be a WP |
255s | fest as well so later you are the more |
257s | mistakes you make in your session the |
259s | more riskier it can be free to perform |
261s | and get those top placements on the |
262s | leaderboard and you can see what part be |
264s | opted to do is disengage head over the |
266s | circle no he |
267s | not gonna tank it and then opt to play |
269s | defense play that little gatekeeper |
271s | trying to find out where the player is |
273s | going he heard the glider sound go off |
275s | and now he's gonna rotate over to the |
276s | reboot van knowing the player is going |
278s | to want to try and get that reboot off |
280s | as soon as possible so they can have a |
282s | numbers up situation but part b is no |
284s | fool to it and just look at this angle |
286s | so gimme them toes puts three shots down |
288s | right away and he's able to follow it up |
291s | with two more and now he's on to |
293s | pressure the opponent he knows he has an |
295s | HP advantage and you can't give an HP |
297s | avenge to one of the OCE boys they will |
299s | find a way to press it they will go |
301s | after you they're incredibly aggressive |
303s | and they'll take these box fights and |
305s | this is the difference maker using the |
307s | shockwave going up closing that out and |
310s | now they have all of that loot the |
312s | reboot van right there and now all of a |
314s | sudden they go from shambo's to in a |
316s | pretty good spot that we mentioned the |
319s | OSI was one thing to note is that the |
321s | owl art playing on the enemies server it |
323s | was big news the first of its kind from |
325s | what I've seen a very successful |
326s | transition coming over to this spot |
328s | getting clutches up it's the big thing |
331s | from OSE either to bring here is |
332s | adaptability a lot of the times you're |
334s | forced to fight a lot of teams if your |
336s | game isn't that too populated but if you |
337s | get those top players in your region in |
339s | your games as well you get used to |
341s | playing those big stacked end games so |
342s | being so versatile as a trio as |
344s | individuals in the clutch just allows |
346s | you to be anywhere in any region no |
348s | matter what and just show that you can |
350s | perform and you can actually see they're |
352s | going back into the storm to get their |
354s | old loot using the shock waves knowing |
356s | they'll have enough heals particularly |
358s | after they won that fight out you can |
360s | see them in the bottom right hand corner |
362s | just looting up in the storm over there |
364s | so not too worried about that going to |
366s | get all the resources get their old loot |
368s | back say hey we're geared up no problem |
371s | there and I know you mentioned it saying |
373s | this is the first time we've seen part B |
374s | play over here before but it was with |
377s | Volks and slayer in their pre World Cup |
379s | boot camps and they actually did pretty |
382s | well in the trio's cash cups I know that |
384s | T few and Cloke ran into them a number |
386s | of times and we're like oh my god these |
389s | guys just they have to be stream saving |
390s | me it's like no no that's how they play |
392s | it's not they need to tag to go after |
394s | you is they saw a pixel move so they're |
396s | gonna fly at you because they think |
397s | they're better and right now in |
399s | particularly the FCA |
401s | format in in open kind of tournaments |
403s | that's really good because these guys |
405s | are good enough to fly at most players |
407s | yeah we saw it our worlds as well with |
409s | King it's that whole international |
411s | regional difference in play styles from |
413s | region or region you know any East being |
415s | more of a region that's very clustered |
417s | with so many good trios being able to |
419s | practice that you know a lot of the time |
421s | but you know regions like OCE the |
423s | smaller regions are smaller player pools |
425s | you have to have your W key on you have |
427s | to capitalize as you said sundown any |
429s | pixel that moves on your screen yeah and |
432s | right now we're just watching the safe |
433s | rotation so from shambo's to reboot able |
436s | to now get all of their loop back and |
438s | then you utilize the launch pads that |
440s | we're over there to just make a safe |
441s | rotation and this is honestly just as |
444s | important as some of the other parts |
445s | that's why we're not gonna jump cut over |
447s | this because after you get that the key |
449s | now is getting your positioning for the |
451s | rest of the lobby and this is going to |
453s | dictate a lot of the control and what |
455s | they get and also on their path they're |
457s | making sure they're taking shots towards |
459s | other opponents keeping track of where |
461s | people are and even picking up a |
462s | mushroom or two to cap off on shields |
464s | now this is the very interesting |
466s | decision to kind of shoot from in storm |
468s | behind the actual opponents who have |
470s | zone closer to you it kind of makes them |
472s | invest their mats and actually slow down |
474s | as you can see the only person not |
476s | shooting right now is their point man |
477s | who's actually gaining ground it's |
479s | Tigers actually sorry who's gonna be at |
481s | the same point if not as you can see on |
