Foxhole

Foxhole Dev Tracker




05 Apr

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WARDEN LIGHT FRIGATE - BLACKSTEELE Named for the unpainted look of an early prototype, the Blacksteele-Class Frigate is a highly manoeuvrable, albeit small-statured vessel. Deployment of “Trident” Submarines by the Republic Coastal Legion saw the Caoivish Naval Command respond in kind with the Blacksteele.



Designed as a sub-hunter escort, the Blacksteele excels at thwarting submersible assaults against larger, ungainly ships. The head shipwright on the project was none other than Conor O’Brien’s top protégé, Rory Boyd, who, in his later years became known as a master shipwright, and largely recognised as the man behind the Caoivish Naval Command’s world-class reputation.



Primary armaments include two 120mm turrets and 68mm turrets. S... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Apr

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    Siege Camp on Steam Forums - Thread - Direct
Due to technical issues, War 112 has been delayed to Wednesday, April 3rd at 1PM ET. For additional details, please see the #updates channel on the Foxhole Discord.

27 Mar

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Originally posted by Muigg

I'm sorry if it came across rude. I just wanted to make a funny post.

I am aware that these things are purely meant for testing new features and is not designed for the amount of players that joined this duell and im really glad the Developer Team let's us test these features in advanced in a sandbox-ish environment than an actuall game environment.

I also want to thank all of you for your amazing effort you guys put into the game and keep providing us with amazing features optimisation and fixes and endure the sometimes questionable player bashing.

Foxhole is really unique and so is it's Community and Dev Team and I'm really happy it exists.

Godspeed Devs! Keep up the good work!

No worries! I mostly wanted to confirm so the correct information could be relayed to the dev team.


26 Mar

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Originally posted by Muigg

Yes

The dev branch environment was just never designed to handle this amount of traffic or this scale of battle. A few days ago we updated the configuration of the server to address an obvious issue that would cause this sort of problem under load on dev branch. However, today's test battle caused further problems with that configuration.

For context, the dev branch environment has about 5% the amount of server hardware as the Live shard and is made for 100-200 players spread out among lots of regions (which is the average amount of players usually in dev branch). When these sort of dense test battles occur, the dev branch shard gets stretched way beyond the capacity they are designed for which results in several problems including this one.

In the future, if these test battles are going to be done more regularly, we're just going to have to factor that into our dev branch setup.

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Is this on the dev branch?


19 Mar

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    Siege Camp on Steam Forums - Thread - Direct
If you missed it, watch the full developer preview for Update 56 on Youtube. The next update for Foxhole includes QoL changes, Facility upgrades, Naval changes, and two new large ships.

https://youtu.be/RBbVrus_Yas
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Originally posted by enderseye

you guys said that you were planning on spending a year on QOL on every facet of the game, for clarification for everybody, does this extend to things such as bunkers and tanks?

I wouldn't say "every facet" as that's too all encompassing and could be misinterpreted to mean different things. We will try to revisit parts of the game similar to Facilities in Update 56.

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Originally posted by lefboop

Keep in mind that removed modifier can also mean that they are just gonna set it to very high everywhere lmao.

The new rate is going to be roughly equivalent to the prior "Good" modifier.

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We'll be answering questions here for the next few hours. Update 56 specific questions will be prioritized. Thanks!

External link →

14 Mar

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    Siege Camp on Steam Forums - Thread - Direct
The next Foxhole Devstream is on Tuesday, March 19th at 1PM ET. Join us on Twitch for a live preview of what's coming to Foxhole in Update 56.

https://www.twitch.tv/foxholegame
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The next Foxhole Devstream is on Tuesday, March 19th at 1PM ET. Join us on Twitch for a live preview of what's coming to Foxhole in Update 56.

https://twitch.tv/foxholegame

https://preview.redd.it/qqmihj9x3coc1.png?width=1920&format=png&auto=webp&s=df6d3c6f906f4c7b2b6377429f3678f901be85c1

External link →
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EDIT: If you missed the Devstream live, catch up on the full developer preview for Update 56 on Youtube below.



Watch the live preview of Update 56 on our Devstream on Tuesday, March 19th at 1PM ET. Tune in live on our Twitch Channel[www.twitch.tv] to get the details on what's coming to Foxhole next.

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Dec

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Note: Most of the content of this post is taken from our recent Devblog[www.foxholegame.com].

As 2023 winds down, we wanted to give everyone a final update on development for the year, including information on the next minor update as well as an early look at what's to come beyond that.

The team has worked tremendously hard this year shipping four updates including Naval Warfare and needs some down time to be with their family and friends over the holidays. While our live and moderation teams will still be supporting the game throughout this time, most the dev team will be taking some w... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Nov