Original Post — Direct link

Play the game here : Link

Link to Video Here

So i'm learning to make games in Unity and as i was learning making a Brick Breaker game i immediately thought of Adventure Box and how i want to play it soon again, so i made this in honor of Adventure Box and how we all loved laughing that smiling faces on those clouds (or just me )

In this game there are only 3 levels and 3 types of clouds and your objective is to use Hungry Sunny aka the Sun to eat the clouds

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over 8 years ago - /u/Anet_Goremond - Direct link

Pretty fun. Nice job. I liked that I could easily control and direct the rebound direction; it made it pretty easy to plan and execute my bounces.

One note though, I got in a state where the ball was on the far right edge of the screen, and would only bounce directly up. I couldn't get it to hit the right side of the screen and ricochet back into the game play area. At first, I assumed I would be able to time my cloud's movement, and slam into the ball, from the left, right as it was about to cause a fail case. I had hoped that would push the ball into the right side of wall and get me my needed ricochet. No luck :( I ended up seeing no other choice but to just let the ball fall and start over. Maybe that means your cloud's collision volume is a rect? If that is the case, maybe consider putting some banked corners on the top right and top left.

Either way, nice job :)

over 8 years ago - /u/Anet_Goremond - Direct link

Originally posted by GuideRanger

Thank you, as for the Collider its Polygon Collider 2D but its more of an oval shape than with slides on the sides

Interesting. I would have assumed that an oval type shape would behave correctly. I haven't ever used unity, and so don't know of any nuances to their collision detection. =/