Original Post — Direct link

Personally I could only play a few matches on them so far because oddly people tend to pick the same old maps but I like the changes. And I would really like to see more map variety.

The skyhammer as a secondary mechanic feels much better designed now. I think they could have kept SOME spots where people could potentially fall down (like create a small step at the edge of the map instead of those windows completely preventing you from falling.

On spirit watch the map feels much more control point focussed with an interesting layout. I know that most people hated the vertically but I like it since it actually promotes picking slightly different builds/weaponsets.

I would have no problem at all picking from these maps in ranked. Maybe not proleague mappool material yet but they are almost there.

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about 8 years ago - /u/Anet_Hugh - Direct link

Originally posted by kitamoo

Spirit watch still has too many issues. It still favors ranged and teleport classes (LB ranger from a height advantage can kill a guy in the open before he can find cover), and the orb mechanic is still unbalanced. They should standardized dodges while running orbs. Dash and bound thieves still get a movement boost in comparison.

Skyhammer is...better now. Maybe Skyhammer. It's interesting. Jump pads are still buggy though.

Thieves having a movement boost when running the orb is a bug and as such will be fixed.