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In this recent patch, the Bloodstone Fen gliding skill #5 "ride the ley-line" was recently changed not to work with Updrafts, as a consequence to an unrelated serious bugfix.

Prior to the patch, using Glider #5 combined with Updrafts allowed the player to reach new heights. This could be used as a technique to reach Bloodstone Nodes faster than normal, and to reach the Mastery Point and neighboring Bloodstone Rubies without redoing the entire cavern from the start.

Bloodstone Fen is already a low-pop map, and this change just hurt it for the small niche of players who still loved this map for techniques like that.

It was very fun.

Now it's gone.

ANET is the grinch who stole Chinese New Year.

If possible, please revert this change to way it was before.

Thank you!

edit:

ANET response from /u/Anet-Benn:

This was a bug fix for an issue where certain skills that remove the speed cap on players could be combined with updrafts and other force-applying game systems to allow the player to accelerate way beyond how fast they should be able to go. I apologize for the lack of patch notes on the bug fix. Regardless, this was important to fix, because it broke many things, and as a byproduct made cheat detection more difficult to manage. It wasn't an attempt to "remove the fun of the skill", it was to fix a map-breaking bug that had game-wide repercussions.

As you can see from the past few living world episodes, we've been finding new ways to empower player movement, and this bug was causing issues for these, as well as blocking any future plans we may create to add fun new systems for motion.

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over 7 years ago - /u/Anet-Benn - Direct link

This was a bug fix for an issue where certain skills that remove the speed cap on players could be combined with updrafts and other force-applying game systems to allow the player to accelerate way beyond how fast they should be able to go. I apologize for the lack of patch notes on the bug fix. Regardless, this was important to fix, because it broke many things, and as a byproduct made cheat detection more difficult to manage. It wasn't an attempt to "remove the fun of the skill", it was to fix a map-breaking bug that had game-wide repercussions.

As you can see from the past few living world episodes, we've been finding new ways to empower player movement, and this bug was causing issues for these, as well as blocking any future plans we may create to add fun new systems for motion.

Edit: One more clarification. That skill (BF Glider #5) was not specifically changed. What was changed was part of the underlying mechanics of how movement and skills interacted. Specifically, you can no longer rocket past the speed cap due to a skill unexpectedly causing a reaction with an updraft, leyline, or other physics force. The way BFG#5 interacted with updrafts was never intended.

over 7 years ago - /u/Anet-Benn - Direct link

Originally posted by Mordrem_Moth

Can you then make the updrafts down where the unbound guardian spawn push you high enough you can reach the nodes that spawn down there then since there's no way to reasonably get them now?

They are pretty tough to get to. :/ I'll discuss with the others who worked on that episode.

over 7 years ago - /u/Anet-Benn - Direct link

Originally posted by Xavoid

I appreciate the honesty with it fixing a bug, but the original poster does bring up a good point. These maps are suffering in population, as fun as they are. Changes may be necessary to ease their difficulty and scaling to keep them 'populated' [as they rely on groups of individuals to get any rewards]

I'll follow up on this as well. I'm not sure how much we can do, but I know it's something that has been discussed in the past in-office.

over 7 years ago - /u/Anet-Benn - Direct link

Originally posted by ChaliElle

Is it intended that BFG#5 lets character keep uncapped speed after hitting slope and effectively pretty fast "sliding" for few moments on the ground?

That's not intended functionality as far as I know, but it's not part of the problem that the fix was for.