Original Post — Direct link
over 8 years ago - /u/ArenaColin - Direct link

For the first year+ after Shat first made it in game, it was fondly known as the Shattnerer by most of the early Gw2 writing and content teams. I'm pretty sure Darrin had pictures up on the wall around the office similar to the sweet sweet link from Bobby. Fun memories ;)

For additional trips down memory lane -> This was also the first ever giant boss built that made it into the game.

Though it wasn't actually the first giant boss model ever made, that distinction rests with the leviathan (a massive crazy huge sea creature boss that only ever showed in trailers) was the first ever giant boss model. Early in development after the model was built engineering shot it down as creatures that large in water were too expensive for performance and our engine couldn't support moving platforms (collision) in large open world maps.

over 8 years ago - /u/ArenaColin - Direct link

Originally posted by LasurArkinshade

So that's the story with the leviathan... the truth is finally out there!

I doubt you'll respond to me, Colin, but given that the weird helix area of Dragon's Stand contains an open world moving platform, is it safe to say the engine's moving platform support is better now/eventually giving us the leviathan might be on the table? I've always been interested in random technical details, I understand if you can't answer, though. :P

It's slightly better, but still not very good. We had more moving platforms in SAB for a while in early development with the gator river in particular, but latency issues and weird engine stuff made them break often enough we had to cut back.

Given the weird twitching around the eyes of the folks who made the platform when we used to bring up "moving platforms" I think it's highly unlikely.

As for tables, I don't use that phrase! That was erroneously applied to me after someone else who will remain nameless did a few days of interviews and said "on/off the table" a lot. He knows who he is...