No idea if this has been mentioned.
I believe famous moments like Jade Cove, the battle of Lockheed, and the pillaging of Ogmaran are perfect for in-game lore.
When 1.0 gets released, a LOT of players are expected. I feel like the lore should partly be decided by the player base itself, as they are who define their respective factions.
Wardens: 82dk organized zergs, jade cove, etc.
Colonials: "War crimes" organization, SIGIL operations, the colonial 5 loss streak, etc.
(Above barely covers famous events & entities, but just to name them off the top of my head)
These entities are always present on their respective sides. They are often part of the experience. Always seeing them out on the field, their famous antics, these clans operations, a famous partisan mission to set an example, etc.
They make for some pretty good war stories for a war game that lacks lore while preserving the identity of these players who have played for long times, and so those famous events like Jade cove aren't forgotten.
This also helps new players not be left out when people talk about the old days, they can easily refer to such events.
To clarify, this isn't for the sake of narcissism. I'm a nobody. I wouldn't like to see these established legends go away as they're an invaluable part of the community.
I don't want to keep rambling, but I wish I could explain it better. I guess you could describe it as I have a connection to these entities and events. They inspire me somewhat. It probably sounds too serious of a description for a game, but I just believe that this would be cool.
-SGT Wolfie of the 1st Colonial Marine Divison.
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