Original Post — Direct link

This is something that has been frustrating me about the zephyrite glove skins from the festival. When you unlock any of the Aspect-Blessed Gloves, it does not unlock the same skin for all armor weights. For example, if I unlock the Wind-Blessed) gloves for heavy armor, it does not unlock the wind-blessed gloves for light and medium too.

This is odd, because many other identically-looking armor skins unlock the other armor tier. Off the top of my head, all of the LS3 armor, not to mention all the Gemstore skins that do the same.

I can understand if Anet wants us to grind all the armor weights for the gloves, thus increasing our workload by 3. But what I don't understand is them doing something odd like this and not telling us this is the case or explaining why. I would very much like them to say if this the way things will be or that this will be changed and this was merely an oversight or a bug.

I am aware that you can create the -blessed gloves in the Forge, but that doesn't help much since it's gated behind charged quartz and takes 9 gloves instead of just 3 total. (That's 45 days just for 3 skins!)

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almost 6 years ago - /u/Alexander-Youngblood - Direct link

Saw some right answers in here. I made the gloves drop more commonly so that more people would have a chance to get them.

However, with increased drop rate you also significantly decrease their value. To compromise, I decided they would not unlock all armor weights so that when people got duplicates they would be able to sell them.

And while this is not consistent across the entire game it is currently consistent with the other armor that drops from this box.