483s | the mini-map now further ahead so very |
485s | cool strategy in terms of macro played |
487s | on movement on the map using your shots |
489s | for actual positioning that you might |
491s | not see from the get-go yeah and that's |
494s | one of those like we talked about every |
496s | little plays mattering one obviously the |
498s | one VP clutch at the start by part B to |
501s | clean that up is a huge play that |
503s | matters but even here just getting these |
505s | little rotations getting into the zone |
506s | that much more in using the mount in |
509s | there to break up because right now they |
511s | would typically be pinned in the target |
513s | of a lot of teams but because that |
514s | little hillock is there and they got |
515s | that forward rotation it was a good move |
518s | and we actually see an e limb being |
520s | picked up they're able to throw some |
522s | grenades over there jaalin throwing Q |
524s | grenades and sneaking them just inside |
526s | that bubble shield to pick up and Elam |
529s | over there so they're gonna re top off |
531s | again and now all of a sudden there's |
534s | at 40 limbs pretty much everyone is at |
537s | close to 100 100 effective HP if not |
541s | that 175 and if they're edging into is |
544s | the first placement points that occur at |
545s | top 12 yeah mid game and early game is |
548s | all about control controlling the map |
550s | the big thing people don't realize when |
552s | you get these early eliminations is you |
554s | get all the loot from so many POS and |
556s | all the pressure that individuals drop |
558s | down coming from those POS so it's kind |
560s | of like picture yourself and your loop |
562s | pool your trio as a puddle the more you |
564s | take in other people's puddles you're |
566s | kind of aiming to have a big lake of |
568s | information and loot available to you so |
570s | these guys have about two trios worth of |
572s | loot now to move forward with and the |
574s | pressure from the south side of the map |
575s | particularly as you move into these |
577s | later game scenarios you're able to then |
579s | kind of use those puddles and to like |
582s | expand further out right I think a prime |
584s | example of this is anytime you end up |
586s | watching vivid when he's playing in |
587s | duo's or in trios is he's very conscious |
590s | of hey how many mattes we got hey we got |
592s | an eland we have 300 extra Maps let's |
594s | branch up about three more layers make |
597s | sure we spend those or hey let's branch |
599s | out like 150 mats in each direction so |
601s | we know if the zone pulls either side |
603s | we're able to go and that's kind of |
605s | putting out little streams to then move |
606s | into the next one I like this analogy I |
608s | could roll with this yeah it's like a |
610s | trickle upwards you know in the entire |
612s | economy of basically the game it's very |
614s | interesting to see if there was like a |
615s | graph as to who picked up what |
617s | elimination all the way to the top it'd |
619s | be cool to see that entire lifeline of |
621s | the game happened where the resources |
623s | actually were so I'm actually kind of |
624s | gonna plug something here I don't know |
626s | how many people have taken a look at it |
627s | but when you go in and one we pull a lot |
629s | of this game footage from the server |
630s | replays and when they're live you can go |
632s | and watch any of these guys perspective |
634s | but there's one interesting new camera |
636s | on there called the I believe it's the |
638s | battle map yeah and it's just like you |
641s | get to see where everyone has kind of |
643s | been the entire time of the game where |
645s | they pass through what engagements |
647s | happen to where and I love just at the |
649s | end of the game after going through |
650s | Avadh review just pulling up that battle |
652s | map and then running back through at |
654s | like 4 times speed it's just so |
656s | interesting to see how everyone has |
658s | moved around and they're able to see the |
660s | different engagements and right now what |
662s | they're doing is they're posted up on |
664s | the side they know it they have their |
665s | positioning and they're just waiting |
667s | they want to see where next |
668s | post because there are we're a team is |
669s | directly above them and now they are in |
671s | the zone so the decision is do you go up |
674s | or do you just chill in wait for more |
676s | trios need to drop before the placement |
678s | points end up coming through and it |
680s | looks like they're trying to draw up the |
682s | old Solari grenade play right now |
685s | you have one big thing about the grenade |
687s | plate and this position in general the |
689s | quieter you are the less edits you make |
691s | the better it is overall for you now the |
693s | pink comes in now comes the setup let's |
695s | see if it picks up and gives them |
698s | anything or actually lands properly it's |
699s | not exactly 65 meters or 56 I don't know |
703s | the exact Zach number but we'll see if |
705s | the teamwork works out here so yeah |
707s | they're trying to line up for the 65 but |
709s | I think one thing they're not accounting |
710s | for is the distance in verticality |
712s | change you're supposed to be on even |
714s | ground for that so unfortunately a |
716s | little short going through there giving |
