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Wow, devs, what a shocker, AGAIN

Taking an infantry role that already exists, with the power of duct tape and a powerful glue you put it on wheels.

So, its technically an ATR glued on top of an AC

I gotta ask, what is with you devs and open tops? is this a running joke or something?

Ok, so MOAR vehicle, what about this neglected role

Adding more buildings is not an upgrade.

It's always Logi, or tanks, or partisans or soldiers, what about the person building bases and defenses in the first place, late game is nothing but tank spam stomping on everything in its way, the latest update even deleted most of the "quality" of life builders had if any existed in the first place.

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over 3 years ago - /u/kkrazychicken - Direct link

Not going to disagree or agree with your post here. Instead I just wanted to chime in with a few extra notes that will hopefully inform you guys a bit more. It would suck for us if players never bothered choosing the vehicle (like the mortar tank) but that is your right!

  • The Colonial ATAC is not just an ATR mounted in the turret. The rate of fire and stability-gain is higher. Just like its handheld counterpart, the gunner will still need to control their bursts for maximal accuracy. But a daring crew might be able to get you in range of your target to utilize its full rate of fire and really chew them up.

  • Open top is a theming choice. Right now we feel that the Colonials are a faction that would utilize their lighter vehicles more aggressively, which means more exposed tops to give the crew a wider view of the field. The wardens will get their own selection of open-topped vehicles as well, but only where their mechanical engineers might feel they can afford the reduced protection!

  • More buildings and engineer upgrades are on the way. It's one of our most anticipated features here on the team. There's just sadly nothing we can show yet.

Edit: A quick showcase