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Quick idea, but..... Remove the generic zone forts. Allow FoBs to determine zone control along with TH's. Add in point of interest forts that look cool and inform players of lore, like caves or old castles, in specific zones where it makes sense (not every zone needs a pre-places control element). Zones with control elements from multiple factions will be striped blue/green (or solid red) to show it's a high conflict zone.

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over 4 years ago - /u/Matt-Rigg - Direct link

Hey, hi. Thanks for the feedback. For what it's worth, this is phase one of the region zones and the forts are temporary. I agree they are random and out of place. You can see in many region zones there's some ground work for a future update, but before committing entirely we wanted to see how it's working. In the future you may only see one or two of these forts in the world.