11 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
11 months ago - Siege Camp - Direct link
For a more in-depth look at features coming in Update 53, check out the latest devblog[www.foxholegame.com].



NEW WEST COAST MAPS Significant changes have been made to the world map. The west coast of Caoiva has been redesigned with two new regions: King's Cage and Sableport. These changes are being made as a pre-requisite for other map changes coming in Update 54, which will be the next big annual update for Foxhole.

KING'S CAGE
A split river region that once housed a prison for Caoiva’s greatest hero. His shackled march from the Heartlands of Caoiva is the stuff of legends. It was his tenacity in the face of ridicule and imminent death that eventually won over his captors, and that tenacity extends down to the very soil of the region. From the cascading cliffs of The Manacle to ever-blooming Bloodfields, King’s Cage will forever represent a turning point in Caoiva’s history and independence.

SABLEPORT
Once a checkpoint along the Bulwark in the west, Sableport was later taken over as a base of operations by Jon Barrony. During a period of peace following one of Barrony’s several victories, his constituents settled inside the walls of the base, transforming it into a bustling town. Much of the strategic importance of Sableport lies in its dense woods south of the Bulwark, and the port town of Light’s End.

DEDICATED AMMO SLOTS


Vehicles now have dedicated slots for shells and clips, which will allow weapons to have more diverse ammunition capacities. Furthermore, without the need to share ammunition with other slots, certain vehicles can now have additional generic slots for storing extra equipment. These slots also have a new UI that indicates the type of ammo a vehicle uses, which is informative for new players.

CROSS FACTION VOICE CHAT Local voice chat has always been a foundation feature of Foxhole. As far back as the early Pre-Alpha builds, being able to talk to players spatially around you has been essential for teamwork and occasionally engaging with the enemy. The latter also allowed for a lot of fun sandbox scenarios and role playing opportunities.



Due to technical limitations, cross faction voice chat was disabled over two years ago. Since then, the community has been regularly asking for it's return. After a long search for solutions, cross faction voice chat is finally being reimplemented in the game. Players will finally be able to talk to their enemies across the battlefield once again!

NEW RIFLES While it's still very much a goal for each faction to have unique content, there has been an ongoing low key effort to fill in some gaps in weaponry for each side.



First, we have the Colonial Catena rt.IV Auto-Rifle, which is an automatic rifle and counterpart to the Warden Sampo Auto-Rifle 77. Then we have the Warden No.2B Hawthorne, which is a secondary slot rifle and counterpart to the Colonial “The Pitch Gun” mc.V.



Rocket Artillery Update This update will revisit Rocket Artillery once again with the ongoing goal of making them useful while still having a unique role on the battlefield that's distinct from conventional artillery. The maximum range on all Rocket Artillery has been significantly increased, with accuracy being lower at the longer range and flight time extended.



In addition, new early war vehicles have been added to allow both factions to produce and utilize both types of rockets. Previously, only Wardens could use 4C-Fire Rockets and only Colonials could use 3C-High Explosive Rockets.



ASSEMBLY SPEED BONUS Assembly times are now dynamic to reduce the overall amount of time productive players spend retrieving items from stockpiles while still discouraging uninformed or uncooperative players from taking too much. Players will now receive a speed bonus when assembling items, which will be diminished as more items are retrieved. Over time the bonus will be replenished.



OTHER IMPROVEMENTS This update contains dozens of other small improvements, quality of life changes, and minor visual enhancements that have been in the development pipeline for awhile but never got a chance to be completed until now. Many of these changes were based on lower profile feedback received from the community or internal issues that never quite seem to be high enough in priority to work on.



RELEASE NOTES There many other features and bug fixes in this update. Read the full release notes[www.foxholegame.com] for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.