719s | up the positioning and now drawing the |
720s | attention of that team so what are they |
722s | gonna do they're gonna go back to just |
724s | hanging out in the cones using that pre |
726s | edit to look through and make sure they |
728s | aren't being threatened they know that |
730s | they have the builds up previously on |
732s | the backside of the mountain and they'd |
734s | rotated through there with no other |
735s | teams so they can be reasonably sure |
738s | that nobody's gonna sneak up behind them |
740s | there so most of the attention is gonna |
742s | be on this team directly above them yeah |
745s | pre scouting is 100% the best thing to |
747s | do one thing they're doing right now as |
748s | well is splitting up loot and heals |
750s | properly - not sure about the exact |
752s | specifics of lupa we've seen Biggs and |
754s | minis been thrown left and right |
756s | especially as well launch pads given |
758s | evenly to everyone else doing this |
760s | beforehand between zones just sets you |
762s | up and preps you up for the rest of the |
764s | game to not waste time because once |
765s | again as we saw our early game time is a |
767s | resource that you have to control while |
770s | you're playing with your trio in |
771s | communications and movement and it |
774s | almost has a compounding effect on time |
777s | where you taking five seconds early |
779s | might only save you two seconds in the |
781s | later game but the two seconds in a |
783s | fifth or sixth own situation is so |
786s | invaluable like the amount of time you |
788s | spend it kind of in these competitive |
790s | matches in the mid and early game I |
792s | don't want to say not doing anything but |
794s | moreso preparing yourself right you're |
796s | not directly fighting another team |
798s | you're preparing yourself in terms of |
800s | your rotation in terms of you |
801s | in terms of your resource pool in terms |
803s | of where you move and what angles you |
805s | end up getting and that's the stage |
806s | we're in right now it's the team |
807s | preparing and trying to make sure they |
809s | have ways to not only rotate safely to |
812s | the next zone but also get high ground |
814s | control and again this is a huge win |
817s | that ends up coming out for these guys |
818s | it's a big momentum push and this is |
820s | what really enables them to take first |
823s | place but so far out of this game they |
825s | haven't had a lot of pressure if |
827s | anything the pressure is on them and it |
829s | came up huge with par P effectively |
831s | clutching up a 1v3 and then getting |
833s | their reboots off so since then what |
835s | they want to do they want to play safe |
836s | they know hey we've gotten the four |
838s | elands for all we know we shouldn't be |
840s | in this game we're close to placement |
842s | points let's make sure we get our |
844s | rotations let's move on the side of the |
845s | zone and right now you can see they're |
847s | using the natural terrain a little bit |
849s | of a slip there unfortunately coming |
852s | through but using the natural terrain to |
854s | keep the cover there sir I did take some |
857s | damage but they've burned what maybe 20 |
861s | mats 30 maths between them or 30 builds |
864s | excuse me to get the rotation now and a |
866s | half in half out and they have pretty |
868s | decent priority with the mountain |
870s | covering there one side they can just |
871s | shoot across to the rest of the zone |
873s | who's going to be stacked on that side |
875s | if they're prepped for 100% as well |
878s | we're seeing the 2-1 split happen again |
880s | so with the efficiency of mats we also |
882s | see the efficiency of movement we have |
884s | Jalen up top looking at anything that |
887s | can possibly happen for him to |
888s | capitalize on with this team to save |
890s | even more max because that's the kind of |
892s | game plan right now you talked about not |
894s | doing anything that's what the bad |
896s | shields basically do in mid an early |
898s | game those who are not looking out doing |
900s | these types of splits gaining |
901s | information all the time yeah they could |
903s | all be boxed up in their cell phones |
905s | doing whatever they want to do waiting |
906s | for endgame but that's not how you win |
908s | that's not how you set yourself up for |
910s | recycling max when people start losing |
912s | games these are the moments are |
914s | basically set apart why you win or lose |
916s | you got to go back and see exactly where |
918s | you came from did you get all the |
919s | information possible did you link up and |
921s | split at the proper times as well that's |
924s | the biggest thing I feel like most |
925s | people when they go in they borrowed |
926s | reviews they look like oh I've in this |
927s | box fight if I had edited here instead |
929s | then like I would have won that fight |
931s | I'm like yeah sure that's fine but |
934s | how did you rotate to end up in what is |
936s | effectively a 50/50 box fight not saying |
939s | you can't win your box fights most of |
940s | the time but when you're at this level |
942s | playing in Na East one of the most |
944s | populated servers at 75 plus points in |
948s | the final round like every one of these |
950s | players can box fight there's nobody who |
952s | you're gonna take 100 percent of your |
