This is something that has been frustrating me about the zephyrite glove skins from the festival. When you unlock any of the Aspect-Blessed Gloves, it does not unlock the same skin for all armor weights. For example, if I unlock the Wind-Blessed) gloves for heavy armor, it does not unlock the wind-blessed gloves for light and medium too.
This is odd, because many other identically-looking armor skins unlock the other armor tier. Off the top of my head, all of the LS3 armor, not to mention all the Gemstore skins that do the same.
I can understand if Anet wants us to grind all the armor weights for the gloves, thus increasing our workload by 3. But what I don't understand is them doing something odd like this and not telling us this is the case or explaining why. I would very much like them to say if this the way things will be or that this will be changed and this was merely an oversight or a bug.
I am aware that you can create the -blessed gloves in the Forge, but that doesn't help much since it's gated behind charged quartz and takes 9 gloves instead of just 3 total. (That's 45 days just for 3 skins!)
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