Original Post — Direct link

Hi all,

Today we launched “Rising Flames”, the second episode of Living World season three. This release includes the new zone Ember Bay, the new PvP map Eternal Coliseum, the new legendary mace Eureka, updates for Fractals and WvW, and other fixes and improvements across the game.

As is our studio’s tradition on release days, we’re all playing the game with you on the Live servers today, except when we’re hot-fixing something. But now let’s take a timeout and chat about today’s release.

Here’s who’s joining us today.

From the Living World team – Aaron Roxby, Ben Newell, Joe Kimmes, Josh Foreman, Keaven Freeman, Kirk Williford, Link Hughes, Melina Mitchell, Nellie Hughes, Nicholas Hernandez, Tyler Bearce

From the Fractals team – Benjamin Arnold, Cameron Rich

From the PvP team – Grant Gertz, Hugh Norfolk

From the WvW team – McKenna Berdrow

From the raids team – Paul Ella

From the engine team – Ester Sauter, Jon Olson

From the commerce team – Sarah Witter

From the comms team – Gaile Gray, Regina Buenaobra

On a personal note, I want to congratulate the team on today’s release. This is a large and detailed episode with a lot of handcrafted content. Even as recently as August there were a thousand polish items left to tackle, but the team stayed focused and knocked them out, and the release came together beautifully.

We were able to launch this episode just under two months after the previous one, but of course it won’t always be the case that everything that can go right will go right, so 2~3 months between episodes is the realistic estimate.

Now let’s get this AMA started! Ask away!

Mo

Edit: We're going to wrap up now. Thanks everyone for coming today, and we'll see you back in the game!

External link →
about 8 years ago - /u/Regina_B - Direct link

Originally posted by Thop207375

Great episode! What was your favorite part of the patch?

Sloth! Skritt pirates! The thing at the end!

about 8 years ago - /u/domesticon - Direct link

Originally posted by Yukzie

There is no section in the LFG for the new map. Is this overlooked? Or is it cause it will just be too much clutter after some more new maps?

This is totally a bug, and should be fixed in an upcoming hotfix down the road. My bad!