954s | box fights against and if you are you're |
955s | one of the best players in the world and |
957s | even then you're not going to get that |
959s | because of how the game works and how |
961s | Cheerios function you're not gonna get |
963s | the opportunity to always have the |
965s | individual skill better and right now |
967s | you see the low launch pad coming |
968s | through and they're getting zone |
970s | priority they're now on the far side of |
971s | the zone and have the ability to go up |
974s | for height so they're gonna take a |
975s | second make sure they shield up and now |
977s | they're gonna look back on the rest of |
979s | the people who had to rotate late from |
981s | the high zone but got stuck with the |
983s | maximum deployed zone so now all of a |
986s | sudden they're on edge of zone with |
987s | height and just raining down shots yep |
991s | this is not random height either you |
992s | could notice that while um while zoria |
995s | was looking for the launch pad and the |
997s | specific edit his two teammates were |
999s | actually looking ahead at the zone |
1001s | exactly as to where they could land |
1002s | we'll take a top-down view of this |
1004s | height right now and see how they |
1006s | control it while they move forward and |
1007s | this was so clean going out there from |
1010s | Zora his teammates didn't even notice |
1012s | that the height had gotten rocketed out |
1014s | he was able to catch it before the |
1017s | destroy animation could happen so their |
1019s | tarp they stayed wanting to make sure |
1021s | that we saw the clean bill pulled from |
1024s | clean and Tigers aka Zurich to now keep |
1027s | them into high ground |
1029s | unfortunately now they do get dropped |
1030s | back down but because of the split you |
1032s | talked about in one person covering the |
1034s | back side of the zone they're able to |
1036s | maintain high ground on that side as |
1038s | they challenge up and now they still |
1040s | have all three of the angles look as you |
1042s | pan back out everyone is firing down you |
1045s | have RPGs going out and this is textbook |
1048s | high ground control in trios |
1051s | particularly you always have to have |
1053s | somebody who is able to stay back and |
1055s | connect because there's so many |
1056s | different ways to threaten down but you |
1059s | need to maintain fire angles as now we |
1061s | hop back on board with Zoras perspective |
1064s | as he's able to pick up another element |
1066s | she's in to the top 12 so placement |
1069s | points coming down top nine trios left |
1071s | top eight as well and now it's chaos |
1073s | because they're fighting down towards |
1075s | the backside but look what happens the |
1077s | rest of his teammates are still up on |
1079s | that high ground |
1079s | yep the coolest thing to notice it's |
1082s | kind of like their tune or their |
1083s | specific melody and soundtrack no matter |
1086s | what it's always a 2-1 split done |
1088s | dynamically you'll always see either two |
1089s | people on height one person a little bit |
1091s | lower usually it goes right right now |
1093s | unfortunately though Senja land goes |
1094s | down it's a 2v1 or 2v the match scenario |
1097s | but they're always kind of flexing and |
1099s | moving asked if someone has to move down |
1101s | two people are up now it's that old duo |
1103s | strat everyone's had so much experience |
1104s | playing this on the box side with |
1106s | top-down heavy pressure coming from up |
1108s | top even staying in the zone a little |
1110s | bit actually going down now so full |
1112s | clutch part b goes down we'll see if |
1114s | these guys will be able to clutch it out |
1116s | obviously we know but looking at the |
1118s | left side peak as well insane just game |
1121s | sense as to being in position it's gonna |
1123s | be a 1v1 |
1124s | at the moment now for the actual when |
1126s | it's four whole points to get it's a lot |
1127s | of momentum to keep as well it's gonna |
1130s | be I think an RPG versus a shot and very |
1132s | smart knowing exactly what they expect |
1134s | sundown is just clean splits and clean |
1135s | gameplay clean splits clean gameplay |
1138s | coming out from clean Tigers aka Zuri |
1141s | and then also look at the spread of a |
1143s | limbs which is very typical from these |
1145s | guys |
1146s | not any one play are necessarily |
1148s | carrying the weight but six coming out |
1150s | from zoara's five from Part B 5 from |
1153s | jaalin and the victory royale push them |
1155s | up to 102 and allowed them to carry out |
1158s | the rest of the day they closed out |
1160s | their back for matches with three |
1162s | victory brows and a second place in 37 |
1165s | elands and this 16 Elam VR was what |
1168s | really gave them a lot of that momentum |
1170s | yup they're just absolutely fluid like |
1173s | water that can mix wall exactly with |
1175s | everyone and taste good in their trio |
1178s | it's just it's just great resource |
1179s | management great splits and I'm just a |
1182s | great showing of what OC e's been up to |
1184s | on a region that's a lot more popular |
1186s | than harder to play thank you so much |
1189s | for watching and hopefully you guys |
1190s | enjoyed this vodka review of the Down |
1192s | Under invasion we'll see you guys on the |
1194s | Battle of us |
1195s | [Music] |