With the change of uniforms to a facility, are you removing them from the mpf and factories?
No. They can still be produced at Factories.
With the change of uniforms to a facility, are you removing them from the mpf and factories?
No. They can still be produced at Factories.
Read moreFirst off, fantastic update! Can't remember the last time that we had an update with seemingly only positive stuff. The new enviro stuff looks great and I can tell Matt has been chomping at the bit to get it done, hope we're able to see more of it in the planned maintenance update since it seems like that'll be a similar all dev work no art work couple of sprints. Flags look amazing and it's about time we had them in!
- Weird question, what organizational software does the team use? Jira? Trello?
- I love seeing these really big set pieces added which force more infantry focused gameplay in unique places! Especially since it seems like this big freighter has different levels to it which I know can be a problem with Foxhole's top down nature. Is it technically feasible to have something like these ...
The team currently uses Github projects for issue management (but not for source control).
In terms of how long it takes to make modelling changes, it heavily depends on the nature of the changes. Sometimes small changes can take deceptively long and seemingly large changes can be quicker than expected. Things like animations, collisions, and gameplay interactions can really complicate and make the modelling process longer. Open topped or vehicles with lots of moving parts are usually harder.
For example, ships are very complex across the board and take the longest. The larger ones can take up to multiple months to model, test, and polish. Basic closed top tanks can usually be done over several weeks in the optimistic case.
It'd be tough to change Jave Cove at this point due to it's player history.
What is the reasoning behind short resistance phases? Would it be possible to return to longer ones?
This is a big grievance, especially when trying to cooperate. People need a break from the last war, and to plan for the upcoming one. One day is too short to get thru several meetings (coalition, regiment, faction) and make good plans for the new war. 1 day is just too short time to make good plans and prepare. For persistency, Charlie shard exists for when people can't or don't want to be on Able.
The current rule is 1-2 days depending on various factors. While there are some exceptions (e.g. a Major update which has a more rigid release date), this has been the protocol for many years.
While we understand that more engaged clan players desire longer breaks, the game is played by thousands and a large portion of players are either new or play more casually. We have heard from those players being upset when they bought the game new or just wanted to play on their day off or weekend and couldn't. So the balance that has worked is 1-2 days. There is some break, but not so long that there is a high chance for someone who just bought the game to walk into a dead server and get confused.
Now you bring up a good point that Charlie shard exists now, but its uncertain how long term that will be.
Are there any plans to show more airborne update content before its release?
At least not until after the next Devstream. A lot of work is being done for that update in the background but none of it is ready to show yet.
We'll be answering questions here for the next few hours. Update 60 specific questions will be prioritized.
External link →The next Devstream is on Tuesday, Feb 11th at 2PM ET (previously 1PM ET). Join us on Twitch for a live preview of what's coming to Foxhole in Update 60: https://www.twitch.tv/foxholegame
Update 60 will be a minor update focusing on small scale improvements and features.
EDIT: The Devstream start time has been pushed back by 1 hour to 2PM ET
External link →It's on Sunday. We're fixing it now.
Great news and update!
Anyway, still question - any plans for new uniform except of pilot's and paratroopers? Perhaps sailors and marines finally.
Oh I really hope so. There are many at the studio excited about more uniforms.
I'm not looking for a super detailed answer or anything, but in general terms, what is flying an airplane going to look like/feel like for a player?
We are still iterating on the controls, but overall we are aiming for a balance between a flight sim and action game experience.
Genuine question, can we expect some kind of an update/rework on the border base mechanics?
There aren't any immediate plans to rework border bases, but we will of course continue to address issues as they come up in future wars. When discussing border base, I want to make sure their historical context is communicated so any feedback takes into account all prior issues, which will help us find better solutions to new problems. Here's a post I made awhile back.
Read moreIn the first few years of Foxhole and World Conquest, a problem that became known as "border lockdown" emerged. It would cause region borders to be closed off by players and heavily defended. This became a desired strategy (understandably) from players but it had some negative effects.
First, it would cause major issues with player queues. During peak hours, "border lockdown" would essentially subtract regions from the frontline conflict (e.g. bringing the frontline from 7 to 5 or even 4 regions). This problem wasn't easily visible by players and would manifest itself in sudden complaint...
Will the update on the 18th take the servers down for a window? Will the update just be a restart of the server with no downtime?
Live servers will be patched with the new build several days before the 18th (for the "Pre-Patch" war). This is done to ensure major stability issues are caught ahead of time.
So in short, downtime should be minimal on the 18th unless there are unforeseen technical issues.
Is the flight model still going to be relatively realistic? Is plane combat going to be about keeping it in the air as well as guns on target?
We're still iterating on the experience to find the right balance but right now it is on the realistic side. It takes some skill and effort to consistently navigate to a target and engage it. This will obviously be refined over the coming months of development.
What year did air gameplay start implementation beyond the design/"whiteboard" phase? Alternatively, when were you confident enough in the tech/progress that you felt good about showing it off for today's devstream?
Thanks for your hard work!
Implementation started early 2024 and I'd say it took about half a year of on/off development to reach a stage where we were confident. The most exciting part of the process was the first time we were able to climb into a c*ckpit and take off and fly around the world on our internal servers. The flight model started off really realistic so it took quite a bit of skill to even take off at first.
How feasible would it be to transition Foxhole to the R² Engine to remove the hex-based queuing system and create a seamless, large-scale battlefield experience? What specific technical challenges or benefits do you anticipate with such a change? Additionally, have you considered adding in-game skins or customization options as a way to help fund development and offer players more personalization?
It wouldn't be technically feasible to port Foxhole to the R² Engine at this point as the game's codebase is too mature. However, we are continuing to invest in optimizations to help the servers take on more load. While R² Engine tech can't be directly adopted, the R&D knowledge can be shared across teams at the studio.
Skins and customization options would be neat, but we'd want to do it in a way that benefits the game's goals. It was a foundational requirement at the start to not sell microtransactions in Foxhole to ensure that design decisions (whether everyone agrees with them or not) were always towards the betterment of the creative goals of the game as opposed to financial incentives. We believe strongly that in the long term better games are made this way.
Will Charlie be coming back for this update war?
Most likely yes