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Having now finished it, I want to express my satisfaction with the idea and execution of the Falling Star Quest License (FSQL). I was expecting a grindy collection of the kind we have seen many times before culminating in just another exotic spear with the skin. What I instead got was a very pleasant surprise.

So we, unexpectedly to me, got both an ascended glove and weapon, and the requirements for the collection were in fact extremely cheap and reasonable - which they should be, because again we paid 1000 for the privilege. If this ease and convenience is what comes of paying AA upfront for collections, I'm sold on the concept.

Before we go further I want to point out that the cost of the license (1000) is the same as one ascended weapon (600) and one ascended armor piece (400). So the cost of the license is "fair" if you consider them relative to the other offerings. (Which however you feel about the gear prices, they do allow instant no-BS access to ascended equipment).

So that aside, what are we actually getting on top of it? A +5 power +9 agony infusion that can be used to turn on the skin's second form, and...for me, the intangible but very great benefit of actually having a weapon with a story, a background, an origin to how my character acquired it. This when the "lore" of so much equipment in this game is "I got it from the gem store/trading post/black lion gambling".

Now to be clear, the Fallen Star quest is no masterpiece of writing, but it's enough. It's enough to give the weapon an identity, a place in the lore, and to make it meaningful to our character and memorable to us as the player.

That's all. I just wanted to say I think this idea worked out well and I look forward to similar offerings in the Wizard's Vault in the future.

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Originally posted by Dr_Calamity

I may have accidentally deleted the infusion after stat swapping the gloves…

Once you've progressed the collection enough to earn the infusion, Saretokk in Hooligan's Route in LA will sell you extras if you misplace it! (same as the previous Arcane Flow infusion)

Originally posted by tiraniko

Sad part that it’s valkyrie stats T_T, as a rev player without 500 weaponsmith i feel sad to see no viper stats on it

I'm going to see if the spear and gloves can retroactively become stat-selectable in a future build. That's not a guarantee, but I agree that the fixed stats is disappointing next to the other Vault ascended gear.

Originally posted by KrissyKrave

Is there a work around to allow the effects of the spear in HoTM? Atm because infusions are disabled in the pvp lobby you cant use the full effect of the spear. 🥺

You should be able to get the superheated effect by wearing the glove skin itself (it checks for either the glove art or the infusion). It's a good note that it's harder to get the full enjoyment in PvP though, I'll ponder that.

Originally posted by ObsoletePixel

Quick thing regarding that infusion that the team may already be aware of, but is worth reporting anyway -- The tooltip on it lies, it's a +9 power infusion, rather than a +5 power infusion. Might be worth looking into, before every benchmarker on snowcrows is set back 1800 gold and 900 ectos for every new build they want to benchmark for haha

This is being looked into, please save your gold and ectos!

Originally posted by Black_Heaven

If I may ask, what does "misplaced" mean? I think I saw an NPC that tells me he sells misplaced items. I think Legendary vendor also does that. I'm not sure what that means tho.

Are those key items that are "accidentally" destroyed?

Yes, just a backup source for key items that could have been manually destroyed, salvaged or on a deleted character.