I'm sorry if it came across rude. I just wanted to make a funny post.
I am aware that these things are purely meant for testing new features and is not designed for the amount of players that joined this duell and im really glad the Developer Team let's us test these features in advanced in a sandbox-ish environment than an actuall game environment.
I also want to thank all of you for your amazing effort you guys put into the game and keep providing us with amazing features optimisation and fixes and endure the sometimes questionable player bashing.
Foxhole is really unique and so is it's Community and Dev Team and I'm really happy it exists.
Godspeed Devs! Keep up the good work!
No worries! I mostly wanted to confirm so the correct information could be relayed to the dev team.
Yes
The dev branch environment was just never designed to handle this amount of traffic or this scale of battle. A few days ago we updated the configuration of the server to address an obvious issue that would cause this sort of problem under load on dev branch. However, today's test battle caused further problems with that configuration.
For context, the dev branch environment has about 5% the amount of server hardware as the Live shard and is made for 100-200 players spread out among lots of regions (which is the average amount of players usually in dev branch). When these sort of dense test battles occur, the dev branch shard gets stretched way beyond the capacity they are designed for which results in several problems including this one.
In the future, if these test battles are going to be done more regularly, we're just going to have to factor that into our dev branch setup.
Is this on the dev branch?
you guys said that you were planning on spending a year on QOL on every facet of the game, for clarification for everybody, does this extend to things such as bunkers and tanks?
I wouldn't say "every facet" as that's too all encompassing and could be misinterpreted to mean different things. We will try to revisit parts of the game similar to Facilities in Update 56.
Keep in mind that removed modifier can also mean that they are just gonna set it to very high everywhere lmao.
The new rate is going to be roughly equivalent to the prior "Good" modifier.
We'll be answering questions here for the next few hours. Update 56 specific questions will be prioritized. Thanks!
External link →The next Foxhole Devstream is on Tuesday, March 19th at 1PM ET. Join us on Twitch for a live preview of what's coming to Foxhole in Update 56.
External link →