Original Post — Direct link
about 1 year ago - /u/markusn82 - Direct link

I wouldn't read too much into this. There won't be a big update like Inferno or Naval Warfare for a VERY long time for a few reasons:

  1. These big updates are very intense and after doing it year over year the team needs to take a breather for awhile. It's been a very challenging update but players have been asking for a naval revamp for years and we wanted to get this one done before settling down a bit. Keep in mind the Foxhole development team itself is only about 14 or so people.
  2. With a more fleshed out naval game, we've hit all the big content feature goals we had when we set out to make Foxhole years ago. We never really planned that much further than naval in our multi year internal roadmap. We have all the "foundation" we need now to continue building the game for a long time.
  3. Like Update 52, we'd like to do another QoL focused update in the new year.
  4. There are many parts of the games like Facilities, Infantry, and building that'd we like to go back and refine. I'm not talking about big sweeping changes here but more targeted iteration on top of what's already there.
about 1 year ago - /u/markusn82 - Direct link

Originally posted by Andras89

Did you not read what Markus wrote?

Updates are going to be lighter and further away now.

They have 14 developers. For an MMO thats very lightly staffed.

I dont know their financial situation that you touched on, but Foxhole can be monetized fairly. Anvil is an automatic sell for me cause of Foxhole. However, I want more Foxhole.

2 games means they either split their development staff and focus on that or they hire more devs. Its that simple.

Should Foxhole suffer for Anvil?

There are two separate teams. The Anvil team right now is bigger than the Foxhole team was when it was started. A few work on both projects but it's largely separate. The 14 team members I mentioned was for Foxhole only.