Original Post — Direct link
over 3 years ago - /u/BobbyStein - Direct link

Two things:

  1. Spoiler tag
  2. You're a monster
over 3 years ago - /u/BobbyStein - Direct link

Originally posted by Teletric

  1. Dead prisoner corpse decoration from Bastion of the Penitent

Are their lives forgotten (no pun intended)?!

The ones impaled by spears? Or the ones taken out in the riot? *ponder*

over 3 years ago - /u/ANet_Nick - Direct link

Do you think she'd go under the Plant category or the Architecture category? 🤔

over 3 years ago - /u/BobbyStein - Direct link

Originally posted by ResonanceSD

noting /u/BobbyStein remarkably quiet on this particular issue.

This was a decision that was made far above my paygrade. If I recall it was partly a technical call and partly a stylistic one.

over 3 years ago - /u/BobbyStein - Direct link

Originally posted by ChairYeoman

Seriously?

Your Dragon's Watch friends have random nonsensical dialogue when you talk to them and when they leave combat, and that makes sense?

The scene right after Belinda is killed has Kas and the rest of the crew laughing and that makes sense?

That's an issue of legacy "NPC chatter" triggering under certain circumstances (combat ends, F interact greet, etc.). We've since updated those packages for newer content but left the old stuff alone. And yeah, it's not great. Old content can be brittle and sometimes making adjustments to things built under different standards and tools (remember, this stuff is like 7 years old and was made with the legacy dialogue system) can cause lots of headaches. Not saying we couldn't ever revisit that stuff and either turn it off or rewrite/re-record but it's definitely a low priority compared to other things.

over 3 years ago - /u/BobbyStein - Direct link

Originally posted by ChairYeoman

Could you re-enable the animations people are talking about in this chat?

Or, if that can't be done, can you change the nonsense /stretch emote from IBS for human female to the old removed emote that also depicts the character stretching?

That's outside my wheelhouse and a much bigger conversation that would have to take place between multiple disciplines for a variety of reasons. And whatever would come of it would have to, in my opinion, fix or address the very reason the change was made in the first place (ability to have more control over those idles during in-engine cinematics). Not saying this to get anyone's hopes up or string anyone along. Just sharing a bit about game dev stuff so folks have some context as to why we might do things the way we do, or why certain legacy decisions were made by others to the best of my understanding.

over 3 years ago - /u/ANet_Nick - Direct link

Originally posted by Maya_Hett

... I think festivals will do just fine, Nick.

I was HOPING someone would say festivals, thank you. I'm here for this chaotic energy 🔥🔥👏👏

over 3 years ago - /u/ANet_Nick - Direct link

Originally posted by Lon-ami

Trophy category.

Maybe turn her into a monument so we can write a message lol.

Absolutely savage.