Original Post — Direct link
Class Quick Alac
Revenant Possible(Unconfirmed) Yes
Warrior Possible(Confirmed) No
Guardian Yes Yes
Thief No Yes
Ranger No Possible(Confirmed)
Engineer Yes Yes
Mesmer Yes Yes
Elementalist Yes Possible(Unconfirmed)
Necromancer Yes No

This table shows the role what each profession can do about the quick/alac roles. While Herald and Elementalist is confirmed to have "boons", the devs weren't explicitly clear that they will be given Quick or Alac. But this graph is made in assumption that they would.

So the Quick/Alac roles that the professions are missing: Thief(Quick), Warrior(Alac), Ranger(Quick), and Necro(Alac).

My opinion:

  • It might be possible that warrior and ranger will never get their missing alac and quick role since their quick/alac is embedded in the core skills. If they have elite specs that gives them alac/quick, then they will be able to give out both alac and quick at the same time.
  • So what is left is Thief and Necro getting their quick/alac. A quick fix is to give either Daredevil or Deadeye a group quick and give probably Scourge group alac.
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over 2 years ago - /u/ANet_Solar - Direct link

Next step will be letting the meta settle for a bit- and then for the specs that aren't popular, I'll be looking at what they're lacking that is keeping them from being successful.

The goal is still that you should never feel pressured to change professions in order to play with your friends- you should be able to play whichever profession you enjoy the most, and have builds available you can swap to that will fill a needed role in your group.

over 2 years ago - /u/ANet_Solar - Direct link

Originally posted by Erick-Alastor

About support, please don't forget to consider the ease with which each class can provide a specific boon in a realistic scenario, that could very well be a key factor in what will be wanted and what won't despite whatever a dps benchmark may indicate.
That said, I love your idea. It's something I always wanted, since we moved away from the initial approach to the party composition. It should also make filling parties easier.

Don't let the meta settle for to long tho, look what happened to fractals and guardians.
Right now when I look for a HAM+quickDPS two things happen most of the times:
- HFB keep joining, I have to explain each time we already have quick, and sometimes party members get annoyed by the wait to the point of deciding to disband.
- HFB won't keep joining but it will still take considerable amount of time to find a HAM, and someone may leave anyway.

Does this mean HAM is not a good healer?
Hell no, but people got so used to guardian bein the only viable option for so long that nowaways is what most players play.

This is definitely something we're working on, and bit by bit we're revisiting traits and skills to get boon ranges more consistent and approachable to use.

For example:
Quick catalyst will have Quickness front loaded to deploying the sphere, not from sphere ticks, and will have sphere radius increased from 240 to 360.

Chronomancer will likewise have some pain points cleaned up- no more 'last pulse' of wells and needing to shoot Tides of Time through your allies out and in.

Shh! Don't tell Grouch I'm leaking secrets.
You'll get all the details on Friday.