Original Post — Direct link
over 6 years ago - /u/anet_msim - Direct link

Originally posted by billypowergamer

Says Mar 29 to Apr 12. I thought it was running until the 19th?

You are correct, we'll get it fixed on the release page!

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by Linuky

That's some effort for the SAB page , they just want people to keep hoping for World 3

We go a little wild on the SAF release highlights because usually those pages have to be Serious Business. :D That's about as deep as it goes.

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by billypowergamer

thanks for the heads up. also can you please send kudos on to whoever did the design for that site please. It's hitting my nostalgia button hard.

That would be the TOTALLY RADICAL Joey Marin!

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by billypowergamer

...

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by xiiliea

I'm expecting a surprise in 2 days!

All of the SAF content we're releasing this year went live today. :D However, I can't promise that you won't be surprised in two days by April Fools' Day hijinks in general, including but not limited to: fake crop circles, unbelievable celebrity stunts, the shocking renewal of that canceled show you like, the shocking renewal of that canceled show you hate, or those plastic ducks that sound like the chorus of the damned when you squeak fifty of them at a time.

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by RandommUser

I have a sneaky secret: I linked to the small version because there were some weird artifacts in the full sized one I didn't have time to fix. :)

I can't get anything past you!

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by [deleted]

Third paragraph down: "Guild Wars 2 is a huge game, and keeping it strong means making tough decisions about where to spend our time to best serve the most players. We decided we couldn’t justify the sacrifice to Guild Wars 2 to make more new worlds for SAB."

I hope at the very least it's still on the table.

No one is asking for it right now, but maybe next year, or the year after.

We've been waiting patiently for years, and many of us still haven't given up hope.

We appreciate how much you love SAB, but the blog post Rubi linked is the information we have on plans for the content. None of us on the content marketing team are aware of any changes, and it's probably safe to take it as the definitive answer.

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by TheBandicoot

Thanks alot for the answer, however i did know about that past blog entry and its almost two years old now. I am such a huge fan of the SAb that i just can't let this stand as it is - the SAB still has the unreachable upgrade in W2-2, it still has the W3 and W4 doors in the lobby, it still has an unsaved damsel in distress... the entire design still screams theres more to come, and to put it bluntly, that is what makes it unfair - i can't rest until Miya is saved :S

Rubi and I aren't on the development team; we're part of the content marketing team. We don't have an impact on the kind of content that gets made, but we do love SAB and we want to have fun with the festival content.

When we do goofy stuff around SAF, we try really hard to make sure we're not accidentally getting players' hopes up in a way that won't pay off, or coming to a point where new promotions around the festival will be more disappointing and upsetting than fun. That's why we want to be very clear that while we know SAB fans would really enjoy more content, the statement in the blog is still accurate.

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by Tostitokid

Is that what Mina looks like in real Tyria? Wait, is Mina a real asura and not just some made-up facade worn by Moto???

Princess Miya is just a character inside Super Adventure Box, but the design for the release page was inspired by old video game ads that marketed simple 8-bit games with detailed fantasy art and "lore" that...really isn't reflected in the game itself and was probably made up by the advertising agency. :D

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by Angry_Concrete

Where did lord vanquish's twitter account go? That was solid gold.

The account is still there, but I'm not actually sure who was behind it! It wasn't an official promotion by us or anything. :D

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by Tostitokid

Extra-weird question: is Mina in the game based on an asura Moto knows?

I'm not sure! My knowledge of Super Adventure Lore is limited to what's been released in the game.

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by Kyouji

Reading the dev comments here makes me sad. No W3, no new rewards(4 food items is a joke), lack of AP achievements. I know it takes time to update festivals but its important to do so. GW2 has set itself apart from other MMOs by doing making events fresh and new. With each festival we get it feels like they either become more lazy or lack the $$ to invest in updating them. You can definitely tell this dev team isn't the same we had at the launch of the game.

I don't want my comments here to be interpreted as statements on behalf of the dev team. My team promotes the festival, and we want to clarify the statements that have already been put out so people don't feel like there's no solid information.

over 6 years ago - /u/anet_msim - Direct link

Originally posted by Anatoli_Ingram

That would be the TOTALLY RADICAL Joey Marin!

Joey is amazing.

Also, /u/Anatoli_Ingram (AKA Tubular Toli) conceptualized the overall theme of this years page, and Web Programmer Kevin Cameron brought it to life!

over 6 years ago - /u/Anatoli_Ingram - Direct link

Originally posted by skarpak

well, its your job to communicate with the players if you are in charge of the promotion.
if the statement still stands as you said, you communicate on behalf of the dev team with us. no need to talk arround that fact.

or do you want to say you have no idea what your dev team is thinking / doing?
i am pretty sure you got some plan on what and how to communicate to the outside...or am i wrong?

I'm posting on Reddit as myself, not engaging in official communication as the voice of the studio or any other team. Rubi linked a blog written by Josh Foreman in which he gave solid information about plans for Super Adventure Festival in his own words.

What I don't want is for my comments to be taken as "the devs feel a way about this" because I'm not delivering messaging from them unless we count recirculating what's already been said. And that's not because I'm trying to put people off or discourage anyone, but because I have no other information to give.