over 1 year
ago -
-
Direct link
Hello World vs. World community!
I want to drop in with some additional context about the update to rewards in WvW.
Today’s release of Objective Scaling Rewards affects Towers, Keeps and Castle WvW objectives. This update gives increased rewards for those objectives, and due to the wide-reaching nature of the change, we have released it in a testing state with several event types giving out non-final rewards.
This will allow us to observe if the system is working as intended while reducing the potential for major issues. Assuming everything goes to plan, we expect to further increase those rewards in an update later this week.
We’ll be carefully watching the live data and collecting feedback as we move into iterating on this system in future releases this year. We are excited to hear your thoughts!
February 16 Update:
Hello World vs. World Community,
I have an update about Objective Scaling Rewards! As we mentioned Tuesday, we released the system in a testing state so we could see if everything worked as intended in a live environment.
As often happens with testing, things were NOT all working as intended! Due to some issues, rewards were being distributed in much higher quantity than we expected. Also, the bonus world experience was too high – especially for mid-tier rewards.
We'll be hotfixing both issues and turning the OSR system back on soon. For now, we’ve adjusted the reward bag to a common one that poses less risk. We chose this route because we want to reactivate the system to continue data gathering without risking the health of the economy. We’ll be updating the rewards based on live data in the near future. Similarly, we’ve reduced the world experience gains.
For now, we’ll continue to monitor and adjust OSR. Also, we will be adjusting the WvW Weekly Tower and Keep achievements to progress for defense in addition to capture in our next release. Thank you for your patience and ongoing feedback as we continue iterating on the various WvW Rewards systems!